Have you tried the alternate rendering setting that is available in the graphic options (if you are on Windows)? It's last setting there, activates the directX rendering instead of OpenGL and may solve problems with openGL drivers for your graphics card. You have to restart the game to see if something changes.
That's just to test if this would solve it for you fast – bug fixing still preferred of course.
Thanks for the suggestion, unfortunately it still occurs with the DirectX renderer...
Greetings and thank you for continuing to work on and fix a wonderful set of games I personally, and apparently so many others, have and continue to enjoy today!
Would it be feasible to fix the following issues: 01) When 'Party AI' is toggled on, my mages cast every memorized spell they have regardless of strategy or what I want them to do; however, if I toggle 'Party AI' off, some of my characters stop attacking foes (which at times are standing right next to them, beating on them)! >_<
02) If it is not too much to ask, I would love to see the 'Tainted Ore' and 'Vial of Ore Tainting Chemicals' actually have quests that require them to be turned in for rep, exp, rewards, etc.?
Thank you for your time and attention, and once more, thank you, thank you for bringing new life to games I love so much!
Greetings and thank you for continuing to work on and fix a wonderful set of games I personally, and apparently so many others, have and continue to enjoy today!
Would it be feasible to fix the following issues: 01) When 'Party AI' is toggled on, my mages cast every memorized spell they have regardless of strategy or what I want them to do; however, if I toggle 'Party AI' off, some of my characters stop attacking foes (which at times are standing right next to them, beating on them)! >_<
02) If it is not too much to ask, I would love to see the 'Tainted Ore' and 'Vial of Ore Tainting Chemicals' actually have quests that require them to be turned in for rep, exp, rewards, etc.?
Thank you for your time and attention, and once more, thank you, thank you for bringing new life to games I love so much!
-Iron
Not sure on 1. but the Unfinished Business mod adds the quests for those 2 items and more.
For 1 - With each character, open the record screen, select Customise, Choose Script and you will see the following screen:
Here is where you can choose what each character can do and can't do...
On the left hand side is a set of premade scripts that you can use. On the right-hand side is a list of things that the ADVANCED AI setting (on the left) can do. You can switch on/off any items you don't want your characters to perform (eg - I always switch off offensive and defensive spells because I want to decide when the characters use them).
It seems they're currently still planning a version 2.4 update. Considering they're already planning that, it's likely they'll release that first, and make sure it's stable and what they want, before they start rolling out the 2.4 version to IWDEE and BGEE/BGIIEE for other platforms.
It seems they're currently still planning a version 2.4 update. Considering they're already planning that, it's likely they'll release that first, and make sure it's stable and what they want, before they start rolling out the 2.4 version to IWDEE and BGEE/BGIIEE for other platforms.
Especially so because the update focuses on issues in all infinity engine games.
For 1 - With each character, open the record screen, select Customise, Choose Script and you will see the following screen:
Here is where you can choose what each character can do and can't do...
On the left hand side is a set of premade scripts that you can use. On the right-hand side is a list of things that the ADVANCED AI setting (on the left) can do. You can switch on/off any items you don't want your characters to perform (eg - I always switch off offensive and defensive spells because I want to decide when the characters use them).
Thank you so much Mr2150! I thought I had seen these options years ago when the games were first released but I could not find them presently! You rock.
Edit: For accidentally quoting Mr2150 three times.
I have also found that when one has the inventory screen open, and you switch the active party member with any other party member, the newly chosen party member's inventory screen is not displayed despite hearing the newly selected party member's voice.
Greetings and thank you for continuing to work on and fix a wonderful set of games I personally, and apparently so many others, have and continue to enjoy today!
Would it be feasible to fix the following issues: 01) When 'Party AI' is toggled on, my mages cast every memorized spell they have regardless of strategy or what I want them to do; however, if I toggle 'Party AI' off, some of my characters stop attacking foes (which at times are standing right next to them, beating on them)! >_<
02) If it is not too much to ask, I would love to see the 'Tainted Ore' and 'Vial of Ore Tainting Chemicals' actually have quests that require them to be turned in for rep, exp, rewards, etc.?
Thank you for your time and attention, and once more, thank you, thank you for bringing new life to games I love so much!
-Iron
Not sure on 1. but the Unfinished Business mod adds the quests for those 2 items and more.
Thank you for responding to my inquiry as well mf2112.
01) Are we "allowed" to download and install the Unfinished Business mod without affecting our installed game? Is this a mod produced or approved by Beamdog, etc?
02) Where might I find said mod, and possibly any other, acceptable and/or (Beamdog) approved mods?
Inventory Issue - never noticed this myself so I can't comment on it.
No mods are 'official' in the sense they are approved, however Beamdog do support modding and there are active modding forums on this site. You can find download links in the forums - usually a stickied thread has a list of all compatible mods. I always use Unfinished Business and it works great.
What you can do is take a copy of the entire game folder and copy it elsewhere and then you have a 'vanilla' unmodded install and you can use the copy to install your mods. Note - you can't use save games between the two installs as it may have unpredictable results.
If you bought the game from GOG or Steam and have BGEE+ SOD you will need to install something called modmerge before you install any mods.
If you bought the game from GOG or Steam you will need to install something called modmerge before you install any mods.
I have the GOG version and I've had a lot of problems trying to install SCS on BG2EE 2.3. Eventually I just used a workaround, copying somebody else's SCS folder to my installation folder. On the other hand, Tweaks installed fine. Would this modmerge solve the problem with my SCS installation?
Inventory Issue - never noticed this myself so I can't comment on it.
No mods are 'official' in the sense they are approved, however Beamdog do support modding and there are active modding forums on this site. You can find download links in the forums - usually a stickied thread has a list of all compatible mods. I always use Unfinished Business and it works great.
What you can do is take a copy of the entire game folder and copy it elsewhere and then you have a 'vanilla' unmodded install and you can use the copy to install your mods. Note - you can't use save games between the two installs as it may have unpredictable results.
If you bought the game from GOG or Steam you will need to install something called modmerge before you install any mods.
Thank you very much Mr2150! I will try your suggestion now.
I am staring at my Steam Folder and none of the files within said folder say Baldur's Gate. I did however find that if I opened 'Program Files > Steam > steamapps > common' there is a Baldur's Gate Enhanced Edition "folder" there. Is that the folder I should place in a blank folder somewhere else on my PC?
Yup - my Steam path is: C:\Program Files (x86)\Steam\steamapps\common\Baldur's Gate Enhanced Edition
I can copy that whole folder as follows: Original :> C:\Program Files (x86)\Steam\steamapps\common\Baldur's Gate Enhanced Edition Copy 1 :> C:\Users\*Account Name*\Desktop\Baldur's Gate Enhanced Edition
And 'Copy 1' can be run directly by double-clicking baldur.exe ... so I can do anything I like to Copy 1 without it impacting the Original install. I'd let Steam always update the Original to the latest version and keep it as a clean install, and then use the Copy for any mods.
You can put the copy wherever is most convenient for you.
Note: Modmerge is needed before you install mods on an install of (BGEE + SoD) purchased from GOG or Steam. Reasoning (very basically) is that GOG and Steam manage the SOD additional campaign as a DLC rather than a standard part of the game. You don't need it if you have BGEE / BG2EE only (no SOD), or if you bought from Beamdog directly.
Yeah, the "making a copy of your BG folder and mod the copy" is a safe option to go. First off, if you installed SteamLibrary/Baldur's Gate in their default locations, they're in your program files, which is really not mod friendly. Secondly, if you play from a copy rather than the original game, you won't "lose" your setup when a new update comes out.
Yeah, the "making a copy of your BG folder and mod the copy" is a safe option to go. First off, if you installed SteamLibrary/Baldur's Gate in their default locations, they're in your program files, which is really not mod friendly. Secondly, if you play from a copy rather than the original game, you won't "lose" your setup when a new update comes out.
Modmerge is needed before you install mods on an install of (BGEE + SoD) purchased from GOG or Steam. Reasoning (very basically) is that GOG and Steam manage the SOD additional campaign as a DLC rather than a standard part of the game. You don't need it if you have BGEE / BG2EE only (no SOD), or if you bought from Beamdog directly.
Thank you for the clarification. However, following the reasoning, my game, bought from GOG, includes Hexxat and the other new characters, which I think are considered DLC. Doesn't that create the same DLC problem?
The bonus characters are only DLC on mobile devices (that have a lower price for the base game, but together with the DLC packages, come out at the same price). They're part of the base game on PC/MAC.
The problems are only when using the SoD expansion on Steam or GoG. The SoD files are packed away in their own zip file.
Ok. I am sorry but I have been researching this particular question for over three hours now on this amazing site and I still am very unsure what to do.
01) I have copied each of the titles I purchased from Steam, namely - BG:EE, BG2:EE, and IWD:EE, and placed them in a separate "games to be modded" folder. Awesome.
02) I have downloaded a few of the mods found in the main 'General Modding' Forum, namely - BG1UB, BG1NPC, and BGIISoA.
@mashedtaters WeiDU (which is the software hidden under the name setup-XXX.exe in the mods) has a built-in way to auto-update if one of the mods already in the game directory uses a newer version that the one used in the mod you're trying to install. There are cases where auto-update doesn't work. And if you install an old mod first, if can't update anyway. To ensure you use the latest version for your mods, download WeiDU, extract weidu.exe from the archive and copy it into the game folder. Extract your mods into the game folder. For each mod, delete the setup-XXX.exe file, make a copy of weidu.exe and rename it under the name setup-XXX.exe (replace XXX with the right name for each mod). In order not to make a mistake in the name, copy it before delete the initial file. WeiDU has to be told the language you want to use in game. It will ask for it the first time you run it. Open the file weidu.conf in the game directory, if it exists, to check the language you selected. It shall match the hardlink you make, otherwise update the file or change your hardlink.
DLTCEP 7.7 doesn't need a link. It's best to configure it properly so that is uses the file directly in the right language. Go to Settings -> Change settings, then select the right setup if you have several and click on Set WeiDU options. Now click on the "Language" list and select the one you want and check "Use language". Click OK then Save & Back to save your settings. Your language choice in DLTCEP shall match your choice in game AND the hardlink you made, if you made any.
and when I searched for a link to download the WeiDU I found this page: which suggests we go here:
@Ironhammer33: Most addons include a working copy of Weidu, so you don't need to download one separately. Also, the thread that you linked to is highly outdated. Weidu has received several updates since then, and is BGEE compatible just fine. However, make sure that all the addons you download are BGEE compatible as well.
So, here's how it works.
First, you tell Steam to download and install BGEE. It'll place it in a location something along the lines of: C:\Program Files (x86)\SteamLibrary\Steamapps\Common\Baldur's Gate Enhanced Edition
You need to copy the entire BGEE folder elsewhere, for example, to: E:\Games\Baldur's Gate Enhanced Edition
(For this example, I'm going to focus on BGEE alone. You can do the same for BGIIEE and IWDEE, but make sure they keep separate folders. Don't copy the files from one game into another game. If you simply copy the three subfolders of the Common directory, all should be well.)
This BGEE folder has several subfolders, as well as a couple of files, which should include "baldur.exe" and "chitin.key".
It's inside a zip file, so you need to extract the zip file. It contains an exe file called "modmerge.exe". (Windows should have built in options to extract zip files. Alternatively, http://7-zip.org/ is a really good free program that extracts .zip and .rar archives, among others.)
Copy the file modmerge.exe to the same directory as the files baldur.exe and chitin.key. (E:\Games\Baldur's Gate Enhanced Edition in my above example.) Then run the modmerge.exe program. It'll ask for confirmation. Simply accept, and it'll do it's thing.
After it's completed, start baldur.exe once, to make sure it runs correctly. If it does, close the game again and continue.
(Note, modmerge only needs to run on BGEE+SOD from Steam or GoG. Do not run it on BGEE+SOD from BeamDog, nor on BGEE without SoD, nor on BGIIEE or IWDEE.)
I recommend grabbing both the updates from AstroBryGuy's own github, as they're assured to be the newest versions, while the "official" mod homepages are outdated, and in UB's case doesn't even support BGEE.
Again, these are zip files, so you need to extract the files. After extracting the files, move them into the same directory as the "baldur.exe" and "chitin.key" files. You should have 2 new files there: "setup-bg1npc.exe" and "setup-bg1ub.exe", as well as 2 new subfolders: "bg1npc" and "bg1ub".
It is very important that these two setup-bg1 exe files are in the same directory as your "chitin.key" and "baldur.exe" directories. If they're elsewhere, they will not work properly.
Simply start setup-bg1npc.exe and answer all the questions. It'll first ask questions about languages, so make sure you press the correct options, and then it asks you which components you want to install. After that installation is, done, start setup-bg1ub.exe, and do the same.
Note: There is some overlap between the two mods. If you install bg1npc first, then bg1ub will automatically skip the parts that overlap. If you install bg1ub first, then bg1npc will NOT recognize those. Therefor, you should always install bg1npc before bg1ub.
Great post by @Thels there... If it's still unclear, let us know...
Once you've done as described - I would also suggest to do the following, it's not essential, but it might help later.
- Add a new text file to your modded install folder (eg 'D:\Games\Baldur's Gate Enhanced Edition') and call it MyMods.txt - Contents are as follows: My Mods
Install Order:
1) Modmerge
2) BG1NPC
2) BG1UB
Notes:
1) Installation includes SOD from Steam so modmerge is needed
2) Installation notes: xyz
3) Installation notes: abc
Save and close the file.
Then rename the whole BGEE folder as follows:
From 'D:\Games\Baldur's Gate Enhanced Edition' to 'D:\Games\BGEE + mm+BG1NPC+BG1UB'
Reasoning is this: In 6-months time, you might have forgotten which mods, if any, you installed and although you can check by using the various files in the game folder to see installation logs and the like, you now have a complete list of all items, how you installed them, the options, and the order. You can also see at a glance just by looking at the folder name.
For example, my Baldur's Gate games folder has 21 different installation setups across the four games - trying to remember all the different options I selected is impossible!
Wouldn't Weidu.log serve exactly that purpose? It has a nice list of all the mods that you have installed, in order, as well as exactly which components you chose to install.
It does, and you can use that, for sure... however I find it easier to have a manual list and use the WEIDU.log for troubleshooting only.
Reading through a big WEIDU log after you've installed multiple mods and components with lots of settings can be quite lengthy and tricky if you are not adept at it - a manual log too means you can record extra notes and information as needed for more 'at a glance' remembering. I usually make the manual log whilst the various WEIDU elements are installing rather than watching the window scroll through all the changes.
There have been some great posts here about how to set up installs for the different versions of the game. I wonder if it would be beneficial to make a stickied thread with such “How to Set up Your Game” updated information for all versions of the game.
So much has changed, and can potentially still change as unforeseen problems can occur, like the need to use mod merge for some versions.
I think it would be great if such a thread had detailed instructions like the ones @Thels and @Mr2150 posted for all the different versions of the game. From the original versions using Tutu, all the way through using the EE editions and the latest patch. If such posts contained screen shots, even better.
An example of another detailed post I would like to see is one explaining why it is a good idea to make a copy of your game before doing any modding, and exactly how to do it. There are posts to be found here on the forum that talk about this, some more detailed then others, but again, I think it would be helpful to gather this type of information all in one place.
I think such posts would be most helpful if they were written with the assumption that they are being read by someone who has absolutely no idea about how to go about this process.
Judging by the number of threads that come up with similar questions, it seems like such a thread would be helpful for people who don’t have the time to pick through the forums to find just the information they need.
@Ravenslight: While I agree it may be helpful to have a general thread to explain on how to properly install mods in BGEE/SoD/BGIIEE/IWDEE, it is important to remember that this is the forum of the Enhanced Editions.
A common rule in guides and such is KISS (Keep It Simple & Straightforward).
If you write a guide that clearly explains from A to Z how to install mods on BGEE/SoD/BGIIEE/IWDEE, you can keep it relatively easy to understand. If you start tossing in alternatives like Tutu, BGT, EET, IWDinBG2 and whatnot, said guide is quickly going to get bloated with excessive information that doesn't apply to the majority of the people reading the thread, and may only confuse them more.
@Ravenslight - I'd say the reason it's a good idea is due to the fact that often a distribution method (depending on your settings) will auto update your installation wiping your mods etc from the install folder and breaking the installation if the override is still intact.
By copying the whole folder, modding it, and then playing from that copied folder you prevent any impact of any auto update process, you can also keep earlier versions of the game (in case you want to revert) and you can finish your current game before you take the step up.
Once you are happy that a new version is stable and you are not currently in a game, then you can repeat the process as needed.
Comments
Would it be feasible to fix the following issues:
01) When 'Party AI' is toggled on, my mages cast every memorized spell they have regardless of strategy or what I want them to do; however, if I toggle 'Party AI' off, some of my characters stop attacking foes (which at times are standing right next to them, beating on them)! >_<
02) If it is not too much to ask, I would love to see the 'Tainted Ore' and 'Vial of Ore Tainting Chemicals' actually have quests that require them to be turned in for rep, exp, rewards, etc.?
Thank you for your time and attention, and once more, thank you, thank you for bringing new life to games I love so much!
-Iron
For 1 - With each character, open the record screen, select Customise, Choose Script and you will see the following screen:
Here is where you can choose what each character can do and can't do...
On the left hand side is a set of premade scripts that you can use. On the right-hand side is a list of things that the ADVANCED AI setting (on the left) can do. You can switch on/off any items you don't want your characters to perform (eg - I always switch off offensive and defensive spells because I want to decide when the characters use them).
- Bug #23665: Clubs in the character sheet
- Bug #23589: Clubs should show under weapon proficencies, not Fighting styles
are ready for over a month while- Bug 24093: Save game import list should not be empty
is sadly not fixed yet.http://redmine.beamdog.com/projects/external-bugs/issues??per_page=100&query_id=129
Edit: For accidentally quoting Mr2150 three times.
01) Are we "allowed" to download and install the Unfinished Business mod without affecting our installed game? Is this a mod produced or approved by Beamdog, etc?
02) Where might I find said mod, and possibly any other, acceptable and/or (Beamdog) approved mods?
Good gaming!
-Iron
No mods are 'official' in the sense they are approved, however Beamdog do support modding and there are active modding forums on this site. You can find download links in the forums - usually a stickied thread has a list of all compatible mods. I always use Unfinished Business and it works great.
What you can do is take a copy of the entire game folder and copy it elsewhere and then you have a 'vanilla' unmodded install and you can use the copy to install your mods. Note - you can't use save games between the two installs as it may have unpredictable results.
If you bought the game from GOG or Steam and have BGEE+ SOD you will need to install something called modmerge before you install any mods.
@Mr2150
I am staring at my Steam Folder and none of the files within said folder say Baldur's Gate. I did however find that if I opened 'Program Files > Steam > steamapps > common' there is a Baldur's Gate Enhanced Edition "folder" there. Is that the folder I should place in a blank folder somewhere else on my PC?
Yup - my Steam path is: C:\Program Files (x86)\Steam\steamapps\common\Baldur's Gate Enhanced Edition
I can copy that whole folder as follows:
Original :> C:\Program Files (x86)\Steam\steamapps\common\Baldur's Gate Enhanced Edition
Copy 1 :> C:\Users\*Account Name*\Desktop\Baldur's Gate Enhanced Edition
And 'Copy 1' can be run directly by double-clicking baldur.exe ... so I can do anything I like to Copy 1 without it impacting the Original install. I'd let Steam always update the Original to the latest version and keep it as a clean install, and then use the Copy for any mods.
You can put the copy wherever is most convenient for you.
@Alonso + @Ironhammer33
Details of modmerge tool can be found here:
https://forums.beamdog.com/discussion/50441/modmerge-merge-your-steam-gog-zip-based-dlc-into-something-weidu-nearinfinity-dltcep-can-use/p1
Note: Modmerge is needed before you install mods on an install of (BGEE + SoD) purchased from GOG or Steam. Reasoning (very basically) is that GOG and Steam manage the SOD additional campaign as a DLC rather than a standard part of the game. You don't need it if you have BGEE / BG2EE only (no SOD), or if you bought from Beamdog directly.
Awe-SOME!!!!
Thank you!
That is phenomenal advice! I hadn't even considered that.
Thank you for taking the time to answer my inquiry!
-Iron
The problems are only when using the SoD expansion on Steam or GoG. The SoD files are packed away in their own zip file.
Ok. I am sorry but I have been researching this particular question for over three hours now on this amazing site and I still am very unsure what to do.
01) I have copied each of the titles I purchased from Steam, namely - BG:EE, BG2:EE, and IWD:EE, and placed them in a separate "games to be modded" folder. Awesome.
02) I have downloaded a few of the mods found in the main 'General Modding' Forum, namely - BG1UB, BG1NPC, and BGIISoA.
/sigh...
How do I install/run the mods? I don't understand. I have read I am supposed to download and run a WeIDU (https://forums.beamdog.com/discussion/6950/player-how-to-getting-mods-to-work-on-bgee/p8) quote following: and when I searched for a link to download the WeiDU I found this page:
which suggests we go here:
weidu.org/main.html#weidu and the 'WeiDU_236' link gives me a "404".
So...yeah. It's been over three hours and I have no idea what to do so I don't ruin or misinstall anything.
-Iron
So, here's how it works.
First, you tell Steam to download and install BGEE. It'll place it in a location something along the lines of:
C:\Program Files (x86)\SteamLibrary\Steamapps\Common\Baldur's Gate Enhanced Edition
You need to copy the entire BGEE folder elsewhere, for example, to:
E:\Games\Baldur's Gate Enhanced Edition
(For this example, I'm going to focus on BGEE alone. You can do the same for BGIIEE and IWDEE, but make sure they keep separate folders. Don't copy the files from one game into another game. If you simply copy the three subfolders of the Common directory, all should be well.)
This BGEE folder has several subfolders, as well as a couple of files, which should include "baldur.exe" and "chitin.key".
Go to this thread, and download the correct version of modmerge for your operating system:
https://forums.beamdog.com/discussion/50441/modmerge-merge-your-steam-gog-zip-based-dlc-into-something-weidu-nearinfinity-dltcep-can-use/p1
It's inside a zip file, so you need to extract the zip file. It contains an exe file called "modmerge.exe". (Windows should have built in options to extract zip files. Alternatively, http://7-zip.org/ is a really good free program that extracts .zip and .rar archives, among others.)
Copy the file modmerge.exe to the same directory as the files baldur.exe and chitin.key. (E:\Games\Baldur's Gate Enhanced Edition in my above example.) Then run the modmerge.exe program. It'll ask for confirmation. Simply accept, and it'll do it's thing.
After it's completed, start baldur.exe once, to make sure it runs correctly. If it does, close the game again and continue.
(Note, modmerge only needs to run on BGEE+SOD from Steam or GoG. Do not run it on BGEE+SOD from BeamDog, nor on BGEE without SoD, nor on BGIIEE or IWDEE.)
Next, grab your favorite BGEE mods, such as BG1 NPC and BG1 UB:
https://forums.beamdog.com/discussion/39422/bg1npc-v22-3-and-bg1npc-music-pack-v6/p1
https://forums.beamdog.com/discussion/38254/bg1-unfinished-business-v14-with-bgee-compatibility-updated-2016-05-17/p1
I recommend grabbing both the updates from AstroBryGuy's own github, as they're assured to be the newest versions, while the "official" mod homepages are outdated, and in UB's case doesn't even support BGEE.
Again, these are zip files, so you need to extract the files. After extracting the files, move them into the same directory as the "baldur.exe" and "chitin.key" files. You should have 2 new files there: "setup-bg1npc.exe" and "setup-bg1ub.exe", as well as 2 new subfolders: "bg1npc" and "bg1ub".
It is very important that these two setup-bg1 exe files are in the same directory as your "chitin.key" and "baldur.exe" directories. If they're elsewhere, they will not work properly.
Simply start setup-bg1npc.exe and answer all the questions. It'll first ask questions about languages, so make sure you press the correct options, and then it asks you which components you want to install. After that installation is, done, start setup-bg1ub.exe, and do the same.
Note: There is some overlap between the two mods. If you install bg1npc first, then bg1ub will automatically skip the parts that overlap. If you install bg1ub first, then bg1npc will NOT recognize those. Therefor, you should always install bg1npc before bg1ub.
Once you've done as described - I would also suggest to do the following, it's not essential, but it might help later.
- Add a new text file to your modded install folder (eg 'D:\Games\Baldur's Gate Enhanced Edition') and call it MyMods.txt
- Contents are as follows:
My Mods Install Order: 1) Modmerge 2) BG1NPC 2) BG1UB Notes: 1) Installation includes SOD from Steam so modmerge is needed 2) Installation notes: xyz 3) Installation notes: abc
Save and close the file.
Then rename the whole BGEE folder as follows:
From 'D:\Games\Baldur's Gate Enhanced Edition' to 'D:\Games\BGEE + mm+BG1NPC+BG1UB'
Reasoning is this: In 6-months time, you might have forgotten which mods, if any, you installed and although you can check by using the various files in the game folder to see installation logs and the like, you now have a complete list of all items, how you installed them, the options, and the order. You can also see at a glance just by looking at the folder name.
For example, my Baldur's Gate games folder has 21 different installation setups across the four games - trying to remember all the different options I selected is impossible!
As I say, it's not essential but it can help
Reading through a big WEIDU log after you've installed multiple mods and components with lots of settings can be quite lengthy and tricky if you are not adept at it - a manual log too means you can record extra notes and information as needed for more 'at a glance' remembering. I usually make the manual log whilst the various WEIDU elements are installing rather than watching the window scroll through all the changes.
Whatever works best, I guess...
So much has changed, and can potentially still change as unforeseen problems can occur, like the need to use mod merge for some versions.
I think it would be great if such a thread had detailed instructions like the ones @Thels and @Mr2150 posted for all the different versions of the game. From the original versions using Tutu, all the way through using the EE editions and the latest patch. If such posts contained screen shots, even better.
An example of another detailed post I would like to see is one explaining why it is a good idea to make a copy of your game before doing any modding, and exactly how to do it. There are posts to be found here on the forum that talk about this, some more detailed then others, but again, I think it would be helpful to gather this type of information all in one place.
I think such posts would be most helpful if they were written with the assumption that they are being read by someone who has absolutely no idea about how to go about this process.
Judging by the number of threads that come up with similar questions, it seems like such a thread would be helpful for people who don’t have the time to pick through the forums to find just the information they need.
A common rule in guides and such is KISS (Keep It Simple & Straightforward).
If you write a guide that clearly explains from A to Z how to install mods on BGEE/SoD/BGIIEE/IWDEE, you can keep it relatively easy to understand. If you start tossing in alternatives like Tutu, BGT, EET, IWDinBG2 and whatnot, said guide is quickly going to get bloated with excessive information that doesn't apply to the majority of the people reading the thread, and may only confuse them more.
Perhaps if @mlnevese doesn't mind, we could add a more descriptive guide on how to install mods at the top of this thread:
https://forums.beamdog.com/discussion/50340/bg-ee-2-0-and-siege-of-dragonspear-compatible-mods/p1
By copying the whole folder, modding it, and then playing from that copied folder you prevent any impact of any auto update process, you can also keep earlier versions of the game (in case you want to revert) and you can finish your current game before you take the step up.
Once you are happy that a new version is stable and you are not currently in a game, then you can repeat the process as needed.