v2.0 Update - Release Notes Attached
Dee
Member Posts: 10,447
The full, official release notes for the v2.0 update are attached at the bottom of this post. It details all of the changes to BG:EE, BGII:EE, and the Infinity Engine as a whole. It also includes a section that's just for modders talking about some of the new opcodes, triggers, and actions that the update adds, as well as a collection of guides to help UI enthusiasts get their feet wet tinkering with the new UI system. The document clocks in at just over 30 pages; you won't want to miss it.
- New Cleric Kit: The Priest of Tyr
- Class Ability Tweak: Poison Weapon now scales with levels
- Item Tweak: Stupefier +1 has been adjusted to be more in line with the game's other equipment
- Spell Tweak: Enchanted Weapon now modifies the target's existing weapons
- Items can now be placed in the Off-Hand slot while ranged and two-handed weapons are equipped
- Steam Cloud Save support has been added (Steam only)
- Achievements have been added (Steam only)
- The User Interface has been overhauled with a new system
- Dozens of modder-friendly enhancements
- Hundreds of bug fixes
This is our biggest update ever, and it applies to both Baldur's Gate: Enhanced Edition and Baldur's Gate II: Enhanced Edition. We have a lot of improvements planned in the coming weeks and months as well; stay tuned for more information!
The TL;DR Version
- New Class: The Shaman- New Cleric Kit: The Priest of Tyr
- Class Ability Tweak: Poison Weapon now scales with levels
- Item Tweak: Stupefier +1 has been adjusted to be more in line with the game's other equipment
- Spell Tweak: Enchanted Weapon now modifies the target's existing weapons
- Items can now be placed in the Off-Hand slot while ranged and two-handed weapons are equipped
- Steam Cloud Save support has been added (Steam only)
- Achievements have been added (Steam only)
- The User Interface has been overhauled with a new system
- Dozens of modder-friendly enhancements
- Hundreds of bug fixes
This is our biggest update ever, and it applies to both Baldur's Gate: Enhanced Edition and Baldur's Gate II: Enhanced Edition. We have a lot of improvements planned in the coming weeks and months as well; stay tuned for more information!
27
Comments
Interesting, does the update break SCS install...
*It's just my small sized or [_S] designated portraits, evidently there is a one size fits all thing going now, which is a shame. I liked a full body shot for my _M or _L portrait and a different head shot for my _S portrait, oh well...
I think part of the change is that the total name length of the image file has to be 8 or less characters (not including the file extension). I had to go in and rename then resave my portraits. Also note you don't need the letter L or M on the end of the file unless you want two different images for the L and M otherwise it will just use the same for both.
Edit: I agree the new system needs some love and I believe they will be addressing it in a later patch
[Image of Instructions from in game]
I put a file with less than 8 characters name, 24 bit color, 210x330, bmp and it doesn't appear in the custom portraits.
Thank you!!
If only I would have had that when I lost my 165h BGII:EE save ;_;
RIP Zorah (you were pretty bad, though).
Thank you, Beamdog, sincerely and wholeheartedly. Thank you.
P. S.: We are still good friends with Maya, the girl mentioned
https://forums.beamdog.com/discussion/49806/coran-leaves-thanks-to-2-0#latest
Otherwise I guess most things work just fine if you start a new game.