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[Spoilers] Where's the (good, usable) loot?

Common to most RPGs: leveling and looting. I get why we can't get the first one, seing how SoD has to fit in the limited timeline between BG1 & 2. But SoD pushes the frustration even further depriving us of a decent selection of good loot.

I counted approximatively 30 usable new items. What I mean by usable? I mean able to replace the items I already gathered in BG1 (mostly from Beregost, Ulgoth's Beard, Baldur's Gate and Durlag's Tower).
Most new items have fancy but underwhelming abilities.
The new trend for weapons seems to be +% chance to criticals, generally +5%. In that case, 1 more out of 20 attacks will be a critical. Eh, I'd rather have a flat bonus, which looks less cool but fares better! Who relies on critical hits anyway?

Another example of weapons that look nice on paper (maybe not even) but are unusable: the void weapons. So, these cancel all Strength bonuses to hit and damage while offering a chance to reduce target Strength. Thing is, who would use these (Longsword and Hammer) but Fighters with high Strength. Now, they could be used against bosses but the Strength penalty can be saved against! A level 12 Archer can do this with no save and no penalty but the short duration of Called Shot.

These are just notable examples but the majority of new items either don't match the power of those found in BG1 (never thought I'd say that) or provide unnoticeable upgrades.
In BG1, every magical item you found was a major upgrade. In BG2, there was a host of items, many of them great. I'm playing SoD with the LoD difficulty and while I get the IWD HoF experience (or what's rather a bugged port of it, called Nightmare mode), I'm not getting 1/10th of the XP or items rewards of it.
Apparently, in SoD, defeating a Lich (the Coldhearth one) is a small feat! The reward for this challenge? An Ashideena with penalties that does bonus damage against... Good Clerics?! I'm not asking for a Ring of Gaxx, but jeez, it's infuriating to get taunted that way by designers. SoD really falls short in that matter in comparison with other IE games.

What's the other trend with new items? They're afflicted by insane class and character limitations. So, now there's not only a low chance to get appropriate rewards for your efforts, even if it's any good, it's likely you simply won't be able to use it.
Just look at how many items are exclusive to the new uneffective Goblin Shaman. I counted 12, which is more than 10% of the advertised 100 new items.

There are, let's be honest, some very good weapons: new Flails and Morningstars, Longswords, Two Handed Swords, Shields (though I don't use those having Mirror Image and Stoneskin). But I wished we had seen more of weapons like the Biter, Tongue of Acid, Spell Breaker, the Hydra. Those are powerful enough to be desirable, yet not game breaking (who would think of 'balance' when it comes to IE games anyway?).

The trinket and clothing part also fares better with notable items like Amulet of Protection +2, the Hats. Still, not enough to sustain our interest, if it weren't for the story.
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Comments

  • batoorbatoor Member Posts: 676
    edited July 2016
    I would agree on the void weapons, mostly because it's not only the STR thaco bonus, but most sources of thaco. Well according to something I read in another thread anyway. And they carry over into bg2, so they could use a small buff.

    I like the class, race and alignment restrictions on the SoD items though.
  • FardragonFardragon Member Posts: 4,511
    I thought the loot in SoD was interesting, without falling into the monty haul inflation trap that BG2 does.

    There is lots of stuff that falls into catagories not covered in BG1: e.g. Headwear for mages and bards, specialist monk items, etc.
  • VbibbiVbibbi Member Posts: 229
    I liked a lot of the more unique loot in SoD because it was very specific (racial or class restrictions, less common benefits like criticals you mention, constant bless spell active, etc.). The issue is that the game is short enough and not everything gets ported over to BG2, that lots of the equipment feels extraneous. I felt like a lot of the cool items I found were barely used before I finished the game and everything disappeared when confiscated by the Shadow Thieves.

    In retrospect I think I would just prefer that these types of items were ported into BG2 and ToB and many of the overpowered items in those games removed. Sacrilege, I know, and part of the point of ToB is to be an epic final adventure. But I greatly prefer low powered settings and character levels with unique item abilities rather than +5 +1 fire +1 ice +1 acid +1 electricity +1 energy drain +1 stahp
  • BubblesBubbles Member Posts: 589
    Frankly, I like the way they set limitations in the loot in SoD, I used to ponder who should have what and most of the good stuff tend to end up with my Charname (to prevent death, thereby ending the game).
    By the way I love that little goblin shaman ^^ (she wasn't really meant to enter melee or be targeted at by mobs, thus her stuffs felt a little weird).
    With all these new stuffs and try running in core rules using the advance AI, everything is pretty relaxing for a change xD. If you like a real challenge try LoB without importing (I am guessing who can get pass the first dungeon without burning up all the gold ^_^).
  • rapsam2003rapsam2003 Member Posts: 1,636
    Define "good". SOD loot was a case of "what's good for goose may not be good for the gander". I see no problem with that.
  • BubblesBubbles Member Posts: 589
    By the way T.S., SoD items are actually pretty good(very usable), trying playing it without imports maybe then one can appreciate items better ^^.
  • lroumenlroumen Member Posts: 2,508
    I finished bg1 with 50/60k xp no gold and few gear. Sod items are always an upgrade and feel special. And I have gained quite some levels too.
  • KuronaKurona Member Posts: 881
    You know what I'll miss in BG2? The Robe of Netheril. 50% magic resistance just by itself! Sure it's cursed and disables spellcasting but that's a minor issue when you use it for tanking mages.
  • LiluraLilura Member Posts: 148
    I thought itemization was one of the campaign's strengths.
  • VbibbiVbibbi Member Posts: 229
    Kurona said:

    You know what I'll miss in BG2? The Robe of Netheril. 50% magic resistance just by itself! Sure it's cursed and disables spellcasting but that's a minor issue when you use it for tanking mages.

    How do you use it efficiently? I didn't bother even trying to equip it so I'm curious.

    Would you put it on a F/M and then just treat the character as a fighter? Does the 50% MR compensate for basically having a lower leveled fighter without the benefits of spellcasting?
  • KuronaKurona Member Posts: 881
    Vbibbi said:

    Kurona said:

    You know what I'll miss in BG2? The Robe of Netheril. 50% magic resistance just by itself! Sure it's cursed and disables spellcasting but that's a minor issue when you use it for tanking mages.

    How do you use it efficiently? I didn't bother even trying to equip it so I'm curious.

    Would you put it on a F/M and then just treat the character as a fighter? Does the 50% MR compensate for basically having a lower leveled fighter without the benefits of spellcasting?
    I used it to create a magic decoy when facing pure mages. Definitely not a mainstay equipment. Combined with potions you can make a character nearly impervious to magic. It's only useful if the spellcasters are really dangerous by themselves, even without beatstick support. It saved my life big time during the first Hephernaan battle, with his constant spamming.
  • VbibbiVbibbi Member Posts: 229
    Ah okay so a specific use type of equipment, not a character's default armor. That makes sense to me. I'm lazy and generally never swap armor unless it's an upgrade. I don't have multiple concurrent options.
  • xzar_montyxzar_monty Member Posts: 631
    I disagree with the OP. I think the loot in SoD is perfectly fine, and I happen to like most of the restrictions.

    The thing that does suck in SoD is the shops: there's nothing there worth buying. You get an awful lot of money but there's nothing to spend it on.
  • semiticgoddesssemiticgoddess Member Posts: 14,903
    @xzar_monty: Buy wands. They're terribly strong in SOD. Wands of Paralyzation have a high chance of knocking out almost any enemy for 10 rounds, Wands of Fire can take down a whole group of enemies in two or three charges, and Wands of the Heavens and Wands of Frost break through enemy mages' buffs and can slay them in two or three charges.
  • AbelAbel Member Posts: 785
    edited July 2016
    I thank you all for your input on this matter.
    I finished the campaign and my opinion hasn't changed much.

    @rapsam2003 asks me to define 'good'. As I said, a good item can replace one you already have. It's always good if you have none in the considered category or if you need an additional one. Otherwise, there's no need for it: it's not usable. I think anyone will agree on this.

    The problem with SoD is that the rate of replacement is low (it barely reached 1/3 for my party equiped items) and the improvement too marginal.
    The main exemple of that are weapons. By the end of BG1, +2 weapons were the norm and you would get some +3 ones too. SoD is mostly a step backward with the most common enchantment being +2 (or +2 and 1/2 to be fair) when +3 should have been the standard and not the exception (which is also why the final battle gets inapropriately difficult).

    So, while SoD does give us some very good (though not great) items that I mentioned in my original post, it doesn't deliver good enough selection of Scimitars, Crossbows, Belts, Gauntlets, Boots, Cloaks. And for all items, it would have been better raising the bar at +3 instead of sticking to a timid +2,5.
    Weirdly, some of the best items are additional copies of BG1 ones (Ring of Protection +2, Ring of Free Action, Boots of Speed). Magical Armors as usual don't cut it since they prevent Protection items. Though there's a wonderful variety of Shields, those don't do damage.

    Where SoD excels though as @Fardragon said is in filling unoccupied niches like Darts, Headgear and Amulets. The biggest success is Bludgeoning 1H weapons. Martyr's Morningstar in association with Glimmer of Hope, Cloverleaf and Ring of Purity will do wonders in LoB.

    Unfortunately, that is not enough to please the, admitedly, 'powergamer' and completist I am. This is why I would not start the game from scratch or close as @Bubbles and @Iroumen suggested even though we agree that would make all items very valuable. Likewise @Artemius_I, I don't pick uneffective classes like Stalker that would need godlike items to do a 1/10 of what multiclassed Mages can do. I sure like a challenge, but with LoB on, that would just be masochism!

    You can't be serious when you say BG2 has a high amount of junk items. Athkatla only just blows you with items of exceptional quality, most of them being available from the start in the Adventurers' Mart or in the Copper Coronet. Not only that, but highly difficult challenges will give you extraordinary rewards: Celestial Fury, Staff of the Magi and of course Crom Faeyr amongst others.

    I talked about Liches in my original post. I may as well talk about Dragons. In SoD the LoB Green Dragon is accompanied by two Young Dragons (and Great Wyverns) having both the same breath attack. It can't be evaded nor its damage mitigated and kills most of your characters instantly. Yet, what you get when you cheese your way out of this encounter is: gold (useless) and scales for a AC4 Armor or a Shield. Well, I can tell you that I had more trouble beating this Dragon than all the other ones in BG2. Yet those all gave substantial loot when defeated.

    But it's just another example of why an item/loot revision is needed. I never used one but I got to say for the first time I would welcome it.
  • rapsam2003rapsam2003 Member Posts: 1,636
    Abel said:

    Where SoD excels though as @Fardragon said is in filling unoccupied niches like Darts, Headgear and Amulets. The biggest success is Bludgeoning 1H weapons. Martyr's Morningstar in association with Glimmer of Hope, Cloverleaf and Ring of Purity will do wonders in LoB.

    That's the thing. The devs figure you already got the best items in BG1.
    Abel said:

    But it's just another example of why an item/loot revision is needed. I never used one but I got to say for the first time I would welcome it.

    No, I would disagree. The items/loots selection is fine. It predicates on the idea that you got good things from BG1. That's not an issue.

  • KampfKaninchenKampfKaninchen Member Posts: 139
    That's the thing. The devs figure you already got the best items in BG1.


    Right. And if you complete BG and the first SoD dungeon with Ajantis, Yeslick, Kivan etc. with the best items equipped, they are all gone for good.

    Explanation: RP. Substituon: none Solution: strip your party members naked to keep the best gear. Endresult: RP
  • AbelAbel Member Posts: 785
    @rapsam2003 Yes, I agree with your first point.

    But are you're saying that if we got the best items in BG1 then we don't need better items in SoD? Well, then why do we need additional levels even?
    See, this is the issue I was raising in my original post: leveling and looting. And since the first aspect is almost non existent (compare it to the rates of both BG1 and BG2), BD should have raised the mean power of all items. Why? To give a sense of progress. As things are, we're in a progression stasis between BG1 and BG2. This conservative approach is hurting a kind of gameplay I described (full completion and optimisation). Neither BG1 nor BG2 would feel like SoD in that regard.

    It's sad because there was opportunity for better enjoyment there given the initial reset of BG2.
  • rapsam2003rapsam2003 Member Posts: 1,636
    Abel said:

    But are you're saying that if we got the best items in BG1 then we don't need better items in SoD? Well, then why do we need additional levels even?
    See, this is the issue I was raising in my original post: leveling and looting. And since the first aspect is almost non existent (compare it to the rates of both BG1 and BG2), BD should have raised the mean power of all items. Why? To give a sense of progress.

    Doesn't progression through the story indicate progress? If story is not why you're playing these games, then why bother with RPGs? Go play an ARPG if you want to be a loot hound.
    Abel said:

    As things are, we're in a progression stasis between BG1 and BG2. This conservative approach is hurting a kind of gameplay I described (full completion and optimisation). Neither BG1 nor BG2 would feel like SoD in that regard.

    If they hadn't taken a conservative approach, things would have been all kinds of f***ed up.

  • AbelAbel Member Posts: 785
    @rapsam2003 I'm not talking about the story (read end of my original post). I enjoyed it and I think it's great. I'm pointing other things, that whether you want it or not, are part of all RPGs and could have been handled better in SoD. Items and level/class progression is an essential component of all IE games.

    Your opposition between two subgenres is irrelevant. I could ask you just the same why you play RPGs instead of reading novels if all you care about is the story. No point.
  • ThacoBellThacoBell Member Posts: 12,235

    I disagree with the OP. I think the loot in SoD is perfectly fine, and I happen to like most of the restrictions.

    The thing that does suck in SoD is the shops: there's nothing there worth buying. You get an awful lot of money but there's nothing to spend it on.

    The genie shop has some great items.
  • ThacoBellThacoBell Member Posts: 12,235
    Calling the Stalker and Shaman classes unaffective? lol
  • AbelAbel Member Posts: 785
    @thedamages Unaffective, no! They get a lot of affection, of that, I'm sure ;) !
  • ThacoBellThacoBell Member Posts: 12,235
    Typing is haaaaaaaaard :wink:
  • rapsam2003rapsam2003 Member Posts: 1,636
    Abel said:

    I'm not talking about the story (read end of my original post). I enjoyed it and I think it's great. I'm pointing other things, that whether you want it or not, are part of all RPGs and could have been handled better in SoD. Items and level/class progression is an essential component of all IE games.

    Why? In PnP D&D, items and levels come much slower than BG1 or 2. Why is it such a big deal that SoD is slow on the xp and that it takes a bit of easter egg hunting to find specific items? Progress doesn't always have to come with extra shine.
    Abel said:

    Your opposition between two subgenres is irrelevant. I could ask you just the same why you play RPGs instead of reading novels if all you care about is the story. No point.

    The main element to a RPG is story. You're playing a role in a story, that also has combat and such.
  • AbelAbel Member Posts: 785
    @rapsam2003 But there, you're comparing SoD to PnP while I'm comparing it to it's IE games counterparts. I don't deny the originality of SoD, nor that it should be different. I'm saying it does less regarding the matter discussed than BG1 and BG2 which are, admitedly longer. It works for you, fine.
    You keep talking about the 'story' while I'm talking about something else (see, again, thread title and previous posts). I don't want to debate about what's a RPG or about how we are supposed to play one. This is just pointless.

    So, really I don't know what else to say since we're comparing and talking about different things.
  • rapsam2003rapsam2003 Member Posts: 1,636
    edited July 2016
    Abel said:

    @rapsam2003 But there, you're comparing SoD to PnP while I'm comparing it to it's IE games counterparts. I don't deny the originality of SoD, nor that it should be different. I'm saying it does less regarding the matter discussed than BG1 and BG2 which are, admittedly longer.

    See, this here is key. The length of SoD limits how many shinies they can give you, really. For its length, that's still a hell of a lot of things. See the item list here in @Lilura's blog.
    Abel said:

    So, really I don't know what else to say since we're comparing and talking about different things.

    I compare PnP to SoD, because it feels like a short-ish PnP adventure. It's not meant to be long. I also bring it up because SoD is 2E D&D.

  • GodGod Member Posts: 1,150
    Vbibbi said:

    Kurona said:

    You know what I'll miss in BG2? The Robe of Netheril. 50% magic resistance just by itself! Sure it's cursed and disables spellcasting but that's a minor issue when you use it for tanking mages.

    How do you use it efficiently? I didn't bother even trying to equip it so I'm curious.

    Would you put it on a F/M and then just treat the character as a fighter? Does the 50% MR compensate for basically having a lower leveled fighter without the benefits of spellcasting?
    Make a Wild Mage. Dual them to fighter immediately at level 2. Now you have a fighter who can cast any mage spell, even if somewhat unreliably, through Nahal's Dweomer. And sometimes turns into a squirrel.
  • FinneousPJFinneousPJ Member Posts: 6,455
    @God Wild Mage can't dual, no?
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