BALDUR'S GATE 3 - 2D or 3D ?
Veritasco
Member Posts: 1
Discuss what you think the advantages and disadvantages are of using 2d isometric versus a 3D top down view for Baldur's Gate 3.
Why did you choose one view over the other?
**By isometric I mean the visual representation of three-dimensional objects in two dimensions**
Why did you choose one view over the other?
**By isometric I mean the visual representation of three-dimensional objects in two dimensions**
- BALDUR'S GATE 3 - 2D or 3D ?381 votes
- I want Baldur's Gate 3 to have a 2D isometric view.81.89%
- I want Baldur's Gate 3 to have a 3D top down view.18.11%
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Comments
We can't stop of walk foward because of fear of failed projects. the 3D engine would make possible many more features (as characters facial expressions, better relation between an inner movie and the game, visual comunication among others).
EDIT: I may not have correctly read the OP...
The 'distance' provided by classic isometric rpgs simply allows for more imaginative input from the player. Just because we have the technology to do things a different way, doesn't mean is should be assumed that players can't manage their own imaginations anymore.
That said I still think 3D background would be fine, but I think a fixed perspective is best for a party-based rpg. As soon as you have to start controlling the camera, things get awkward. I always felt this way in NWN - things just get in the way. I've said elsewhere around here that, as much as I love detailed 3D games, I never felt in BG like I really wanted to see behind a wall or around a corner.
I do think it would be perhaps be more interesting, though, if they went down a really beautiful, intricately hand-painted route for backgrounds, just because it would set it apart a bit. Possibly labour intensive though.
Both 2D and 3D can be done beautifully and horribly.
I suppose one alternative could be to switch to first person perspective for cutscenes. I think I might quite like that actually...
I guess, my mind is open right now but the existing 2D is a good thing. You need a good reason to mess with a good thing. Keeping the fundamentals like @bigdogchris suggested seems like a safer path but if there is something out there worth seeing I'd like to pull up some youtube footage and view:
When I think of today's 2d, I think of Dungeon Siege III
Even with some faults, I, as a player, felt more emerged in Skyrim than I did in DS3. I also feel adopting 3d technology will cater to more eye candy fans than 2d.
-2D Isometric
-3D Isometric
The 2D might as well be hand drawn it won't be any more 3D than it would have been, made in 3D and then rendered. I think the view we use here is called an orthographic projection, it is a parallel projection with no perspective.
If we want perspective then 3D is needed as the image will change as you move the camera over it.
So the 2D has to have no perspective, the 3D can have it or not depending on what we want. But saying "top down" makes it sound like you want a vertical bird's eye view.
If ever some company would develop BG 3, I would like to see the ol' nice isometric once again.
Choose nao and discuss it for the 1000th time!
Look at Baldur's Gate series - the graphics are still nice for the eye, especialy after adding high resolution patch.
Now take a look at Morrowind. Or even Oblivion. Graphics are bad, textures are unpleasent for an eye... Those games just look ugly.
Other thing I like about isometric view, is that I don't have to create face for my character - usualy 3D games make my character look ugly.
If i paid for a pre-order in BG EE, that's justified by nostalgia.
As long as its a top down tactical view and a good game that is all that matters, hell, if its a great game with great characters and story and a lot of stuff to do they can use the BG2 engine again and I will be happy as can be.
I mean... just look at the AWESOME backgrounds of Icewind Dale 2. Now think about how those backgrounds could look like today with almost 12 more years of art and technical developement with basicly quadrupled resolutions?
Those backgrounds were usually 3d modelled and pre-rendered. With modern technology, imagine how much more detail those backgrounds could get? I'd go as far to say that it could be possible to provide real photorealism to the landscapes nowadays when chosing for 2D (not that some landscapes of IWD2 wouldn't have been close to photorealism already). And I'd love to see that combined with some 3D character models walking on those backgrounds.
Plus, it saves the creators all the hassle of using complicated methods of saving rendering power by using complicated shaders, mapping, etc.
Just think of how much better stuff can actually look like if you will never have to worry about how much polies a model has? Imagine how much more detailed all the character models could look like if they are basicly the ONLY THING that has to be rendered in realtime?