Just a tidbit: we are working on a bunch of shaman kits right now. Basically using the shaman as a base class for a favored soul/oracle/incarnate/whatever you want to call it.
I don't suppose it's possible to allow dual-classing for those? Guessing not, if Sorcerer is any indication?
Haha singing/dancing lord of murder. That works, summon beasts/buff them lol.
But as soon as you start to buff, all the beasts disappear.
Buff as in casting spells yes as you have to stop dancing to actaully cast a spell properly. BUT you can sing and dance at the same time to inspire (or utterly confuse in the jesters case) those around you.
I think they could benefit from dual classing but might become very op maybe if certain combos happen. Like fig-shaman might allow for more melee type builds without it being too overpowered, but some kits combined into shaman might make it too strong.
They seem to be lacking something but I dunno lol. I like the ranged bow divine caster thing and can see the use for the spirit animals when outa spells but im just wondering what will be added. Its actually exciting to be able to play with a new class even if its not the strongest around. Im going bow-shaman with buffs/cc and dispels/healing. Gonna see how it works.
I can see it being played around with more in the future especially maybe the higher lvls to get it just right. Its new-ish in terms of being implemented into BG so it needs time to become what it was meant to be and were technically testing it now to see what is op/what is a bad idea.
Anyone know if Shaman's can get strongholds if you turn off the restrictions in the Tweaks mod (Multiple Stongholds - No Restrictions)? Like, does it alter the classes, or does it alter the conversation?
And if it alters the conversation, does it just remove the check, or does add in the other classes as possibilities?
I've overall been enjoying the Shaman, but one thing that has been bugging me is the restriction to bucklers. The Shaman seems to have a lot of flexibility except for poor durability on the front line (until Iron Skins, anyway). The improved AC from a good shield would be a great asset to enable earlier melee combat.
Just a tidbit: we are working on a bunch of shaman kits right now. Basically using the shaman as a base class for a favored soul/oracle/incarnate/whatever you want to call it. They'd going to get custom lists of spells to choose and it looks like the modal "shaman dance" ability is completely moddable so we're going to do some crazy stuff with that too.
It might take a couple weeks, but, be on the lookout!
Hi! I'm new in this forum but I'm very interested in this mod Can you tell us when the mod is complete and maybe post the link to the mod? I'd apreciate that a lot!
Weapon choices are much better than druids. (Axes!)
At what point axes became better than scimitars in BG games? :-| At least three of the early-obtainable staple weapons in BG/BG2 are scimitars (Twinkle, Icingdeath, Belm). Out of those, druids can only use the latter two, but that's a start.
Weapon choices are much better than druids. (Axes!)
At what point axes became better than scimitars in BG games? :-| At least three of the early-obtainable staple weapons in BG/BG2 are scimitars (Twinkle, Icingdeath, Belm). Out of those, druids can only use the latter two, but that's a start.
Axes can be missile weapons ans melee weapons and good magical ones can be bought very early in both games.
Weapon choices are much better than druids. (Axes!)
At what point axes became better than scimitars in BG games? :-| At least three of the early-obtainable staple weapons in BG/BG2 are scimitars (Twinkle, Icingdeath, Belm). Out of those, druids can only use the latter two, but that's a start.
Axes can be missile weapons ans melee weapons and good magical ones can be bought very early in both games.
I recall that there was a crazy man
somewhere in docks of Amn who has actually used Scimitar as thrown weapon.
Weapon choices are much better than druids. (Axes!)
At what point axes became better than scimitars in BG games? :-| At least three of the early-obtainable staple weapons in BG/BG2 are scimitars (Twinkle, Icingdeath, Belm). Out of those, druids can only use the latter two, but that's a start.
Axes can be missile weapons ans melee weapons and good magical ones can be bought very early in both games.
Well, let's consider the facts.
Scimitars: In BG, one can obtain Icingdeath and Twinkle at level 1. All you need is: two vials of Oil of Speed (from Imoen and Montaron), any ranged weapon with 200+ ammo, and some kind of Mind Blank-like effect. In BG2, Belm can be obtained as early as desired in chapter II. In BG2EE, there is also Hawksight.
Axes: In BG, no idea what do you mean by 'good magical ones can be bought very early'. Beruel's Retort, perhaps? Well, it's surely no Icingdeath, if you know what I mean. Overall, there are very few magical axes in BG (both classic and EE versions). In BG2, Azuredge definitely qualifies as a good magical axe available early for a cheap price. That said, I'm not at all assured it's better than Belm. Another ApR is a huge benefit, especially for a non-warrior character.
Scimitars: In BG, one can obtain Icingdeath and Twinkle at level 1. All you need is: two vials of Oil of Speed (from Imoen and Montaron), any ranged weapon with 200+ ammo, and some kind of Mind Blank-like effect. In BG2, Belm can be obtained as early as desired in chapter II. In BG2EE, there is also Hawksight.
Axes: In BG, no idea what do you mean by 'good magical ones can be bought very early'. Beruel's Retort, perhaps? Well, it's surely no Icingdeath, if you know what I mean. Overall, there are very few magical axes in BG (both classic and EE versions). In BG2, Azuredge definitely qualifies as a good magical axe available early for a cheap price. That said, I'm not at all assured it's better than Belm. Another ApR is a huge benefit, especially for a non-warrior character.
You know, not everyone considers Drizzt's scimis to be standard and pick them up at level 1. There are plenty of magical axes in BG1 (up to +2) and using Beruel's in melee is the oldest trick in the book. Axes isn't the best choice, but good enough. In BG2 you got stonefire available directly. Dirt cheap and good. Buy it, go to d'arnise keep, kill some trolls and dual weild stonefire and frostreaver. You'll have that combo for a looong time, 'cause it's hard to find anything better. If you don't want them, give them to Korgan. Axes also has up to +3 throwing axes.
With this said though, I hardly ever melee with classes that has 1 APR. They are better off using bows or stuff like throwing daggers. So, in that aspect I agree and think scimis offers choices for non-fighter classes that axes don't, but that doesn't mean axes are bad in any way. Without speed weapons, it would have been a whole other story of course.
>You know, not everyone considers Drizzt's scimis to be standard and pick them up at level 1.
No doubt. Some serious meta- and power-gaming is involved here. But they are technically available, and nothing really prevents you from killing Drizzt immediately after Candlekeep (if you can pull it off, that is!). Needless to say, they basically outclass any other weapon in the game.
>In BG2 you got stonefire available directly. Dirt cheap and good.
I really prefer Azuredge, given the sheer number of tough undead in BG2. I get your point, though. Let's put it this way: I agree that in BG2, axes are (almost) as viable as scimitars. That's far from being the situation in BG, though.
For axes in bg2 the vamp killer is amazing, also the firetooth. Both are throwing weapons and can be used with a buckler. Unless your going bows this is prob a better set up than any melee shaman id think?
Weapon choices are much better than druids. (Axes!)
At what point axes became better than scimitars in BG games? :-| At least three of the early-obtainable staple weapons in BG/BG2 are scimitars (Twinkle, Icingdeath, Belm). Out of those, druids can only use the latter two, but that's a start.
Axes can be missile weapons ans melee weapons and good magical ones can be bought very early in both games.
Well, let's consider the facts.
Scimitars: In BG, one can obtain Icingdeath and Twinkle at level 1. All you need is: two vials of Oil of Speed (from Imoen and Montaron), any ranged weapon with 200+ ammo, and some kind of Mind Blank-like effect. In BG2, Belm can be obtained as early as desired in chapter II. In BG2EE, there is also Hawksight.
Axes: In BG, no idea what do you mean by 'good magical ones can be bought very early'. Beruel's Retort, perhaps? Well, it's surely no Icingdeath, if you know what I mean. Overall, there are very few magical axes in BG (both classic and EE versions). In BG2, Azuredge definitely qualifies as a good magical axe available early for a cheap price. That said, I'm not at all assured it's better than Belm. Another ApR is a huge benefit, especially for a non-warrior character.
Felposte sells a magical one (a bit pricey, but it is there). No cheese or rep hit required.
hey, is there any way i can remove the level cap in bgee/sod? i'd like to cluaconsole in a couple million xp just to check out the new HLA's for the shaman...
The shaman is an interesting class, but half the fun of character creation in BGEE is figuring out entertaining multi or dual class combinations. Why ban that with the shaman? I'll certainly grant that multi and dual class characters are generally stronger in BGEE than their single class counterparts, but surely a fighter/shaman (for example) wouldn't be any more game-breaking than a fighter/cleric or cleric/ranger?
Playing a Shaman in BG2 right now, and rather enjoying it. The Summoning ability hasn't been of any use for now (most of the time no spirit even appears before the fight is over), but it's a decent ranged character and with the Insect spells, very useful against enemy casters. The exclusive 2nd and 3rd level spells allow some minor AoE damage dealing. The bigest disadvantge is the low defensive ability until we get Iron skin, which limits melee potential. It feels a bit like a divine bard, truth be told, good at support and versatile rather than powerful. It only lacks a scaling level one single target damage spell.
My problem with shaman is that they fail at what I had hoped they would be: good summoners. The lack of WIS bonus spells just hurts it further. At the moment it seems a Totemic Druid does everything they do but better.
I find them to be all right. Perhaps I've just gotten too use to the standard memorization style of casting, but I just can't handle the lack of flexibility in the shaman's spell list. Sure, I may have to remember to, say, put Slow Poison in (at least,) one of my memorize slots, but at the same time, I'm also not wasting one of my very few learned slots in order to have it. Plus with the bonus to spell slots that Clerics and Druids have from wisdom, it's not like putting a not-often needed spell in one is that big of a deal.
Sure, a Shaman has a bit better of a weapon list than a Druid, and you can tweak your stats to completely ignore the mental stats (which I still find odd for a caster,) and focus on the physical. But if you want a physical attacker with spells, why not make a Paladin? Or a Ranger? Or heck, a Cleric? A Cleric can wear heavier armor, use bigger shields, even their weapons, while limited to blunt, are not in all that much competition with other characters.
Sure, they're spirit dance is handy at times for throwing a bunch of meat shields up, but a good ol' Wand of Monster Summoning can do the same, and I can do other things with those meat shields, like buff them. Or order them.
So, while interesting, I think they need a few more tweaks before I make a serious character out of them.
I find them to be all right. Perhaps I've just gotten too use to the standard memorization style of casting, but I just can't handle the lack of flexibility in the shaman's spell list. Sure, I may have to remember to, say, put Slow Poison in (at least,) one of my memorize slots, but at the same time, I'm also not wasting one of my very few learned slots in order to have it. Plus with the bonus to spell slots that Clerics and Druids have from wisdom, it's not like putting a not-often needed spell in one is that big of a deal.
Sure, a Shaman has a bit better of a weapon list than a Druid, and you can tweak your stats to completely ignore the mental stats (which I still find odd for a caster,) and focus on the physical. But if you want a physical attacker with spells, why not make a Paladin? Or a Ranger? Or heck, a Cleric? A Cleric can wear heavier armor, use bigger shields, even their weapons, while limited to blunt, are not in all that much competition with other characters.
Sure, they're spirit dance is handy at times for throwing a bunch of meat shields up, but a good ol' Wand of Monster Summoning can do the same, and I can do other things with those meat shields, like buff them. Or order them.
So, while interesting, I think they need a few more tweaks before I make a serious character out of them.
Tbh, I made a shaman in ToB and kitted him out with the stats a full playthrough would give as well as the gear etc and maxed out his level.
He was a far more competent caster than any druid I've ever played at this point. Throwing axes made for an excellent range choice and having several not often needed healing spells at the ready was nice.
Also due to the spell list for druids honestly being really shallow, I didnt feel that I was missing a single usefull spell, allowing me to adapt to whatever way a fight went.
Sure if you know every single encounter and you rest constantly, a druid might work out better, but the sheer fact that a Half orc shaman with 20 str and 19 dex coupled with a solid throwing axe makes him a really good ranged combatant compared to any druid, hell the +5 sling with unlimited ammo just felt broken so I stuck with the axe.
Also their HLAs are great.
No, when it comes to making a good backline healer and offspec ranged attacker shaman is my new favorite, I'm only sad that their dance ability is well... honestly useless compared to the rest of their utility.
Comments
BUT you can sing and dance at the same time to inspire (or utterly confuse in the jesters case) those around you.
They seem to be lacking something but I dunno lol. I like the ranged bow divine caster thing and can see the use for the spirit animals when outa spells but im just wondering what will be added. Its actually exciting to be able to play with a new class even if its not the strongest around. Im going bow-shaman with buffs/cc and dispels/healing. Gonna see how it works.
I can see it being played around with more in the future especially maybe the higher lvls to get it just right. Its new-ish in terms of being implemented into BG so it needs time to become what it was meant to be and were technically testing it now to see what is op/what is a bad idea.
And if it alters the conversation, does it just remove the check, or does add in the other classes as possibilities?
But admittedly that was years ago.
Thx!
Scimitars:
In BG, one can obtain Icingdeath and Twinkle at level 1. All you need is: two vials of Oil of Speed (from Imoen and Montaron), any ranged weapon with 200+ ammo, and some kind of Mind Blank-like effect. In BG2, Belm can be obtained as early as desired in chapter II. In BG2EE, there is also Hawksight.
Axes:
In BG, no idea what do you mean by 'good magical ones can be bought very early'. Beruel's Retort, perhaps? Well, it's surely no Icingdeath, if you know what I mean. Overall, there are very few magical axes in BG (both classic and EE versions). In BG2, Azuredge definitely qualifies as a good magical axe available early for a cheap price. That said, I'm not at all assured it's better than Belm. Another ApR is a huge benefit, especially for a non-warrior character.
In BG2 you got stonefire available directly. Dirt cheap and good. Buy it, go to d'arnise keep, kill some trolls and dual weild stonefire and frostreaver. You'll have that combo for a looong time, 'cause it's hard to find anything better. If you don't want them, give them to Korgan. Axes also has up to +3 throwing axes.
With this said though, I hardly ever melee with classes that has 1 APR. They are better off using bows or stuff like throwing daggers. So, in that aspect I agree and think scimis offers choices for non-fighter classes that axes don't, but that doesn't mean axes are bad in any way. Without speed weapons, it would have been a whole other story of course.
>You know, not everyone considers Drizzt's scimis to be standard and pick them up at level 1.
No doubt. Some serious meta- and power-gaming is involved here. But they are technically available, and nothing really prevents you from killing Drizzt immediately after Candlekeep (if you can pull it off, that is!). Needless to say, they basically outclass any other weapon in the game.
>In BG2 you got stonefire available directly. Dirt cheap and good.
I really prefer Azuredge, given the sheer number of tough undead in BG2. I get your point, though. Let's put it this way: I agree that in BG2, axes are (almost) as viable as scimitars. That's far from being the situation in BG, though.
EDIT: ok i googled it.. sorry guys
It feels a bit like a divine bard, truth be told, good at support and versatile rather than powerful.
It only lacks a scaling level one single target damage spell.
The lack of WIS bonus spells just hurts it further.
At the moment it seems a Totemic Druid does everything they do but better.
Sure, a Shaman has a bit better of a weapon list than a Druid, and you can tweak your stats to completely ignore the mental stats (which I still find odd for a caster,) and focus on the physical. But if you want a physical attacker with spells, why not make a Paladin? Or a Ranger? Or heck, a Cleric? A Cleric can wear heavier armor, use bigger shields, even their weapons, while limited to blunt, are not in all that much competition with other characters.
Sure, they're spirit dance is handy at times for throwing a bunch of meat shields up, but a good ol' Wand of Monster Summoning can do the same, and I can do other things with those meat shields, like buff them. Or order them.
So, while interesting, I think they need a few more tweaks before I make a serious character out of them.
He was a far more competent caster than any druid I've ever played at this point. Throwing axes made for an excellent range choice and having several not often needed healing spells at the ready was nice.
Also due to the spell list for druids honestly being really shallow, I didnt feel that I was missing a single usefull spell, allowing me to adapt to whatever way a fight went.
Sure if you know every single encounter and you rest constantly, a druid might work out better, but the sheer fact that a Half orc shaman with 20 str and 19 dex coupled with a solid throwing axe makes him a really good ranged combatant compared to any druid, hell the +5 sling with unlimited ammo just felt broken so I stuck with the axe.
Also their HLAs are great.
No, when it comes to making a good backline healer and offspec ranged attacker shaman is my new favorite, I'm only sad that their dance ability is well... honestly useless compared to the rest of their utility.