You MUST choose: Dexterity VS Constitution
OperativeNL
Member Posts: 146
So when BG:EE comes out, I'm seriously considering rolling a paladin. One of the things that always comes to mind when thinking about a new character, are the stats to be rolled. Now, I am the kind of person who doesn't like to cheat. So CTRL+8 for "all stats to 18" is out of the question. Also, I want things to be "realistic", but not so much as that it will make me feel like I'm playing a weak character. In BG1, most NPC's are weak (attribute-wise) though in BG2 the recruitable NPCs start having higher attribute scores. I always try to get comparable scores, nothing rediciously overpowered compared to them.
Now, the 'issue' with paladins are their high requirements in areas that don't affect combat: 13 WIS and 17 CHA. I consider an INT of 8 or lower to be indicative of "unintelligent" which is not what I want my character to be, so I won't be dropping this low. This leaves me with not enough points to fully be an expert in STR, DEX _and_ CON.
So, assuming I'll roll 3 or 4 times to avoid total bad luck, and I've maxed out STR. I can choose to max out DEX (for a -4 AC bonus) or max out CON (for a +5 HP/level bonus), but not both. Dividing the points over both scores will only make both of them suck, so I think I'm better off with one of either bonus. But which one? Try and leave the magical items I could get (belts of strenght, gauntlets of dexterity) out of the question because I'll have to start from Candlekeep...
Now, the 'issue' with paladins are their high requirements in areas that don't affect combat: 13 WIS and 17 CHA. I consider an INT of 8 or lower to be indicative of "unintelligent" which is not what I want my character to be, so I won't be dropping this low. This leaves me with not enough points to fully be an expert in STR, DEX _and_ CON.
So, assuming I'll roll 3 or 4 times to avoid total bad luck, and I've maxed out STR. I can choose to max out DEX (for a -4 AC bonus) or max out CON (for a +5 HP/level bonus), but not both. Dividing the points over both scores will only make both of them suck, so I think I'm better off with one of either bonus. But which one? Try and leave the magical items I could get (belts of strenght, gauntlets of dexterity) out of the question because I'll have to start from Candlekeep...
- You MUST choose: Dexterity VS Constitution352 votes
- Dexterity50.85%
- Constitution49.15%
0
Comments
Therefore, you have to decide if you're more worried about the early game (lower AC is much more useful at early levels when you're primarily being physically attacked and even 1 attack no matter your HP will likely chunk you), or if you're worried about mid/late game BG1 and BG2. In these games you fight a LOT of mages on top of physical attackers so health becomes MUCH more important.
From an RP perspective I think that Con is probably better than Dex. But constantly reloading early might get frustrating =/
Other than that: It's very easy to roll good stats with a paladin - not despite of their high noncombat stats but BECAUSE of their high noncombat stats. Paladins and Rangers are the easiest classes to reach a total score of 90.
Strength is probably the easiest of all 3 of those attributes to alter. The level 2 arcane spell "Strength" is easily one of the most useful spells in all of BG1 and eventually you get the gauntlets of Ogre Power anyway. STR boosting gear is also pretty abundant in BG2 plus by then you'll have access to some low level divine spells.
As for getting the gloves of dexterity, that's a fair point. But you might want to give that to a party member that has low DEX, or wear other bracers yourself that could be more useful (gauntlets of ogre strength, bracers of weapon expertise, etc.). And you also don't get this item transferred over when you import to BG2, so you'll have to find them all over again.
But if you want to further make your PC "legit" like other NPCs, then you could distribute evenly between Strength, Dexterity, and Constitution or something if you want. Think like Khalid with 15 Str/16 Dex/17 Con. Dude, he's talking about BG1. Paladins and Fighters can't even get past level 8. I don't see how this is relevant...
Actually, I agree entirely with @sandmanCCL and @Koson. Take a hit to your strength if anything. Strength is a bitch to roll well anyway.
Option A:
18 DEX
14 CON
Option B:
16 DEX
16 CON
Also, in the later game 4 AC won't mean very much as you will generally get hit by most melee attacks unless extremely well protected.
Alas I can't see the poll results by choosing an option that's not there.
For an arcane class I'd opt for the DEX=try not getting hit, as they'll need anything to buff the Armour spell or Bracers of AC 8 in the beginning of the game, but for a warrior, my opinion is compromise is best. As mentioned above, wether DEX (not getting hit) or CON (more hp to absorb damage once mages start casting Horrid Wiltings and whatsnot in BG2) matter more, depend on the stage of the game and a compromise means not getting compromised in particular parts of the game (pun intended).
The downside of relying too much on bracers for either DEX or STR is, you can't use them on an NPC who might need them more and leave your own hands free for gauntlets of weapon specialization or the bracers of blinding strike in BG2.
If you want an experience closer to pnp and not rely too heavily on lucky rolls, go with constitution.
With 10 constitution, you could theoretically end up at level 9 with 18 HP. 36 bonus HP would really help there.
The average level 9 paladin's HP is 54 [10 + (5.5 x 8)], and it can be greatly enhanced from 36 bonus HP.
Mind you, 54 + 36 = 90, which is exactly how much base HP you'd have if you maxed your HP rolls.
There are also traps and spells that dexterity will not help you with.
A high strength and constitution just seem to go together to me.
Lastly, in pnp 2nd ed, with a high enough constitution, your minimum HP rolls are actually raised. For example, with 20 constitution, I think all of the 1s you roll count as 2s. With a higher constitution, 1s, 2s, and 3s can all count as 4s I believe. Imagine how nice that would be for a mage. Automatic maximum HP each level. The benefit is plain to see for fighter types as well, considering it substantially raises their average HP.
Also @SandmanCCL I 100% concur with you on Strength being the obvious dump stat instead. I would always take both CON & DEX over Strength any day of the week. There are weapons, belts, spells and potions that buff Strength when you need it. Going into BG2, eventually you'll get something to buff Strength permanently and the you can use weapon expertise gauntlets for more attack bonuses.
I'd go for DEX 17 because you will eventually be able to use a tome to raise it to 18 (and the benefits of DEX 19 are negligible - just +1 to Missile Attack Adjustment). Then I would stick whatever points you have left over into CON.
But as @Dragonspear says, it is pretty easy to roll a paladin with decent stats and you can get good CON and DEX scores without having to make your paladin dumb as a box of rocks.
The above means that in some situations 2 points of AC can potentially triple your survival time when under heavy fire.
What's the point of -20 AC if you only have 1 HP