V2.3 is here! (BG:EE, BGII:EE, and Siege of Dragonspear)
Dee
Member Posts: 10,447
Reposted from the BeamBlog:
Beamdog’s happy to present v2.3 today, an update that contains fixes for Baldur’s Gate: Enhanced Edition, Baldur’s Gate II: Enhanced Edition, and Baldur’s Gate: Siege of Dragonspear.
Normally this is the part where we’d say “check out the full release notes here” but today we’ve got something a little different. We know our fans like to keep current with the fixes we provide, and that’s why we’ve compiled a RELEASE NOTES MASTER DOCUMENT!!
(I was intoning that last bit in a really dramatic voice.)
The v2.3 master document compiles all the release notes from v2.0, v2.1, v2.2, and v2.3. All the updated goodness is right at your fingertips in the downloadable pdf.
Enjoy the v2.3 master document, which includes highlights such as:
-Tooltips now display a stylized scroll background that dynamically resizes with the amount of text displayed
-The Candlekeep tutors’ dialogue no longer displays placeholder text when a non-English language is selected (BG:EE)
-Turkish UI strings no longer appear in English (BG:EE)
-Story Mode protections now apply to the player’s Familiar as well as party members
-multiple dialogue fixes (eliminating repeated lines, removing incorrect lines, and closing dialogue loops)
-multiple gameplay fixes and interface fixes
-multiple quest and achievement fixes
We are continuing to make improvements to the game all the time based on feedback from the community and beta testers. Join the conversation!
Beamdog’s happy to present v2.3 today, an update that contains fixes for Baldur’s Gate: Enhanced Edition, Baldur’s Gate II: Enhanced Edition, and Baldur’s Gate: Siege of Dragonspear.
Normally this is the part where we’d say “check out the full release notes here” but today we’ve got something a little different. We know our fans like to keep current with the fixes we provide, and that’s why we’ve compiled a RELEASE NOTES MASTER DOCUMENT!!
(I was intoning that last bit in a really dramatic voice.)
The v2.3 master document compiles all the release notes from v2.0, v2.1, v2.2, and v2.3. All the updated goodness is right at your fingertips in the downloadable pdf.
Enjoy the v2.3 master document, which includes highlights such as:
-Tooltips now display a stylized scroll background that dynamically resizes with the amount of text displayed
-The Candlekeep tutors’ dialogue no longer displays placeholder text when a non-English language is selected (BG:EE)
-Turkish UI strings no longer appear in English (BG:EE)
-Story Mode protections now apply to the player’s Familiar as well as party members
-multiple dialogue fixes (eliminating repeated lines, removing incorrect lines, and closing dialogue loops)
-multiple gameplay fixes and interface fixes
-multiple quest and achievement fixes
We are continuing to make improvements to the game all the time based on feedback from the community and beta testers. Join the conversation!
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Comments
I love the fact that you put the French voices.
And also I love the fact that you added back the scroll sounds and reworked the text area by making a scroll instead of a black box (when pushing tab or when leaving the cursor over an object). What would be perfect would be to have the scroll animation like it was originally, but this is already so much better than it used to be ! (the black box with no sound was breaking a bit my nostalgic immersion).
However, I can't put the game in full screen. The software bar still appears at the top of the window. Also the windows bar at the bottom. And I can't navigate the view over the game area anymore. When my cursor comes to the edge of the game screen, it just stops there. The view doesn't move over the area, if you see what I mean. Thus, I can't reach some doors in some buildings, unless I un-zoom at max capacity. Anyone else has these issues?
Keep up the good work!
See you.
Edge-scrolling (the behavior of moving the viewing area by having your cursor at the edge of the screen) won't work in windowed mode; that's by design, to allow you to switch windows without losing your screen position.
edit: False alarm. Seems like some idiot was trying the open the program twice!!!
Baldur's Gate is awesome again
Also the custom texture I made is rendered differently now.
Is this change expected or is it a regression ?
if you hit Tab with the cursor *not* on a character, the "old" 2.0 black box style still appears over all characters (with names and hitpoints) and while they look a bit more ugly, they scale to the zoom level, which is nice. i tested this in BG1:EE 2.3 that i just downloaded (did not check SoD or BG:EE 2.3 yet).
icing with cherry in 2.4 would be a scroll opening animation, just for the nostalgia ;-)
Too long to wait...
If that is the case then that is intended.
The style of having white text if you hold down tab, and a scroll if you put your cursor over something (including if you press tab after), is consistent with how the original BG2 handled it (though the scroll now looks different and there is the translucent black background that appears behind white text now).
The text's size doesn't change with how far zoomed out you are. So as you zoomed out its going to cover more of a character.
What comes next? 2.4, or work on Android/iOS/Mac App Store versions?
My person opinion is that the fact the patch notes for all 2.0+ have been published as a one document this time, and a blog entry has been created, coupled with the fact that BGEE, SoD and BG2EE are much more stable now than with the first 2.0 release (after all, we had 3 patches and detailed beta-testing), may show the Android/iOS/Mac App Store versions are the next step. It's just a guess, though.
sometimes a patch appears but redmine-news is still stuck on v2.1(edit: news has been removed altogether but there is a new roadmap), etc). I'm not asking for deadlines, just a more structured overview of what's going on with the current games (that includes IWD:EE). Right before the release of SoD we got quite some news and sharing, but apart from the sporadic tweet and outburst when a patch hits, there's been not much since then. Unless I completely missed it, which is possible as well.Anyone else getting that?