Wizard Slayer Race
JumboWheat01
Member Posts: 1,028
The idea popped up in my head about doing a Wizard Slayer run from the anti-self roleplay challenge. I do love magic so, so making a character a slayer of magic, and unable to benefit from so much of it, poses an interesting challenge. On that note, here I am with a poll to see what race would best fit a SINGLE class Wizard Slayer.
My options are pretty simple. A Short Race (doesn't really matter which,) for the bonus to their saving throws for when they can't resist magic, Elves for their sword THAC0 and AC bonus to help them fight non-mages slightly better (and stick it to mages easier too,) and Half-Orcs for their ability to just out-power non-mages and out-right absorb any non-resisted spell through HP.
My options are pretty simple. A Short Race (doesn't really matter which,) for the bonus to their saving throws for when they can't resist magic, Elves for their sword THAC0 and AC bonus to help them fight non-mages slightly better (and stick it to mages easier too,) and Half-Orcs for their ability to just out-power non-mages and out-right absorb any non-resisted spell through HP.
- Wizard Slayer Race34 votes
- Short Race (For those Shorty Saving Throws)64.71%
- Elves (Bonus Sword THAC0 and Dexterity for AC)20.59%
- Half-Orc (Bonus Strength and Constitution)14.71%
2
Comments
Yes... *evil beard stroke* Possibilities...
This is probably the only poll where short folks are winning with a great margin! One of my characters I fondly remember is Valthur Blackrock, a dwarf wizard-slayer.
Val means Magic/Magical and Thur means Hunter.
Why gnome? Well, Wand and Spell are the more common saving throws, and the shorty bonus doesn't get any better above 18, but extra AC is always nice to have against non-spell slingers. And unlike halflings, they don't loose out on strength.
Why?
+ Shorty Saves
+ Thematically, a dwarf who is magic resistant? It just works.
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Alternative:
Human Wizard Slayer lvl 9 -> Thief
As a wizard slayer, get grand mastery in great weapons. As a thief, get UAI. You'll have more than enough thief points for 100% detect illusions.
9% MR from being a wizard slayer
5% MR from Lum
5% MR from Enkidu Armor.
10% MR from Hell Trials
50% MR from Carsomyr
10% MR from amulet of the seldarine
10% MR from Gax
99% MR right there. Could always take one last level in Wizard Slayer for the full 100% MR. Or even go Wizard Slayer 13->Thief to max out on the fighter benefits.
With that build, you get the complete magic resistance. Every attack casts dispel magic on the target. Every attack applies spell failure on the target. You get to see through all illusion magics (no invisibility, no mirror image, no easy escapes). You become every wizard's worst nightmare. Much stronger than any wizard slayer could be by staying as a solo class, and all you miss out on is a little bit of THACO.
If we can't get the Tomes in BG1, I would pick a half-orc, but I assumed a party making it easy to grab all 8 in BG1.
The most important stat-gain for a fighter type is the 19 STR, which can be achieved with a Tome, plus 20 Con for regen, which means either half-orc or dwarf. I was tempted by the +1 sword bonus for elves, but wizard slayers /are/ allowed magic weapons, so I hope to get enough of a bonus with the right choice there. The +1 dex from elves is tempting, but 19 dex is not significantly enough better than 18 to out-weigh the dwarven saves. With a wizard slayer, we are hoping that magic resistance will make saves un-necessary, but it is always nice to have a back-up plan, especially at low levels. So while saves are a nice bonus, they are of reduced importance in this build, while still useful.
And of course, thematically, dwarves vs. magic is a familiar trope.
So on balance, I edge in favor of the dwarf, but it was surprisingly close.
Thematically, it might be fun to have a magic-hating gnome, resenting all those back-firing magical devices from home and going on a crusade of vengeance...
If you do an elven icewind dale run I highly recommend an elven wizard slayer as your front line. There are very few amulets/bracers/rings of note. Also a wizard slayer can still wear some of the mundane elven items (I believe it is the elven gloves that give cold resistance). So unlike BG you don't miss out on many good items.
Also some of the more difficult fights involve mages. A wizard slayer is useful for those fights (looking at you, Mavalon).
Finally icewind dale 2 has an elf only shield that is a guaranteed drop. It gives the bearer +25% magic resistance. The perfect item for a wizard slayer. Add in that the best weapon in the game is a guaranteed drop is a longsword (longsword of action +4, gives slashing resistance and +1 apr), and he is set. It's like the developers wanted you to use an elven wizard slayer!
Plus you could just be pragmatic. Sure, you're surrounded by spellcasters as you grow up, but you know (Gorion does tell you stories, after all,) that there are not-so-nice spell casters out there, doing very not-so-nice things, who are in need of a good ol' fashioned spanking. And so you train up to fight them.
A warrior with a quarterstaff hits and does non-lethal damage, applying spell casting failure. Do it a few times and the Mage is harmless.
Without that, the watchers would be helpless against visiting mages causing a disturbance.
Still, that's actually a really good thought. At least SOME of the Watchers must be wizard slayers.
And... well. I feel sorry for every mage cheating on his wizard slayer girlfriend.
Then again, if Firebead Elvenhair doesn't inspire one to train as a Wizard Slayer, nothing else will.
You can't hide/duck from or wash spells like water off a ducks back the way a shorty can. You don't have the exceptional strength and fortitude of an orc to absorb magical damage. And you don't have the range bonuses with your arrows of dispelling, or the resistance to charm, that an elf gets.
Seems to me that if you were human, mages would really start to piss you off.
But I suppose if you must choose one of the lad-di-da 'Look at me I'm so special' races then my answer would vary depending on playstyle.
My initial and personal thought:
Halfling: +1 to slings. Darts and slings fit halflings, and the poison darts and (eventually) wild sling fits the wizard slayer premise. Give proficiencies in warhammers for the wild hammer as well. Knock out their spell casting, or make them surge if they get one off.
Half Orc: Power axe time. Orcs and axes. Bala's axe is a nice axe, one of the few weapons made better by non-enchantment. Protection from magical weapons is more common than mantle. Extra to-hit and extra damage bonuses.
Elf: Nobody likes elves. They look like they're wearing shoulder pads under their full plate. But aside from what I think is an awful sprite, if you're an arrow person and you don't like getting charmed and want to dispell/poison then an elf is exceptional at it. It's extremely deadly, especially in BG1 but also good in BG2 and beyond.
Resentful and hateful chaotic evil elf.
Time to write a biography for a new Icewind dale character