If your character isn't a mage, a duel against a Fighter/Mage/Cleric with more XP than the cap (yep, that's what she is) is pretty damn unfair so the group battle might be easier.
If you are a mage, then Wands of Paralyzation should work wonders on her.
Well, if you stocked plenty of potions, especially of Magic Protection/Magic Blocking during BG1 it could be possible to wait her buffs out then hack away. Perhaps Invisibility potions too, though according to the dialogue it might be forbidden in this fight. Haven't confirmed by myself.
I only did one run, with an undead hunter paladin and she was a pushover. I was dual wielding the hammer +3 and Spellbreaker longsword. Also lot of equipment giving me good bonuses, like amulet of +2 THAC0, Ring of Purity (permanent Chant effect).
Did we ever find out what happened to her brother? I can't recall any dialogue about it, nor did I find a journal or diary to expand on that particular bit.
I ended up just taking on her army. My character just didn't have the right equipment/magic to do it one on one. Killed her in the end anyway since the army on my side softened her up for me.
@batoor I think her brother is the mage the camp at boarskyr bridge that was looking for charname. If you kill the camp, he dies by your hand. If you surrender the fort, the barghest kills him when he tries to apprehend you. Either way, you are at least partially responsible for his death.
I thought concentration checks were always a thing that has been around in BG? I know for a fact that mages could cast through damage, at least before the EE. Did they change it?
I thought concentration checks were always a thing that has been around in BG? I know for a fact that mages could cast through damage, at least before the EE. Did they change it?
That's because some AI mages cheat. They use scripts like "forcespell" or "reallyforcespell" that cannot be interruppted.
Not if you play with concentration checks to avoid spell disruption.
intriguing! how do you do that?
There's a setting for it - I think it's CONCENTR.2da? If that is right then you can edit it with Near Infinity to turn on concentration checks. Then casters can succeed in casting (sometimes) even when poisoned or taking other instances of relatively low amounts of damage. Fire arrows through Stoneskin, Flail of Ages, Insect Swarm - these are no longer guaranteed mage-disablers. Just "largely mage-disablers" instead. Adds a bit of spice to the game.
How did I never heard about it anywhere? That is marvelous.
That's the formula we were told, but it doesn't work as you'd expect.
For starters, Luck works AGAINST you, not for you.
-19 Luck guaranteed casting success.
+19 Luck failed every time vs. 0+ damage, 0+ power level.
0 Luck vs. 20+ damage, 0 power succeeded casting every time.
0 Luck vs. 1 damage, 0 power succeeded casting 25% (100 tests).
0 Luck vs. -20 damage, 0 power failed every cast.
Basically, the check is reversed, a lower roll/luck and/or higher damage increases your chance to avoid interruption.
(Tested with self-target spell (Armor) to avoid contesting with this)
This is for CHECK_MODE = 1. For CHECK_MODE = 2, Luck doesn't appear to be involved.
Comments
If you are a mage, then Wands of Paralyzation should work wonders on her.
/Mage/Cleric= easy fightMy shadowdancer half-elf used darts of stunning.
But I'm just asking if I missed something here.
It's an optional fight though.
That's because some AI mages cheat. They use scripts like "forcespell" or "reallyforcespell" that cannot be interruppted.
How did I never heard about it anywhere? That is marvelous.
Does anyone know what check is actually made?
@Bubb @kjeron @subtledoctor ?
Thanks!
For starters, Luck works AGAINST you, not for you.
-19 Luck guaranteed casting success.
+19 Luck failed every time vs. 0+ damage, 0+ power level.
0 Luck vs. 20+ damage, 0 power succeeded casting every time.
0 Luck vs. 1 damage, 0 power succeeded casting 25% (100 tests).
0 Luck vs. -20 damage, 0 power failed every cast.
Basically, the check is reversed, a lower roll/luck and/or higher damage increases your chance to avoid interruption.
(Tested with self-target spell (Armor) to avoid contesting with this)
This is for CHECK_MODE = 1. For CHECK_MODE = 2, Luck doesn't appear to be involved.
Looks like shorty casters got even more OP!