FYI: mod compatibility with 2.0/SoD
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@Aquadrizzt we should use it in tnb also
One reason that I figured it would work so well for FnP is that there are numerous combinations of usabilities for each specialist in Faiths & Avatars (more than there are free usability flags for us to use). This would allow us to duplicate them.
Okay. You got that.
But, it looks like it would be very difficult to do. I think we'd have to read the ids file, convert the hex value to decimalI mean, we'd have to read kitlist.2da, and then alter/clone/add_effect to the item global. Edit: less bleh
Anyway, won't be able to test or try this until I get my hands on 2.0
Or would the existence of true-classes break this?
Can I get the same for bg2ee? It's not a problem if it is the same file, as long as that file is not in earlier versions.
I'm working on a mod (fnp) that is using some of the new opcodes, and I don't want my players to ctd.
Thanks
Perfect! Thanks
My kit mods dont work on sod. Is There any quickfix? One of them dont work on newest bg2ee patch either. Its not visible/chooseable on create char. I dno, it might be an internal issue. No errors when weidu install. I would upload it If i werent on phone.
Windows 10.
Druid werewolf kit. Usabilityflag 100000. 11. Same as shaper. Selectable by k_d_h and k_d_he. 1 0 1 0 0 0 in laf part.