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Poison Weapon

Has this ability been nerfed? I dunno what it is, but it seems weaker to me.

Comments

  • GrimLefourbeGrimLefourbe Member Posts: 637
    Yes it has been nerfed. It now scales with level and is less powerful overall.
  • cbarchukcbarchuk Member Posts: 322
    Thanks. I thought so. I don't recall how it exactly worked prior to the patch but it's definitely weaker. I think it's a pretty substantial nerf to a class that doesn't need it.
  • dunbardunbar Member Posts: 1,603
    Do you mean it's weaker since the 2.0 patch? I thought it had already been nerfed once.
  • cbarchukcbarchuk Member Posts: 322
    edited April 2016
    Well before it did poison damage even if the target made it's save. Now it doesn't. It also seemed to stack a lot more before too.
  • JuliusBorisovJuliusBorisov Member, Administrator, Moderator, Developer Posts: 22,758
    @cbarchuk you can read a lot of players and developers opinions on the new Poison ability here - https://forums.beamdog.com/discussion/48418/poison-weapon#latest - the developers listened to the feedback about this change during the open beta of 2.0. If you have views on how to make this ability better, you can share them on the forum and/or make a feature request through the Redmine - http://redmine.beamdog.com/projects
  • bob_vengbob_veng Member Posts: 2,308
    It's still so powerful i can hardly notice the difference (in bg:ee)
  • DeeDee Member Posts: 10,447
    The ability deals damage on the initial hit regardless of the target's saving throw; the ongoing poison effect is negated by a successful save. And a target can only be "hit" with the poison once per round, regardless of their saving throw.
  • cbarchukcbarchuk Member Posts: 322
    Well I like the level scaling so that the ability isn't overpowered in BG1. But it's still weaker overall. Before it did ongoing damage (to a lesser degree) if the save was made. Now it does not. This sounds similar to how it was done in the Rogue Rebalancing Mod. I just think it's a bad nerf when your assassin is a higher level.
  • jankieljankiel Member Posts: 127
    Got a trick to you all. Use explosive arrows(they are easy to get now in SOD) with poison and observe as everyone hit with the blast gets hit with poison as well. IT IS GLORIOUS!
  • cbarchukcbarchuk Member Posts: 322
    Well I just read the thread bengoshi posted. Can't believe I missed it. But I agree with most of the complaints made. It's better balanced for lower levels but is a terrible nerf for higher levels.
  • OrlonKronsteenOrlonKronsteen Member Posts: 905
    Dee said:

    The ability deals damage on the initial hit regardless of the target's saving throw; the ongoing poison effect is negated by a successful save. And a target can only be "hit" with the poison once per round, regardless of their saving throw.

    Hi Dee, in my bg1 blackguard game enemies were saving against poison and taking zero damage (not even on initial hit). I don't know if I still have the save or not. If I do I'll report via Redmine.
  • DeeDee Member Posts: 10,447

    Dee said:

    The ability deals damage on the initial hit regardless of the target's saving throw; the ongoing poison effect is negated by a successful save. And a target can only be "hit" with the poison once per round, regardless of their saving throw.

    Hi Dee, in my bg1 blackguard game enemies were saving against poison and taking zero damage (not even on initial hit). I don't know if I still have the save or not. If I do I'll report via Redmine.
    If they're not taking even that initial damage, then that's probably a bug and worth reporting.
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