Turn #1 K) Making stats more meaningful: Charisma, intelligence and wisdom Conversations are restricted with license so maybe bonus to immunities for high int and wis or other similar things like for example in this thread and charisma as a main stat to sorcerers and bonus to saves vs fear, maybe like in this thread
(pretty good idea with importance of every new feature that is requested: you exchange it for your own votes, so there will be only most important requests for the voters)
@Virsalus I think there is more problem with complexity of the rules and maybe amount of text in the first post.
Edit: I think about 2 more problems: it could be better if this topic was in General Category instead of Offtopic and I feel like in the forum is somehow less active people than before, but maybe I feel that way because I am also less active recently.
A) Increase of Ammo stack size C) Removing the XP cap G) A different stronghold for monks in BG2 J) Adding romances/deep friendship dialogs/banters K) Making stats more meaningful: Charisma, intelligence and wisdom
I've always felt, that charisma, intelligence and wisdom is WAAAAY too underpowered. They have almost no impact on dialogues... But I doubt that they would implement into the game such a big feature at this stage, unfortunately
And ammo... YES. In BG1 20 arrows in one bracket was WAY to small. I always had full inventory of projectiles, and even then, I ran out of them before Nashkel mines ended :P
More banters. YES! Especially in BG1 part. They don't have to be anything special. Just something more than "I prefer forrest, than city".
These requests aren't equal. For example anybody (seriously!) can increase the xp cap iirc. I'll tell you how if you like (have to look it up though). otoh it's been said that increased party size is just not going to happen. That said:
F) A non-fixed alignment system for BG/IWD (where alignment changes due to your actions)
G) A different stronghold for monks in BG2
H) Increase of party-size
I) Add a Tarrasque-encounter in one (or more) of the games
K) Making stats more meaningful: Charisma, intelligence and wisdom
Sorry about the turn one thing. Will edit when I get to.a computer.
But I don't think you know what I mean about how easy it is to change the xp cap. I can tell you how to do it in less than 5 minutes right now:
1: find the file "xpcap.2da" in your override folder.
2: copy it/make a backup just in case.
3: you should recognize the numbers representing the old cap. Change those numbers to whatever number you want. If you want to get rid of the cap, change then to -1.
Alrighty might join in. Turn 1: K) Making stats more meaningful: Charisma, intelligence and wisdom G) A different stronghold for monks in BG2 J) Adding Bromances/deep friendship dialogs/banters A) Increase of Ammo stack size I) Add a Tarrasque-encounter in one (or more) of the games
C) Removing the XP cap D) Adding more party banter F) A non-fixed alignment system for BG/IWD (where alignment changes due to your actions) J) Adding Bromances/deep friendship dialogs/banters K) Making stats more meaningful: Charisma, intelligence and wisdom
@Shandyr, I believe this one has been edited correctly =D
Comments
C, E, F, H, I
K) Making stats more meaningful: Charisma, intelligence and wisdom
Conversations are restricted with license so maybe bonus to immunities for high int and wis or other similar things like for example in this thread and charisma as a main stat to sorcerers and bonus to saves vs fear, maybe like in this thread
(pretty good idea with importance of every new feature that is requested: you exchange it for your own votes, so there will be only most important requests for the voters)
I think there is more problem with complexity of the rules and maybe amount of text in the first post.
Edit: I think about 2 more problems: it could be better if this topic was in General Category instead of Offtopic and I feel like in the forum is somehow less active people than before, but maybe I feel that way because I am also less active recently.
A) Increase of Ammo stack size
C) Removing the XP cap
G) A different stronghold for monks in BG2
J) Adding romances/deep friendship dialogs/banters
K) Making stats more meaningful: Charisma, intelligence and wisdom
I've always felt, that charisma, intelligence and wisdom is WAAAAY too underpowered. They have almost no impact on dialogues... But I doubt that they would implement into the game such a big feature at this stage, unfortunately
And ammo... YES. In BG1 20 arrows in one bracket was WAY to small. I always had full inventory of projectiles, and even then, I ran out of them before Nashkel mines ended :P
More banters. YES! Especially in BG1 part. They don't have to be anything special. Just something more than "I prefer forrest, than city".
F) A non-fixed alignment system for BG/IWD (where alignment changes due to your actions)
G) A different stronghold for monks in BG2
H) Increase of party-size
I) Add a Tarrasque-encounter in one (or more) of the games
K) Making stats more meaningful: Charisma, intelligence and wisdom
C) 1
D) 0
E) 1
F) 1
G) 0
H) 0
I) 1
J) 0
K) 1
For xp cap, I would prefer the double xp cost beyond racial cap from High Level Campaign options.
But I don't think you know what I mean about how easy it is to change the xp cap. I can tell you how to do it in less than 5 minutes right now:
1: find the file "xpcap.2da" in your override folder.
2: copy it/make a backup just in case.
3: you should recognize the numbers representing the old cap. Change those numbers to whatever number you want. If you want to get rid of the cap, change then to -1.
save it and youre Done
Turn 1:
K) Making stats more meaningful: Charisma, intelligence and wisdom
G) A different stronghold for monks in BG2
J) Adding Bromances/deep friendship dialogs/banters
A) Increase of Ammo stack size
I) Add a Tarrasque-encounter in one (or more) of the games
C) Removing the XP cap
D) Adding more party banter
F) A non-fixed alignment system for BG/IWD (where alignment changes due to your actions)
J) Adding Bromances/deep friendship dialogs/banters
K) Making stats more meaningful: Charisma, intelligence and wisdom
@Shandyr, I believe this one has been edited correctly =D
C, D, F, J, K.
I am partial to B, though, but it only if they make Edwin romanceable.
E, F, H, K
@Shandyr Looks like people are finally getting the hang of the game