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[NPC MOD] Sheena - The Half Dragon Tale

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Comments

  • ferreirosferreiros Member Posts: 3
    Dear Edvin,

    normaly i dont give a rats ass for mods. But Sheena...she is the only reason why i signed up with the beamdog forum to wirte you these few words. Your Sheena is a damn fine piece of NPC modding. Its challenging on the one side yet rewarding on the other side. It feels like it offers more to the whole God Story than those 3 other girls ^^.

    Well honestly me writing to a modder is something i wouldnt normaly do.

    Concerning the question you have put into the room. For my taste ( since i am 31 years old ) the act of intercorse is something wonderfull in a healthy relationship and shouldnt be outcast.

    I would go for a Sheena that has dragonly/lizardly needs and impulses. Those need to be sitisfied and who else asn a God-Child could be qualified ?

    Well I am just saying go all the way with Sheena and keep her Bloodline in mind.
    O_BruceEdvin
  • ferreirosferreiros Member Posts: 3
    edited September 17
    I just finished SoA with Sheena and it was a blast.

    First i was wondering why the "romance" was not starting....well i am used to make everything before starting chapter 3 ^^.

    Anyhow there were 2 odd things.

    1.) She gave me here heart in the mittle of the demon ritual in Ust natha >_> very bad occasion to reveal her identity -.-

    2.) The very moment we went into the well in Suldennessaler i couldnt speek to here anymore. She had only two more sentenes after that with the last beeing..."You have as many lives as cats. Hopefully this is your last one"

    buttom line -> Awesome NPC mod. Definitly NOT overpowered !

    Cant wait for the TOB part.
  • MasterteoMasterteo Member Posts: 78
    Hi, is this npc mod still being worked on ?
  • Gabeg21Gabeg21 Member Posts: 12
    I'm trying to get this installed, and it doesn't work.

    I'm playing on Toshiba Laptop with the current version of Beamdog BG2:EE. I unzip the file into my game folder, move all content into the game folder (where all other mods are) and the download window pops up. I select English (0) and it says: Install Unidentified string...... I try to install anyway and it doesn't work.

    Any ideas?
  • ferreirosferreiros Member Posts: 3
    @Masterteo

    as far as i know Edwin is working on the Sheena mod !
    Edvin
  • MasterteoMasterteo Member Posts: 78
    The only problem i found is that suspiciously, whenever i correctly install this mod EE Keeper goes crazy.

    In the editor spells have weird names and such. Don't know if it is this mod's fault.
  • EdvinEdvin Member, Translator (NDA) Posts: 2,756
    edited November 4
    Gabeg21 said:

    I'm trying to get this installed, and it doesn't work.

    I'm playing on Toshiba Laptop with the current version of Beamdog BG2:EE. I unzip the file into my game folder, move all content into the game folder (where all other mods are) and the download window pops up. I select English (0) and it says: Install Unidentified string...... I try to install anyway and it doesn't work.

    Any ideas?

    Mod was tested on version from Beamdog.
    I dont have steam, gog or android version, so I can not guarantee functionality.

    I'm not aware of any update that could cause problems, but tomorrow I will try to download the current version and reinstall the mod.
  • HemricHemric Member Posts: 5
    @Edvin Installed couple of days ago to Gog/Linux-version. Mod installed fine, although audio handling failed due windows-specific solution. Nevertheless, no complaints about "Unidentified string".

    If interested, did some patching to replace audio handling done by bat-file with cross-platform solution:
    --- setup-Sheena.TP2 2017-01-16 15:32:13.000000000 +0200 +++ setup-Sheena-v2.5-hf.TP2 2017-10-31 20:10:36.777769577 +0200 @@ -50,7 +50,12 @@ /////////////////////////////////////////////////////////////// BEGIN @0 -AT_INTERACTIVE_EXIT ~Setup-SheenaAudioInstall.bat~ +// HENKKA_FIX: Replace windows batch scripting with weidu action. +LAF HANDLE_AUDIO + STR_VAR + audio_path = ~Sheena/Sound~ + oggdec_path = ~Sheena/Sound~ +END //AT_INTERACTIVE_EXIT ~Setup-SheenaTisunpack.bat~
  • MasterteoMasterteo Member Posts: 78
    edited November 6
    For me mod seems to work well.
    Well, i'm playing Insane and i have chosen to get rid of her armour.

    I mean, an armor with AC 2 and that allow you to spellcast is too strong, in my opinion.

    I prefer to use Sheena as she was in original mod, meaning your usual fighter / mage class.
    That means that if you want to spellcast you can't wear weapons.

    I have to look at her proficiences too, now that i think about that. If something is more than 2 points, i need to lower it
  • egbertegbert Member Posts: 77
    Masterteo said:

    For me mod seems to work well.
    I mean, an armor with AC 2 and that allow you to spellcast is too strong, in my opinion.

    Why?
    Every magic caster will find AC3-armor in time - that's just 1 more.
    Dragon Disciples get that AC-Bonus at "birth" (and it "grows" in time).
    IMO AC2 is ok.
  • egbertegbert Member Posts: 77
    Masterteo said:


    I have to look at her proficiences too, now that i think about that. If something is more than 2 points, i need to lower it

    It seems you need your own mod. :)
  • EdvinEdvin Member, Translator (NDA) Posts: 2,756
    edited November 6
    Masterteo said:


    I mean, an armor with AC 2 and that allow you to spellcast is too strong, in my opinion.

    Melodic Chain = AC2
    Bladeslinger Chain = AC1
    Aslyferund Elven Chain = AC0
    Robe of the Apprenti = AC3 (but allows you to use a Rings of Protection)
    (Drow Elven Chain = AC2)
    (Drow Adamantine Chain = AC0)

    All these armor are even better and they all allow spellcast.
  • MasterteoMasterteo Member Posts: 78
    I never sayd that this was a negative point of the mod.

    I merely stated that, considering how I (and i stress the word "I" ) play the game, the armor is not needed.

    Yes, there are a few armors that allow spellcasting, i know that. But my fighter / mage always wear no armour from the start to the end of the game, and that's how i play.

    I think that people are thinking that " how i play " means " the mod is bad because it does not suit my gamestyle ". I never sayd that.

    ...and by the way, your average fighter / mage can't wear armours. That's why in the game there are only a few armors that fighter / mage can use. It's a bonus, not the normality.
  • EdvinEdvin Member, Translator (NDA) Posts: 2,756
    Masterteo said:

    But my fighter / mage always wear no armour from the start to the end of the game, and that's how i play.

    Kensai/mage, right? :p

    Anyway, Sheena is single one Fighter/Mage in game.
    Because she is accustomed to melee fight, she need armor, not robe.
    And because she is also magic user, she needs a armor that will not restrict her.
    (BTW: The upcoming update will include visual modification of the armor and its image.)

    P.S.
    Do not forget that her father was the man who made Carsomyr.
    A good armor that does not limit the user is a simple job for him.
    AndreaColombo
  • MasterteoMasterteo Member Posts: 78
    Well, i suppose you're right.

    Also, if the armor in the new update gives a visual modification to Sheena, it becomes a must to wear. Because it will add to her character
  • MasterteoMasterteo Member Posts: 78
    The only Thing i never understood about the original Sheena mod, and that because it was there it is also here, is the content that a player will surely miss.

    That makes me ask : why put it in a mod, if noone will ever see it ?

    Let me give you an example. You have to kill Firkraag in order to take Sheena, so at least you have to level up a bit, right? Or at least, for normal players. I don't doubt that hardcore BG fans will be able to kill the dragoon with a level 7-8 party. But most normal or casual players can't. ( I for example play always with INSANE setting, but i consider myself only a casual player. For example, i do not even know if a mage can cure someone from stun status! But nonetheless i clear the game on insane, so...)

    The point is, we have a dialogue between Sheena and the mad priest of Cyric that you meet first time you go near Thieves guild in Dock District.

    Why did the original mod creator did that ?

    90% of low level players , in order to raise fast 1-2 levels will surely do the few easy quests in dock district before going against Firkraag. And so, the players will trigger the dialogue with the mad priest.

    The result is that there will be no dialogue between him and Sheena.

    So, while i enjoy that dialogue , it seems a wasted effort. Afterall, more than 50% of platers won't see that dialogue between Sheena and the mad priest.

    ----------------------------------

    This ultimately brings up a thing that i havealways thought : characters that can only be recruited later in the game will miss a lot of dialogues.
  • EdvinEdvin Member, Translator (NDA) Posts: 2,756
    edited November 7
    @Masterteo
    Imoen also have a lot of content which many players won't see.
    All because she is in prison for most of the game (Just like Sheena).
    But you can rush game, skip almost everything and then you can enjoy her comments on quests and dialogues.

    Everything depends on the question:
    "Should be all companions easily accessible from the start?"
    If the answer is "No", there is another question.
    "Does this mean that such a character must have only a very limited content?"

    In my opinion, the fact that Sheena has a lot of content which will see only a few, deepens her character.
    Planescape Torment was great in this respect. I still remember amazing story of a blind archer Xachariah, which still at least 90% of people do not know. Or the real truth about Ignus origin.

    Anyway, I think that this early content is here just because Sheena CAN be recruited almost at the beginning.
    No one says that it must be easy.
    lolien
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