@HexHammer I hope I understand you correctly If not please let me know.
"More Options for dialogs and interaction with the environment based on a character's class, attributes, proficiencies. Being able to solve quests with these options as an alternativ to offensive-only approach."
Not just quests, but encounters in general.
The charismatic will sweet talk a winged lizzard to attack Sarevok, or instigate a peasant uprise, lie and tell the lords of the lands that he stole all their phat lootz (the Thief would steal it and plant it in Sarevok's chamber)
Ack, it happened again! I though the first post of the second page was the original post, allow me to fix this...
Turn 1: D) Adding more party banter F) A non-fixed alignment system for BG/IWD (where alignment changes due to your actions) H) Increase of party-size K) Making stats more meaningful: Charisma, intelligence and wisdom L) Add "weapon sets" to inventory (like in IWD2), so you can swap your weapons (e.g. sword+shield at once) with one click
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The charismatic will sweet talk a winged lizzard to attack Sarevok, or instigate a peasant uprise, lie and tell the lords of the lands that he stole all their phat lootz (the Thief would steal it and plant it in Sarevok's chamber)
Why all this violence?
Turn 1:
D) Adding more party banter
F) A non-fixed alignment system for BG/IWD (where alignment changes due to your actions)
H) Increase of party-size
K) Making stats more meaningful: Charisma, intelligence and wisdom
L) Add "weapon sets" to inventory (like in IWD2), so you can swap your weapons
(e.g. sword+shield at once) with one click
M ) , K ) , F )