What party makes the most sense?
Grum
Member, Mobile Tester Posts: 2,100
The band of adventurers should have become well known heroes. They saved three towns, killed two demons (one very publicly and on a holy place), killed a famous dragon and saved the barbarian peoples.
But through it all they keep 12 reputation and the history of the realms doesn't remember them.
So with that in mind, what is the best explanation for this?
My first theory is that the party was made up out of...disreputable...races. I'm talking half orcs and tieflings. With that, it wouldn't make good PR to say "who" saved you and instead the history just calls them "adventurers."
My second theory is that the party was made up out of Paladins, clerics, monks and other holy people. With that, they may have well insisted on not having their names recorded, lest they become tempted by vanity and pride.
That's my theories. Anyone else have any explanations?
But through it all they keep 12 reputation and the history of the realms doesn't remember them.
So with that in mind, what is the best explanation for this?
My first theory is that the party was made up out of...disreputable...races. I'm talking half orcs and tieflings. With that, it wouldn't make good PR to say "who" saved you and instead the history just calls them "adventurers."
My second theory is that the party was made up out of Paladins, clerics, monks and other holy people. With that, they may have well insisted on not having their names recorded, lest they become tempted by vanity and pride.
That's my theories. Anyone else have any explanations?
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Also I am not that far in the game, but it seems that the locations in IWD are more remote than the ones in BG. I mean, BG is a huge city with smaller towns around it. It's probable that the word goes out much quicker on the lowland than on the highland. Basically what I mean is that in iwd you are noticed by less people and your reputation can't grow as fast as it can in BG.
I hope I make sense
It does not mention their names, of course...
In BG1, there are people who don't recognize your name and/or believe your deeds after you've saved the Nashkel mines, and that only just occurred and in the next town over.
To answer @Grum's answer properly, I agree with @Chidojuan and @mashedtaters; the Ten Towns are out in the frozen sticks, so why would anyone further down south care? Besides, I rather like the idea of the heroes of Easthaven being unsung heroes Or maybe their tale just lost its flavour over time, on account of it not being about that overrated Elminster dude. Also, it just makes sense to me that the party from Easthaven was just a band of travellers and mercenaries, who were dragged into a fantastic adventure (and brought together by it). My bard protagonist managed to defeat Icasaracht and her army of loyal kuo-toa warriors with little more than a staff, an enchanted violin, and her #swag... but she was no match for a bit of chilly weather.
"I used to be an adventurer like you...until I forgot my cloak and got caught in a snowstorm."
The ones that died in the avalanche before reaching Kuldahar.
And the rag tag bunch that did reach the tree, had to be guided by Arundel who died honorably defending the town when the group was chasing another dead end.
Not to mention after his death, the party resorted to contacting the undead to further their "glory." Who knows what they needed to trade to get that type of help.