How to use the Spectacles of Spectacle...
ThunderSoul
Member Posts: 125
Hi all, I'm unsure on the usage of the Zeviak's spectacles? Whenever I try to cast it on a party member or NPC, I get "Uneffected by effects from Spectacles of Spectacle" 'error' message...
What am I doing wrong? How do I do it right? I want to see/pull a creature...
What am I doing wrong? How do I do it right? I want to see/pull a creature...
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There's a "tutorial" of sorts in the same area you get the spectacles in.
ONce you get the spectacles, put them on.
You'll see a shadowy/ghostly thing walking around the Inn which you couldn't see before.
Use the spectacles on that ghostly thing and it'll be drug into the "real world" and you'll interact with it in some way.
You might consider loading a saved game from around that time period and trying it out.
Keep in mind you'll have to figure out / find where these things are. You can't see them if you don't have the spectacles on...and they're spread all throughout the game from the prolog all the way up to chapter 12.
And some of those creatures are beneficial, some are not beneficial and some are inbetween.
You'll need to play with the spectacles either through multiple playthroughs or through saved game states to figure out what you feel the best "bang for the buck" is with using the spectacles. Each of the encounters is unique and provides unique dialog and circumstances.
Coastway Crossing: near the stone statues is a gauth which will attack you no matter what.
Forest of wyrms, second cave area: Greater shadow which you can *persuade* to attack the bugbears. Alternatively you can fight it yourself (I didn't fight it so I don't know what happens then)
Coalition camp: east of personal site is a genie merchant who sells useful gear.
Dead man's pass: Greater Earth elemental and Raenndra. I don't know what these guys do because I didn't have any charges left o my spectacles.
- earth elemental and tiefling encounter yields a magic ring;
- there's someone (don't remember exactly) in the underground area, gives an amulet;
- a planetar (sort of) in Hell;
- a fiend in Hell as well
I love sneaky stuff like this in games
Now I know what I'm going to do different on my next play through!
C:CreateItem("BDMISC01",20)
1. Al-Alai (Chapter 7, Elfsong Tavern; 6000 XP)
2. Gauth (Chapter 8, Coastway Crossing, North-West; Can be convinced to join the final Battle with you; otherwise 6000 XP and Ring of Fire Resistance)
3. Greater Shadow (Chapter 9, Bugbear Caverns in Wyrms Forest; Can be convinced to fight the Bugbears for you; otherwise nets 3000 XP, no loot)
4. Nazramu (Chapter 10, Allied Siege Camp East; Sells Wizzard Hat, Bracers of the Shuttered Lid, Dervish Crescent +2, Cloverleaf, Ring of Free Action, Ring of Purity, Amulet of Protection, Necklace of Form Stability, Dusty Rose Ioun Stone, Bracers of AC 5 and Gauntlets of Weapon Expertise; if killed nets 10000 XP and the Jesters Bracers)
5 & 6. Greater Earth Elemental AND Raeanndra (Chapter 10, Dead Mans Pass, North-East; pulling one does not pull the other one as well; Earth Elemental attacks after dialogue and nets 4 Emeralds and 11000 XP, the Tiefling gives you the Ring of the Tiny Fiend as a reward and, if killed, also nets 2500 XP, gems, potions a Studded Leather Armor +2, Wazikashi +1 and Ninjato+1 )
7. Zhadroth (Chapter 10, Kanalgym; this Lich gives you the Ring of Regeneration as a reward before teleporting away and, if killed, nets 22000 XP, the ring and the Robe of Arcane Aptitude. After freeing the Lich, no matter wether you killed it or not, "Endless Watcher" will show up at the exit and net 9000 XP and Astral Crossbow +2 after being killed)
8. Vidyadhar (Chapter 10, Underground River, North-East; this Rakshasa gives you an amulet called Modron Heart as a reward if you solve his riddle and, if killed, nets 10000 XP, the amulet, a scroll of Protection from Magic and a Scimitar +3)
9. Idyletia (Chapter 12, Avernus Entance; teleports away after finishing of a green and a red Abishai; if killed, nets 15000 XP, no loot)
10. Xhost (Chapter 12, Avernus Elevator; attacks on sight nets 12000 XP, no loot; if brought to half of his health, however, he offers you Gift of the Demon +5 in exchange for his life)
If you want to know what any single one of the items does, check out this awesome list: https://forums.beamdog.com/discussion/49809/list-of-new-magical-items and do yourself a favor in using the search engine of your browser, so you don't spoil yourself about all the items.
While I tried to be thorough, it's quite possible that I might have missed something, so if you know that I did, please speak up, so that I can update this comment!
For me, number 4, 6 and 7 are the stars of the show, obviously, with number 8 as a runner-up.
Also, @Purudaya
Also @Puradaya, thanks for your feedback. I didn't get that option on my play through. Now I've taken three different characters there, a fighter mage, a mage and a fighter. Each had high intelligence, but that warrior didn't get the option. Maybe there`s other classes that get this as well, but mage combinations do the trick.
In the common room of one of the inns of Baldur's Gate. There is an NPC "WHOA"ing at stuff. He has them.
If for some reason that doesn't work (Deck of Many Things), you can find the variable controlling the item and reset it.
And the first three are just boring 'lulz I attack you' type of forgettable spirits?
And you can actually miss out on a decent merchant and interesting options toward the end of you're doing due diligence and seeking these initial things out by having the spectacles equipped all the time causing you to run out of charges early on in the game by doing what you are supposed to be doing regarding them in the first place?
Eh.. seems like poor design to me. Ought to have more charges (Enough for all) or atleast all of the spirits re-written so that it's not just a 'meh' disappointment of having the cliche 'spirit attacks you' for the entirety of this little questline.
100% honesty here - had I not stumbled across this thread I would have forever thought that it was just the initial ones that I encountered and continue to just go through the motions of encountering them on replays and then equipping a better, proper helmet once I was done with them. (There's enough Ioun stones in this expansion to kit out even non helmet wearers afterall)
Might have to indeed just cheat and use Gatekeeper or whatever on subsequent plays.