Important information missing in the manuals and the games
Alonso
Member Posts: 806
While the documentation in the manuals and the games is quite impressive, there are a few important bits missing. The aim of this thread is to create a list of those missing bits. First and foremost, I'd like to highlight the existence of the Adventurer's Guide, which seems to be a very improved version of "Mastering Melee and Magic". You can download it here. Much information missing in "Mastering Melee and Magic" has been added in the Adventurer's Guide, so this thread is only about information which is still missing in the Adventurer's Guide (or the last versions of the other manuals).
Updated list of missing info:
Updated list of missing info:
- There's no documentation for the interface of the game. The documentation in the manual was written in 1999, i. e., 17 years ago! That means most of it is obsolete now, so you can essentially say there's no documentation.
- Humans can choose any class (except Dwarven Defenders), but the other races have limited choices. The manuals don't tell you which choices each race has.
- When a thief has a set snare score lower than 100 and fails to set a trap, he has a chance of being hurt by his own trap.
- Swashbuckler kit HLAs: Whirlwind Attack replaces Assassination.
- Shadowdancer kit HLAs: Shadow Twin is missing.
- The minimum Armour Class value is -20 (with some caveats).
- The feedback messages options are not described, and the names alone are not enough to know what each option does (except maybe "To-hit rolls").
- Deva and Fallen Deva are missing from the Bestiary section.
Post edited by Alonso on
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Comments
Specialist mages get a +15% chance to scribe scrolls of their school, and a -15% chance to scribe spells from other schools.
Gnomes get a +1 bonus to saves vs. wand and spell. Dwarves and halflings get a +1 bonus to saves vs. wand, spell, and death. All get an additional +1 to their saves at Constitution 7, 11, 14, and 18.
It has always been kind of a big thing that BG mechanics aren't fully explained either in the manual or in the game itself. For a long time, trap damage was completely undocumented, and nobody knew about specialist mage bonuses or penalties until very recently. Dwarf, halfling, and gnome save bonuses also went unnoticed by many people for years.
This stuff all should have been in the original manual, but I guess I don't see the point of cataloging the deficiencies of the original manual when a significantly better one already exists.
The aim of this thread would be to create a list of the information missing in the current manuals, of course. Of what we've said so far, the only thing not covered in the current manuals (if I'm getting it right this time) is the traps self damage. Apart from that, the descriptions of the "shorty" saving throws is a bit different from The manual says "Gnomes receive a +2 bonus to Saving Throws vs. Spell and Rod/Staff/Wand. Gnomes also receive an additional bonus to these saves based on their Constitution, as shown on the next page." So a gnome with 18 CON would get a +7 bonus. Is that right? I mean, that's a lot!
I believe the -20 AC cap (floor?), which semiticgod also mentioned, is still missing from the current manual.
OK, get it. Yeah, the manual's wording is misleading.
Also, Kundane and Defensive Harmony are correctly documented now. @semiticgod was talking about the original documentation.
Even the Blade song gives the +1 luck at 1 but it doesn't improve. This isn't documented anywhere.
The autopause feature has an option called "end of round autopause" which doesn't pause the game at the end of the round. It took me three threads (including this one) and more than a hundred messages just to clarify that. The Character screen has a line that says "Ability bonuses" which actually lists spell bonuses (or maybe not, that might need more clarification). Do you really think this is intuitive?
Of course, the list goes on, there are hundreds of bits like those in the interface, which most people won't understand (intuitively or otherwise) in their whole life unless someone explains them.
You should recognize, @Alonso, that your level of focus on precise meaning is rare. Most players are relatively comfortable with some degree of uncertainty about the exact workings of games, or with figuring things out from context. I'm not saying your way is wrong, just that the demand for meticulous documentation might be lower than you imagine.