Best, non-cheesy(?) and foolproof way to kill a SCS lich [Spoiler]
johntyl
Member Posts: 400
First you need these 2 essentials to guarantee a high chance of success: a Mace of Disruption +2 (the better if its upgraded) and an Azuredge +3.
If you have Anomen (I think he's the best character for this tactic since he's a cleric and he's quite good with maces), have him wield the Mace of Disruption. Let any character with a good proficiency in axes wield Azuredge (Korgan if you have him). Get these 2 characters' THACO as low as possible (with potions of power or heroism) and any buffs and have your spellcaster cast haste (or improved haste if your level is high enough).
Next, surround the spot where you know the lich will spawn after the sarcophagus is opened. And once it turns hostile, WHACK! My Anomen did the killing blow the first time. And just to make sure this method wasn't a fluke, I tried it 2 more times and my main CHAR was the one who dealt the finishing blow the next 2 times.
I think this is quite a legit way to kill a lich since it is an undead. Though admittedly, I killed him before the SCS pre-casting and his chain contingency were effected but I did wait for him to turn hostile first. You can't blame my characters for reacting faster (Though one of the lich's spell did go through before the lich went down -> 2nd screenshoot) But I'm curious to find out what you guys think: do you consider this method to be cheesy since a lich in SCS should be quite a big thing?
P.S. I also had Keldorn wield Carsomyr+5 with a potion of magic resistance to boost his MR to 100% (as a backup plan) should my almost foolproof plan fail. I had the usual de-buff spells to bring down the lich's defences and have my melee characters keep whacking him to proc their weapons' destroy-undead ability.
If you have Anomen (I think he's the best character for this tactic since he's a cleric and he's quite good with maces), have him wield the Mace of Disruption. Let any character with a good proficiency in axes wield Azuredge (Korgan if you have him). Get these 2 characters' THACO as low as possible (with potions of power or heroism) and any buffs and have your spellcaster cast haste (or improved haste if your level is high enough).
Next, surround the spot where you know the lich will spawn after the sarcophagus is opened. And once it turns hostile, WHACK! My Anomen did the killing blow the first time. And just to make sure this method wasn't a fluke, I tried it 2 more times and my main CHAR was the one who dealt the finishing blow the next 2 times.
I think this is quite a legit way to kill a lich since it is an undead. Though admittedly, I killed him before the SCS pre-casting and his chain contingency were effected but I did wait for him to turn hostile first. You can't blame my characters for reacting faster (Though one of the lich's spell did go through before the lich went down -> 2nd screenshoot) But I'm curious to find out what you guys think: do you consider this method to be cheesy since a lich in SCS should be quite a big thing?
P.S. I also had Keldorn wield Carsomyr+5 with a potion of magic resistance to boost his MR to 100% (as a backup plan) should my almost foolproof plan fail. I had the usual de-buff spells to bring down the lich's defences and have my melee characters keep whacking him to proc their weapons' destroy-undead ability.
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Comments
In large areas like those of the Shade Lich and Nevaziah, you can also bait them with cheap summons, keeping the party at a distance, to draw out the lich's best spells and wear out their buffs before engaging them.
Protection from Undead works against SCS liches, to a point. They will attempt to dispel it with Remove Magic, cast on themselves (which you can avoid by running away when they're casting abjuration spells), and will also summons demons or Fallen Planetar to chase after you. The lich will sometimes use those demons and Planetars as targets, knowing that they will chase the player characters they cannot see.
the lich in the docks is an easy kill with azuredge +4. Ignore the other fodder, blast it immediately as you walk in.
cheat in some illium and have both...
korgan can use azuredge if you cheat in use any item...
my philosophy is any game can be solved with liberal use of console commands...
Personally I just don't use disruption weapons against Liches (do they even work against them with IR?), it's just too easy. Doubly so if you abuse dialogue and attack them while they're talking - you can oneshot several Liches that way before they cast a single spell.
Usually I'm just boring and go for the whole protection-dispel-protection-dispel dance. Takes a while, has risks, but hey these are super smart super old super powerful mages. It's not supposed to be a simple fight.
By the way, do you often use the IR Staff of Earth, Lord Tansheron? I noticed that it paralyzes the target using opcode 185 with no saving throw, bypassing MR, on 50% of hits, for 12 seconds. Ostensibly that would let it stun-lock basically everything short of dragons or plot-protected critters. I understand it's also sold in the Umar Hills, available early on, albeit at a steep price.
Is IR installed together with SCS? If not, I'm not using IR so I guess that explains why it worked.
Sounds like a bit of an OP item, if it can really paralyze just about anything like that. Might just be an oversight, I think the latest IR is still in its now nigh-eternal beta? @Demivrgvs any words on that staff?
My favorite thing to do at the start of BG2 is grab a few scrolls, kill the Lich guarding Daystar, gather the pieces to Gaxx and murder him with Daystar as everyone cowers in the corner just outside of his aggro range. He just sits there. In fact, they all just sit there. It's conceivable to kill multiple Lich's with one scroll still active.
I usually wait until I finish the Cult of the Sightless Eye quest before I do all that, depending on when I feel like picking up Keldorn, but still...
If you walked up to the crypt totally unprepared because who actually walks around with the mace of disruption as their main weapon (it is after all just a +1 or maybe +2 weapon and there are better choices -- plus in order to upgrade it you have to know that it is upgradeable with the ore something you should not know; and really who sticks their hand into a pool of blood to actually pick up the mace - what a sick puppy you are to do that. ) would you really be able to get off that hit to instant kill the lich?
@Demivrgvs: My only concern is that it's a +2 weapon, and as far as I know, SR Enchanted Weapon works like the vanilla version rather than the EE spell, conjuring an enchanted weapon rather than making existing weapons strike as +3 ones. No stun-locking Planetars.
I'm tempted to split SR Enchanted Weapon into two different spells, keeping the old one as a Conjuration and using the new EE one as either Enchantment or Alteration. Btw, cannot wait to upgrade KR's Wizard Slayer, his Breaching Strike will finally work at full potential.
When it comes to fighting liches:
- IR do nerfed MoD's disrupting effect (save changed from -4 vs. death to no penalty vs. spell) but quite a few players still consider it too powerful, what do you guys think about it?
- IR changed ProUndead scrolls too but they should still be handy
But then again, we've played this game for over 10 years, good mods are definitely a worthwhile long-term investment that I am very willing to wait for.
As for the weapons, I'll get back to you when I finally get time to test. In general though I'm always worried about anything that has a potential to "lock" opponents; it's not always OP, but there's certainly potential that needs to be kept an eye on.