Jargon buster
Alonso
Member Posts: 806
Just like any other community this forum is full of acronyms and specialized words which can be intimidating to the newcomer (and even to some regulars like myself). Following is a list of these words with a short description of their meanings. Hopefully this will help the forum become more newcomer friendly. Most of this list was compiled by @BelgarathMTH, who published it originally in the Bioware forum.
2E: 2nd Edition D&D (Dungeons & Dragons), the game version of D&D from which the BG series got its rule set.
2HLS, 2HS: two-handed longsword, two-handed sword.
2HWS: two-handed weapon style.
AC: Armor class.
AD&D, ADnD: Advanced D&D (Dungeons & Dragons), an intermediate version of D&D after the original D&D.
AD: Animate Dead.
ADHW: Abu-Dalzim's Horrid Wilting.
AerS: Aerial Servant (to avoid confusion with Animal Summoning).
AI: Absolute Immunity; artificial intelligence.
Aid.:
Ao...: Amulet of ....; the god AO.
AoE: Area of effect.
AoF: Armor of Faith.
AOG: Acronym Overload Glossary: this guide.
AoP: Amulet of Power.
APR: Attacks per Round.
aRPG: action Role-Playing Game.
AS: Agannazar's Scorcher, Animal Summoning, Aerial Servant (must be guessed from context).
Asc: Ascension mod.
AU: Animate Undead; some people may use SS "Summon Skeleton" (confuses with Stoneskin et al).
Bark: Barkskin.
BB: Blade Barrier.
BBD: Black Blade of Disaster.
BBoD: Black Blade of Disaster.
BG: Baldur's Gate; rarely, Bolt of Glory.
BG: Baldur’s Gate. One of the games in the series of D&D games set in the Forgotten Realms released around 2000. Its sequel is Baldur’s Gate II: Shadows of Amn.
BG2: Baldur’s Gate II: Shadows of Amn. The sequel to Baldur’s Gate.
BG2EE: Baldur’s Gate II, Enhanced Edition. The edition of BG2 created by Beamdog in 2013.
BGEE: Baldur’s Gate, Enhanced Edition. The edition of BG created by Beamdog in 2013.
BGFixpack: a commonly used mod that fixes bugs and restores content.
BGT: Baldur's Gate Trilogy.
BGTweaks: a commonly used mod that increases convenience of play.
BH: Burning Hands.
Bless.:
Blind: Blindness.
Blur: Probably shouldn’t be abbreviated.
Bo..: Belt of....; Bolt of....; Bag of...Bracers of....
BoA: Bracers of Archery.
BoCGS: Belt of Cloud Giant Strength.
BoD: Bracers of Dexterity (actually GoD, Gauntlets of Dexterity).
BoG: Bolt of Glory.
BoH: Bag of Holding.
BoHGS: Belt of Hill Giant Strength.
BoM: Boards o' Magic: Forum at Sorcerer's Place modding site.
BoSGS: Belt of Storm Giant Strength.
Breach: (probably shouldn't be abbreviated:maybe Br).
BS: Barkskin.
BTE: Black Talon Elite: an evil mercenary force in Baldur's Gate 1.
BWL: Black Wyrm Lair modding site.
BWP: Big World Project: a megamod that tries to install dozens of mods wo/ creating conflicts or instability.
BWS: Big World Setup. A mod manager. Discontinued and unsupported since 2015.
C or CON: Constitution.
C/F: Cleric-Fighter.
CA: Conjure Animals.
Caco: Cacofiend.
CarrS: Carrion Summons.
Carsomyr: Greatsword +5 only useable by paladins; casts Dispel Magic on every hit .
CC: Cone of Cold, Chain Contingency, Chaotic Commands (must guess from context).
CC: Copper Coronet, a tavern in SoA.
CCW: Cure, Cause Critical Wounds.
CD: Cure Disease.
CEE: Conjure Earth Elemental.
CF: Crom Faeyr or Celestial Fury (weapons).
CFE: Conjure Fire Elemental.
Ch or CHA: Charisma.
Chant: Probably shouldn’t be abbreviated.
Chaos: Probably shouldn’t be abbreviated.
CHARNAME: (pronounced "shar-NAHM-ee") generic word to refer to the main character, literally "character name".
ChC: Chaotic Commands, Chain Contingency.
ChO: Chromatic Orb.
ChP: Charm Person.
ChPoM: Charm Person or Mammal.
ChT: Chill Touch.
CK: Cloudkill.
CL: Chain Lightning, Call Lightning.
CLAE: Conjure Lesser Air Elemental.
Clair: Clairvoyance.
CLEE: Conjure Lesser Earth Elemental.
CLFE: Conjure Lesser Fire Elemental.
CLW: Cure Light Wounds.
CM, C/M: Cleric-Mage.
CMW: Cure Medium Wounds.
CO: Chromatic Orb.
CoC: Cone of Cold.
CoF: Cloak of Fear.
CoM: Chosen of Mystra modding site.
CON: Constitution.
CoND: Cloak of Non-Detection.
Conf: Confusion.
Cont: Contingency.
Contagion: (abbreviating will confuse with Contingengy) .
CP: Charm Person.
CR, C/R: Cleric-Ranger.
cRPG: Computer Role-Playing Game.
CS: Critical Strike, Color Spray, Champion's Strength (must be guessed from context).
CSW: Cure, Cause Serious Wounds.
CT, C/T: Cleric-Thief, Chill Touch.
CtB: Check the bodies..
CU: Control Undead.
CWB: Call Woodland Beings.
CWD: Command Word: Die.
D or DEX: Dexterity.
D&D: Dungeons and Dragons.
DBF: Delayed Blast Fireball.
DC: Dire Charm.
DD: Dimension Door (some people use instead of SD: Shadow Door).
DD: Dolorous Decay.
DE: Detect Evil.
Det: Detect (anything), Detect Evil, Detect Good, Detect Illusion, Detect Magic.
DF: Death Fog.
DH: Defensive Harmony.
DIll: Detect Illusion.
DInv: Detect Invisibility.
Dis: Disintegrate.
DLC: Downloaded Content.
DM: Dungeon Master, Dispel Magic.
DMag: Dispel Magic (without the "ag", will be confused with "dungeon master").
DoE: Defender of Easthaven; a +3 magic weapon with armor class bonuses.
Dom: Domination.
Doom.:
DRM: Digital Rights Management.
DS: Defensive Spin (Blade character class); Death Spell.
DSotSC: Dark Side of the Sword Coast: a commonly used mod that adds content.
DT: Detect Traps, Durlag's Tower (a frequently discussed dungeon from Baldur's Gate 1).
DUHM: Draw Upon Holy Might, spell.
DW: Death Ward.
ED: Energy Drain.
EH: Emotion:Hopelessness.
Ent: Entangle.
EW: Enchanted Weapon.
F: Fireball, Freedom: Probably shouldn’t be abbreviated.
FA: Flame Arrow, Free Action (must be guessed from context).
FAI: Friendly Arms Inn: a frequently visited place in Baldur's Gate 1.
FarS: Farsight.
FB: Fireball, Flame Blade.
FC: Fighter-Cleric.
FD: False Dawn.
FF: Find Familiar; Flaming Fist (a police force in Baldur's Gate 1).
FFT: Fishing for Trouble (quest pack for BG2).
FM, F/M: Fighter-Mage.
FM: Feeblemind.
FMC, F/M/C: Fighter-Mage-Cleric.
FMT, F/M/T: Fighter-Mage-Thief.
FoA: Flail of Ages, starts out +3 with some elemental damage, slows opponents, can be upgraded.
FoD: Finger of Death.
Fr: Friends.
FR: Forgotten Realms (the name of the D&D world setting used in Baldur's Gate).
FS: Flame Strike; rarely, Fire Seeds.
FSB: Fireshield Blue.
FSR: Fireshield Red.
FT, F/T: Find Traps,Fighter-Thief.
FtS: Flesh to Stone.
FWR: Firewine Ruins (a frequently discussed dungeon from Baldur's Gate 1).
G3: Gibberlings Three modding site.
GA: Ghost Armor.
Gate: Probably shouldn’t be abbreviated.
GC: Greater Command.
GD: Glitterdust.
GM: Greater Malison.
Go....: Gauntlets of...; Girdle of.....
GoB: Girdle of Bluntness.
GoD: Gauntlets of Dexterity.
GoES: Gauntlets of Extraordinary Specialization .
GoG: Good Old Games (A download website that sells older games like Baldur's Gate).
GOI: Globe of Invulnerability, spell.
GoOS: Gauntlets of Ogre Strength.
GoP: Girdle of Piercing.
GoS: Girde of Slashing.
GoW: Glyph of Warding.
GR: Greater Restoration.
GT: Ghoul Touch.
GWW: Greater Whirlwind Attack, HLA.
H: Haste, Horror (depending on context? Probably shouldn't be abbreviated.).
HA: Hold Animal.
Harm: Probably shouldn’t be abbreviated.
Heal: Probably shouldn’t be abbreviated.
HiS/MS: Hide in Shadows, Move Silently: combined stealth action for thieves.
HLA: High Level Abilities. Abilities gained when you reach very high levels (around level 20, I think).
HM: Hold Monster.
HoF: Heart of Fury. A difficulty setting for Icewind Dale, introduced in Heart of Winter.
HoW: Heart of Winter. A patch/expansion for the original Icewind Dale. It's included in Icewind Dale: Enhanced Edition.
HP: hit points; (rare) Hold Person, Holy Power (must be guessed from context).
HS: Holy Smite, Hide in Shadows (must be guessed from context).
HSMS: Hide in Shadows, Move Silently: combined stealth action for thieves.
HU: Hold Undead.
HW: Horrid Wilting, Abi-Dalzim's Horrid Wilting.
HW: Holy Word.
I or INT: Intelligence.
IA: Improved Alacrity; Improved Anvil mod.
IA: Improved Alacrity, spell; or Improved Anvil, mod.
IC: In character: an abbrev. used by roleplayers to indicate that they are now speaking as their characters..
ID: Identify.
IH: Improved Haste, spell or effect.
II: Improved Invisibility.
IM: Improved Mantle, Impregnable Mind.
IMoD: Improved Mace of Disruption: chance to destroy undead, immune to level drain.
Imprison: Imprisonment.
Int: Intelligence.
Inv: Invisibility.
Inv10: Invisibility 10' Radius.
InvP: Invisibility Purge (to avoid confusion with Insect Plague).
InvS: Invisible Stalker (easily confused with Ice Storm).
IP: Insect Plague, Invisibility Purge.
IR: Item Revisions, mod.
IS: Ice Storm, Iron Skins (must be guessed from context).
ISoM: Impervious Sanctity of MInd.
IWD: Icewind Dale. One of the games in the series of D&D games set in the Forgotten Realms released around 2000. Its sequel is Icewind Dale II.
IWD2: Icewind Dale II. The sequel to IWD.
IWDEE: The Enhanced Edition of Icewind Dale, created in 2013 by Beamdog.
K: Knock.
KA: Know Alignment.
KWW: Khelben's Warding Whip.
LB: Lightning Bolt.
LMD: Larloch's Minor Drain.
LoB: Legacy of Bhaal. The highest difficulty setting in the Baldur's Gate series. Introduced in the enhanced editions.
LR: Lower Resistance, Lesser Restoration (must be guessed from context).
LS: longsword.
Luck: Probably shouldn’t be abbreviated.
Lvl1NPCs: Level One NPC's mod: lets you pick your own character classes for Bioware characters.
LW: Limited Wish.
M/F, M/C, M/F/T: Mage-Fighter, Mage-Cleric, Mage-Fighter-Thief.
M: Mantle, Maze: Probably shouldn’t be abbreviated.
MA: Mage Armor.
MAA: Melf's Acid Arrow.
Magical Stone.:
Mass Invisible: Mass Invisibility (abbreviating confuses with Mirror Image).
MB: Magic Blocking.
MC, M/C: Mage-Cleric.
MC: Mass Cure; multiclass.
MD: Magic Damge .
MD: Mental Domination.
MDR: Magic Damage Resistance.
MetSw: Meteor Swarm? Using MS will confuse with Monster Summoning).
MGoI: Minor Globe of Invulnerability.
MI: Mirror Image, (rarely, Mass Invisibility).
Mislead: Probably shouldn’t be abbreviated.
ML: Mislead.
MM: Magic Missile, Miscast Magic.
MMM: Melf's Minute Meteors.
MMORPG: Massively Multiplayer Online Role-Playing Game.
MordS: Mordenkainen's Sword (using MS will confuse with Monster Summoning).
MR: Magic Resistance.
MRC: minimal reload challenge (a thread started by softcore players to post their game details).
MS: Monster Summoning (MSI, MSII, MSIII) (try MetSw for Meteor Swarm?).
MS: Move Silently (must be guessed from context).
MS: Meteor Swarm, Minor Sequencer (must be guessed: this is a VERY bad abbreviation!).
MSD: Minor Spell Deflection, spell.
MSeq: Minor Sequencer (using MS will confuse with Monster Summoning).
MSHS: (or MSHiS) Move Silently, Hide in Shadows (combined stealth action for thieves).
MST: Minor Spell Turning, spell.
NB: Nature's Beauty.
ND: Non-Detection.
NI: Near Infinity: The Infinity engine resource editor. It can be used to edit game files to create or make changes to many things like items, spells, graphics, etc.
No...: Necklace of…
NoM: Necklace of Missiles (actually Fireballs).
NoS : Necklace of Shielding.
NP: Neutralize Poison .
NPC: Non Player Character. A character who can join the PC party.
NPP: Negative Plane Protection.
NR: no-reload game (the equivalent of hard core: death is final; players voluntarily enforce it on themselves).
NRC: no-reload challenge (a thread started by hardcore players to post their game details).
NSotSC: North Side of the Sword Coast: a commonly used mod that adds content.
O, Or: Oracle.
OC: Original Campaign.
OL: Open Locks.
OOC: Out of Character; an abbreviation used by roleplayers to indicate that they are now speaking as themselves..
OP: Overpowered.
OP: Original Poster.
ORS: Otiluke's Resilient Sphere.
OS: Offensive Spin (Blade character class).
P: Poison, potion.
PB: Phantom Blade.
PC: Player Character. The main character in your party, the one you create at the beginning of the game. When she dies the game is over.
PD: Pixie Dust.
PEH: Potion of Extra Healing.
PfA: Protection from Acid.
PfC: Protection from Cold.
PfEl: Protection from Electricity, Protection from the Elements.
PfEn: Protection from Energy.
PfEv: Protection from Evil.
PfEv10: Protection from Evil, 10'.
PfF: Protection from Fire.
PfFC: Protection from Fire, Cold.
PfG: Protection from Good.
PfG10: Protection from Good, 10'.
PfL: Protection from Lightning.
PfM: Protection from Magic.
PfME: Protecton from Magic Energy.
PFMW: Protection from Magical Weapons (spell).
PfNM: Protection from Normal Missiles.
PfNW: Protection from Normal Weapons.
PfP: Protection from Petrification; Protection from Poison (confusing: must guess from context).
PftE: Protection from the Elements.
PfU: Protection from Undead.
PH: Potion of Healing.
PI: Project Image.
PM: Pierce Magic; rarely, Physical Mirror.
PMB: Potion of Magic Blocking (see Po...).
PMS: Potion of Magic Shielding (see Po...).
Po...: Potion of ....; Periapt of....
PO: Polymorph Other.
PoA, PoAg: Potion of Agility.
PoC: Potion of Clarity.
PoD, PoDef: Potion of Defense.
PoEH: Potion of Extra Healing.
PoFA: Potion of Free Action.
PoFB: Potion of Fiery Burning.
PoG: Potion of Genius.
PoH: Potion of Healing.
PoHm: Potion of Heroism.
PoI: Potion of Insight.
PoMB: Potion of Magic Blocking.
PoMS: Potion of Magic Sheilding.
PoP: Periapt of Poison (a necklace).
PoPaP: Periapt of Proof against Poison (the full name of the necklace).
PoT: Potion of Thieving.
PPG: Pocket Plane Group, modding site.
Pro Fire: Protection from Fire (also Protection from Petrification, Cold, Acid, etc.)
ProMW: Protection from Magic Weapons (Protection from.... abreviations abound). See Pf for further variants.
PrSpr: Prismatic Spray (using PS will confuse with Polymorph Self unless context clear).
PS: Polymorph Self, Pierce Shield, Prismatic Spray (very confusing, must guess from context).
PWB: Power Word Blind.
PWK: Power Word Kill.
PWSI: Power Word Silence.
PWSL: Power Word Sleep.
PWST: Power Word Stun.
RC: Remove Curse.
RD: Raise Dead.
Res, Ress, Rez, Rezz: Ressurect.
RF: Remove Fear, Resist Fear, Resist Fire.
RFaC: Resist Fire and Cold.
RI: Reflected Image.
RM: Remove Magic, (rarely, Righteous Magic) .
Ro...: Ring of..., Rod of....
RoAC: Ring of Air (elemental) Control.
RoE: Ray of Enfeeblement.
RoEC: Ring of Earth (elemental) Control .
RoF or ROF: "rate of fire". Used occasionally by new players in confusion with APR, "attacks per round".
RoFC: Ring of Fire (elemental) Control.
RoR: Rod of Resurrection.
RoW: Ring of Wizardry.
RP: Remove Paralysis.
RR: Rogue Rebalancing mod.
RR: Rogue Rebalancing, mod.
RRoR: Ruby Ray of Reversal.
RRR: Ruby Ray of Reversal.
RT: Rigid Thinking.
RU: Repulse Undead.
S or STR: Strength.
SB: Symbol, Blind.
SD: Symbol, Death.
SF: Symbol, Fear.
SS: Symbol, Stun.
S15': Silence 15'.
SA: Spirit Armor.
Sanc: Sanctuary.
SC: Stinking Cloud, Shapechange.
SCS: Sword Coast Stratagems. One of the most popular mods for BG and BG2. It has partial support for the Enhanced Editions.
SD: Spell Deflection, Shadow Door (some people use "DD": Dimension Door).
SDij: Summon Dijinni (without the "ij" , will be confused with SD).
SE: Summon Effreeti.
Seq: Sequencer, Spell Sequencer.
SF: Summon Fiend, Sunfire.
SG: Shocking Grasp.
SH: Summon Hakeashar, Spiritual Hammer.
Shield.:
Shillelagh.:
SHS: Spellhold Studios modding site.
SI: Summon Insects; Spell Immunity (guessed from context).
SIAb: Spell Immunity: Abjuration.
SIAl: Spell Immunity: Alteration.
SICS: Spell Immunity: Conjuration, Summoning.
SID: Spell Immunity: Divination.
SIE: Spell Immunity: Evocation.
SIN: Spell Immunity: Necromancy.
Sim, Simmy: Simulacrum.
SL: Slay Living.
Sleep.:
Slow.:
SN: Summon Nishruu.
SoA: Shield of the Archons.
SoA: Baldur’s Gate II: Shadows of Amn. It refers both to the original sequel and to the Enhanced Edition of the sequel.
SoB: Shield of Balduran (huge bonus to AC, immunity to beholder rays; actually, this isn't a great abbreviation because it matches a more common one that isn't as nice).
SoC: Sphere of Chaos.
SoO: Strength of One.
SOTA: Shield of the Archons, spell.
SotM: Staff of the Magi.
SP: spell protections; Sorcerer's Place modding site; Slow Poison.
Spider Spawn: (abbreviating will confuse with Stoneskin).
Spook.:
SpS: Spell Shield, Spell Sequencer.
SR: spell resistance, spell revisions (must guess from context).
SR: Spell Revisions, mod.
SS: Stoneskin, Spellstrike, Set Snare (confusing; has to be figured from context).
SS: Can mean Spell Sequencer. This is a bad abbreviation, guaranteed to confuse. .
SSO: Sol's Searing Orb.
ST: Spell Turning, Skull Trap, Spell Trigger, Spell Thurst, Spell Trap (bad abbreviation: guaranteed to confuse your reader).
StF: Stone to Flesh.
STR: Strength.
SunF: Sunfire.
SW: Secret Word.
SymB: Symbol, Blind.
SymD: Symbol, Death.
SymF: Symbol, Fear.
SymS: Symbol, Stun.
TC: triple class, Thief-Cleric.
TF: Thief-Fighter, Teleport Field.
TM: Thief-Mage.
ToB: Baldur’s Gate II: Throne of Bhaal. The official expansion to BG2. It refers both to the original expansion and the Enhanced Edition.
ToBEx: Throne of Bhaal Extender.
TotDG: Tales of the Deep Gardens (quest pack for BG 2).
TotLM: Trials of the Lure Master, a free patch/expansion for the original Icewind Dale: Heart of Winter add-on. It's included in Icewind Dale: Enhanced Edition.
TotSC: Tales of the Sword Coast. The official expansion to Baldur’s Gate I. It refers both to the original expansion and the Enhanced Edition.
TS: True Seeing, Timestop (confusing; must be guessed from context).
TT: Tenser's Transformation.
TU: Turn Undead.
Tutu: Easy Tutu, a mod that puts all BG1 content into the BG2 engine so you can play with enhancements.
TWE: Teleport Without Error.
TWF: Two Weapon Fighting.
UAI: Use Any Item.
UB: Unholy Blight.
UB: Unfinished Business, a commonly used mod that restores content.
UH: Undead Hunter.
Vecna: the Robe of Vecna; base AC 5, makes any mage spell cast wo/ incantation at beginning of round.
Voc: Vocalize.
VT: Vampiric Touch.
W or WIS: Wisdom.
WA: Whirlwind Attack.
WC: Wyvern Call.
WE: Wizard Eye.
Web: Probably shouldn’t be abbreviated.
WeiDU: Weimer's Dialog Updater.
Wish: Probably shouldn’t be abbreviated.
WK: Watcher's Keep (a frequently discussed dungeon from Baldur's Gate 2).
Wo....: usually, Wand of......
WoFB (or WoF): Wand of Fireball.
WoL: Wand of Lightning.
WoMM: Wand of Magic Missiles.
WoMS: Wand of Monster Summoning.
WotB: Wail of the Banshee.
WotC: Wizards of the Coast: a company that owns D&D rights.
WotH: Wand of the Heavens.
WP: Waukeen's Promenade (a frequently visited place in Baldur's Gate 2).
WR: Wondrous Recall.
WW: Warding Whip, Khelben's Warding Whip.
WW: Whirlwind Attack.
ZoSA: Zone of Sweet Air.
Buff: An effect that provides a bonus or defense.
Debuff: The contrary of a buff. An effect that impacts negatively a creature in some way other than reducing their hit points.
Disabler: A spell which imposes a negative effect different than damage or debuffing.
EE Keeper: A continuation of Shadow Keeper. An Infinity Engine saved game editor for the Enhanced Editions. It allows you to modify a vast array of data in a saved game.
Infinity Engine: A game engine is the core of one or more games, the base on top of which the contents of the games (like characters, quests, etc.) are built. Games based on the same engine work in a very similar way, a player familiar with one of those games will find it easy to learn how to play another. The Infinity Engine is the engine used for the Baldur’s Gate series, the Icewind Dale series and Planescape:Torment.
Lua: Programming language used for the User Interface and game options. Important for UI modders and users of custom portrait sets.
Magic attack: A type of debuff that removes certain magical defenses. For example, Breach only removes specific protections and combat protections, while Pierce Magic only removes spell protections.
Mod: Short for “modification”. A modification to one of the games. They are files or programs which add or modify aspects of the games. Examples of features modified or added are rules, characters, classes, quests, items, dialogues, spells and abilities.
Mod manager: A mod that installs and sets up other mods, trying to prevent conflicts between them.
override: A folder in your game installation. Files placed here override the game files with the same name. Used primarily by modders and those who want to customize their games.
Specific protection/combat protection: A standard buff. Examples include Stoneskin, PFMW, Pro Evil, and Bless, among many others.
Shadow Keeper: A saved game editor for the original Baldur's Gate II: Shadows of Amn and Throne of Bhaal. It allows you to modify a vast array of data in a saved game.
Spell protection: A special type of buff that only blocks certain spells. This includes MGOI, (Minor) Spell Turning, (Minor) Spell Deflection, Spell Trap, Spell Immunity, Spell Shield, and SOTA.
Tweaks: One of the most popular mods for BG, BG2, and their Enhanced Editions.
vX.X: Version X.X of the Enhanced Edition of the games. The developers aim to make the features of the versions consistent across games, so in many cases the discussions about a certain version refer to all the games, not just one of them.
I attach a PDF document with this full list plus smaller lists organized by category.
Of course, I will appreciate any additions and corrections and will update the list accordingly.
Acronyms
2E: 2nd Edition D&D (Dungeons & Dragons), the game version of D&D from which the BG series got its rule set.
2HLS, 2HS: two-handed longsword, two-handed sword.
2HWS: two-handed weapon style.
AC: Armor class.
AD&D, ADnD: Advanced D&D (Dungeons & Dragons), an intermediate version of D&D after the original D&D.
AD: Animate Dead.
ADHW: Abu-Dalzim's Horrid Wilting.
AerS: Aerial Servant (to avoid confusion with Animal Summoning).
AI: Absolute Immunity; artificial intelligence.
Aid.:
Ao...: Amulet of ....; the god AO.
AoE: Area of effect.
AoF: Armor of Faith.
AOG: Acronym Overload Glossary: this guide.
AoP: Amulet of Power.
APR: Attacks per Round.
aRPG: action Role-Playing Game.
AS: Agannazar's Scorcher, Animal Summoning, Aerial Servant (must be guessed from context).
Asc: Ascension mod.
AU: Animate Undead; some people may use SS "Summon Skeleton" (confuses with Stoneskin et al).
Bark: Barkskin.
BB: Blade Barrier.
BBD: Black Blade of Disaster.
BBoD: Black Blade of Disaster.
BG: Baldur's Gate; rarely, Bolt of Glory.
BG: Baldur’s Gate. One of the games in the series of D&D games set in the Forgotten Realms released around 2000. Its sequel is Baldur’s Gate II: Shadows of Amn.
BG2: Baldur’s Gate II: Shadows of Amn. The sequel to Baldur’s Gate.
BG2EE: Baldur’s Gate II, Enhanced Edition. The edition of BG2 created by Beamdog in 2013.
BGEE: Baldur’s Gate, Enhanced Edition. The edition of BG created by Beamdog in 2013.
BGFixpack: a commonly used mod that fixes bugs and restores content.
BGT: Baldur's Gate Trilogy.
BGTweaks: a commonly used mod that increases convenience of play.
BH: Burning Hands.
Bless.:
Blind: Blindness.
Blur: Probably shouldn’t be abbreviated.
Bo..: Belt of....; Bolt of....; Bag of...Bracers of....
BoA: Bracers of Archery.
BoCGS: Belt of Cloud Giant Strength.
BoD: Bracers of Dexterity (actually GoD, Gauntlets of Dexterity).
BoG: Bolt of Glory.
BoH: Bag of Holding.
BoHGS: Belt of Hill Giant Strength.
BoM: Boards o' Magic: Forum at Sorcerer's Place modding site.
BoSGS: Belt of Storm Giant Strength.
Breach: (probably shouldn't be abbreviated:maybe Br).
BS: Barkskin.
BTE: Black Talon Elite: an evil mercenary force in Baldur's Gate 1.
BWL: Black Wyrm Lair modding site.
BWP: Big World Project: a megamod that tries to install dozens of mods wo/ creating conflicts or instability.
BWS: Big World Setup. A mod manager. Discontinued and unsupported since 2015.
C or CON: Constitution.
C/F: Cleric-Fighter.
CA: Conjure Animals.
Caco: Cacofiend.
CarrS: Carrion Summons.
Carsomyr: Greatsword +5 only useable by paladins; casts Dispel Magic on every hit .
CC: Cone of Cold, Chain Contingency, Chaotic Commands (must guess from context).
CC: Copper Coronet, a tavern in SoA.
CCW: Cure, Cause Critical Wounds.
CD: Cure Disease.
CEE: Conjure Earth Elemental.
CF: Crom Faeyr or Celestial Fury (weapons).
CFE: Conjure Fire Elemental.
Ch or CHA: Charisma.
Chant: Probably shouldn’t be abbreviated.
Chaos: Probably shouldn’t be abbreviated.
CHARNAME: (pronounced "shar-NAHM-ee") generic word to refer to the main character, literally "character name".
ChC: Chaotic Commands, Chain Contingency.
ChO: Chromatic Orb.
ChP: Charm Person.
ChPoM: Charm Person or Mammal.
ChT: Chill Touch.
CK: Cloudkill.
CL: Chain Lightning, Call Lightning.
CLAE: Conjure Lesser Air Elemental.
Clair: Clairvoyance.
CLEE: Conjure Lesser Earth Elemental.
CLFE: Conjure Lesser Fire Elemental.
CLW: Cure Light Wounds.
CM, C/M: Cleric-Mage.
CMW: Cure Medium Wounds.
CO: Chromatic Orb.
CoC: Cone of Cold.
CoF: Cloak of Fear.
CoM: Chosen of Mystra modding site.
CON: Constitution.
CoND: Cloak of Non-Detection.
Conf: Confusion.
Cont: Contingency.
Contagion: (abbreviating will confuse with Contingengy) .
CP: Charm Person.
CR, C/R: Cleric-Ranger.
cRPG: Computer Role-Playing Game.
CS: Critical Strike, Color Spray, Champion's Strength (must be guessed from context).
CSW: Cure, Cause Serious Wounds.
CT, C/T: Cleric-Thief, Chill Touch.
CtB: Check the bodies..
CU: Control Undead.
CWB: Call Woodland Beings.
CWD: Command Word: Die.
D or DEX: Dexterity.
D&D: Dungeons and Dragons.
DBF: Delayed Blast Fireball.
DC: Dire Charm.
DD: Dimension Door (some people use instead of SD: Shadow Door).
DD: Dolorous Decay.
DE: Detect Evil.
Det: Detect (anything), Detect Evil, Detect Good, Detect Illusion, Detect Magic.
DF: Death Fog.
DH: Defensive Harmony.
DIll: Detect Illusion.
DInv: Detect Invisibility.
Dis: Disintegrate.
DLC: Downloaded Content.
DM: Dungeon Master, Dispel Magic.
DMag: Dispel Magic (without the "ag", will be confused with "dungeon master").
DoE: Defender of Easthaven; a +3 magic weapon with armor class bonuses.
Dom: Domination.
Doom.:
DRM: Digital Rights Management.
DS: Defensive Spin (Blade character class); Death Spell.
DSotSC: Dark Side of the Sword Coast: a commonly used mod that adds content.
DT: Detect Traps, Durlag's Tower (a frequently discussed dungeon from Baldur's Gate 1).
DUHM: Draw Upon Holy Might, spell.
DW: Death Ward.
ED: Energy Drain.
EH: Emotion:Hopelessness.
Ent: Entangle.
EW: Enchanted Weapon.
F: Fireball, Freedom: Probably shouldn’t be abbreviated.
FA: Flame Arrow, Free Action (must be guessed from context).
FAI: Friendly Arms Inn: a frequently visited place in Baldur's Gate 1.
FarS: Farsight.
FB: Fireball, Flame Blade.
FC: Fighter-Cleric.
FD: False Dawn.
FF: Find Familiar; Flaming Fist (a police force in Baldur's Gate 1).
FFT: Fishing for Trouble (quest pack for BG2).
FM, F/M: Fighter-Mage.
FM: Feeblemind.
FMC, F/M/C: Fighter-Mage-Cleric.
FMT, F/M/T: Fighter-Mage-Thief.
FoA: Flail of Ages, starts out +3 with some elemental damage, slows opponents, can be upgraded.
FoD: Finger of Death.
Fr: Friends.
FR: Forgotten Realms (the name of the D&D world setting used in Baldur's Gate).
FS: Flame Strike; rarely, Fire Seeds.
FSB: Fireshield Blue.
FSR: Fireshield Red.
FT, F/T: Find Traps,Fighter-Thief.
FtS: Flesh to Stone.
FWR: Firewine Ruins (a frequently discussed dungeon from Baldur's Gate 1).
G3: Gibberlings Three modding site.
GA: Ghost Armor.
Gate: Probably shouldn’t be abbreviated.
GC: Greater Command.
GD: Glitterdust.
GM: Greater Malison.
Go....: Gauntlets of...; Girdle of.....
GoB: Girdle of Bluntness.
GoD: Gauntlets of Dexterity.
GoES: Gauntlets of Extraordinary Specialization .
GoG: Good Old Games (A download website that sells older games like Baldur's Gate).
GOI: Globe of Invulnerability, spell.
GoOS: Gauntlets of Ogre Strength.
GoP: Girdle of Piercing.
GoS: Girde of Slashing.
GoW: Glyph of Warding.
GR: Greater Restoration.
GT: Ghoul Touch.
GWW: Greater Whirlwind Attack, HLA.
H: Haste, Horror (depending on context? Probably shouldn't be abbreviated.).
HA: Hold Animal.
Harm: Probably shouldn’t be abbreviated.
Heal: Probably shouldn’t be abbreviated.
HiS/MS: Hide in Shadows, Move Silently: combined stealth action for thieves.
HLA: High Level Abilities. Abilities gained when you reach very high levels (around level 20, I think).
HM: Hold Monster.
HoF: Heart of Fury. A difficulty setting for Icewind Dale, introduced in Heart of Winter.
HoW: Heart of Winter. A patch/expansion for the original Icewind Dale. It's included in Icewind Dale: Enhanced Edition.
HP: hit points; (rare) Hold Person, Holy Power (must be guessed from context).
HS: Holy Smite, Hide in Shadows (must be guessed from context).
HSMS: Hide in Shadows, Move Silently: combined stealth action for thieves.
HU: Hold Undead.
HW: Horrid Wilting, Abi-Dalzim's Horrid Wilting.
HW: Holy Word.
I or INT: Intelligence.
IA: Improved Alacrity; Improved Anvil mod.
IA: Improved Alacrity, spell; or Improved Anvil, mod.
IC: In character: an abbrev. used by roleplayers to indicate that they are now speaking as their characters..
ID: Identify.
IH: Improved Haste, spell or effect.
II: Improved Invisibility.
IM: Improved Mantle, Impregnable Mind.
IMoD: Improved Mace of Disruption: chance to destroy undead, immune to level drain.
Imprison: Imprisonment.
Int: Intelligence.
Inv: Invisibility.
Inv10: Invisibility 10' Radius.
InvP: Invisibility Purge (to avoid confusion with Insect Plague).
InvS: Invisible Stalker (easily confused with Ice Storm).
IP: Insect Plague, Invisibility Purge.
IR: Item Revisions, mod.
IS: Ice Storm, Iron Skins (must be guessed from context).
ISoM: Impervious Sanctity of MInd.
IWD: Icewind Dale. One of the games in the series of D&D games set in the Forgotten Realms released around 2000. Its sequel is Icewind Dale II.
IWD2: Icewind Dale II. The sequel to IWD.
IWDEE: The Enhanced Edition of Icewind Dale, created in 2013 by Beamdog.
K: Knock.
KA: Know Alignment.
KWW: Khelben's Warding Whip.
LB: Lightning Bolt.
LMD: Larloch's Minor Drain.
LoB: Legacy of Bhaal. The highest difficulty setting in the Baldur's Gate series. Introduced in the enhanced editions.
LR: Lower Resistance, Lesser Restoration (must be guessed from context).
LS: longsword.
Luck: Probably shouldn’t be abbreviated.
Lvl1NPCs: Level One NPC's mod: lets you pick your own character classes for Bioware characters.
LW: Limited Wish.
M/F, M/C, M/F/T: Mage-Fighter, Mage-Cleric, Mage-Fighter-Thief.
M: Mantle, Maze: Probably shouldn’t be abbreviated.
MA: Mage Armor.
MAA: Melf's Acid Arrow.
Magical Stone.:
Mass Invisible: Mass Invisibility (abbreviating confuses with Mirror Image).
MB: Magic Blocking.
MC, M/C: Mage-Cleric.
MC: Mass Cure; multiclass.
MD: Magic Damge .
MD: Mental Domination.
MDR: Magic Damage Resistance.
MetSw: Meteor Swarm? Using MS will confuse with Monster Summoning).
MGoI: Minor Globe of Invulnerability.
MI: Mirror Image, (rarely, Mass Invisibility).
Mislead: Probably shouldn’t be abbreviated.
ML: Mislead.
MM: Magic Missile, Miscast Magic.
MMM: Melf's Minute Meteors.
MMORPG: Massively Multiplayer Online Role-Playing Game.
MordS: Mordenkainen's Sword (using MS will confuse with Monster Summoning).
MR: Magic Resistance.
MRC: minimal reload challenge (a thread started by softcore players to post their game details).
MS: Monster Summoning (MSI, MSII, MSIII) (try MetSw for Meteor Swarm?).
MS: Move Silently (must be guessed from context).
MS: Meteor Swarm, Minor Sequencer (must be guessed: this is a VERY bad abbreviation!).
MSD: Minor Spell Deflection, spell.
MSeq: Minor Sequencer (using MS will confuse with Monster Summoning).
MSHS: (or MSHiS) Move Silently, Hide in Shadows (combined stealth action for thieves).
MST: Minor Spell Turning, spell.
NB: Nature's Beauty.
ND: Non-Detection.
NI: Near Infinity: The Infinity engine resource editor. It can be used to edit game files to create or make changes to many things like items, spells, graphics, etc.
No...: Necklace of…
NoM: Necklace of Missiles (actually Fireballs).
NoS : Necklace of Shielding.
NP: Neutralize Poison .
NPC: Non Player Character. A character who can join the PC party.
NPP: Negative Plane Protection.
NR: no-reload game (the equivalent of hard core: death is final; players voluntarily enforce it on themselves).
NRC: no-reload challenge (a thread started by hardcore players to post their game details).
NSotSC: North Side of the Sword Coast: a commonly used mod that adds content.
O, Or: Oracle.
OC: Original Campaign.
OL: Open Locks.
OOC: Out of Character; an abbreviation used by roleplayers to indicate that they are now speaking as themselves..
OP: Overpowered.
OP: Original Poster.
ORS: Otiluke's Resilient Sphere.
OS: Offensive Spin (Blade character class).
P: Poison, potion.
PB: Phantom Blade.
PC: Player Character. The main character in your party, the one you create at the beginning of the game. When she dies the game is over.
PD: Pixie Dust.
PEH: Potion of Extra Healing.
PfA: Protection from Acid.
PfC: Protection from Cold.
PfEl: Protection from Electricity, Protection from the Elements.
PfEn: Protection from Energy.
PfEv: Protection from Evil.
PfEv10: Protection from Evil, 10'.
PfF: Protection from Fire.
PfFC: Protection from Fire, Cold.
PfG: Protection from Good.
PfG10: Protection from Good, 10'.
PfL: Protection from Lightning.
PfM: Protection from Magic.
PfME: Protecton from Magic Energy.
PFMW: Protection from Magical Weapons (spell).
PfNM: Protection from Normal Missiles.
PfNW: Protection from Normal Weapons.
PfP: Protection from Petrification; Protection from Poison (confusing: must guess from context).
PftE: Protection from the Elements.
PfU: Protection from Undead.
PH: Potion of Healing.
PI: Project Image.
PM: Pierce Magic; rarely, Physical Mirror.
PMB: Potion of Magic Blocking (see Po...).
PMS: Potion of Magic Shielding (see Po...).
Po...: Potion of ....; Periapt of....
PO: Polymorph Other.
PoA, PoAg: Potion of Agility.
PoC: Potion of Clarity.
PoD, PoDef: Potion of Defense.
PoEH: Potion of Extra Healing.
PoFA: Potion of Free Action.
PoFB: Potion of Fiery Burning.
PoG: Potion of Genius.
PoH: Potion of Healing.
PoHm: Potion of Heroism.
PoI: Potion of Insight.
PoMB: Potion of Magic Blocking.
PoMS: Potion of Magic Sheilding.
PoP: Periapt of Poison (a necklace).
PoPaP: Periapt of Proof against Poison (the full name of the necklace).
PoT: Potion of Thieving.
PPG: Pocket Plane Group, modding site.
Pro Fire: Protection from Fire (also Protection from Petrification, Cold, Acid, etc.)
ProMW: Protection from Magic Weapons (Protection from.... abreviations abound). See Pf for further variants.
PrSpr: Prismatic Spray (using PS will confuse with Polymorph Self unless context clear).
PS: Polymorph Self, Pierce Shield, Prismatic Spray (very confusing, must guess from context).
PWB: Power Word Blind.
PWK: Power Word Kill.
PWSI: Power Word Silence.
PWSL: Power Word Sleep.
PWST: Power Word Stun.
RC: Remove Curse.
RD: Raise Dead.
Res, Ress, Rez, Rezz: Ressurect.
RF: Remove Fear, Resist Fear, Resist Fire.
RFaC: Resist Fire and Cold.
RI: Reflected Image.
RM: Remove Magic, (rarely, Righteous Magic) .
Ro...: Ring of..., Rod of....
RoAC: Ring of Air (elemental) Control.
RoE: Ray of Enfeeblement.
RoEC: Ring of Earth (elemental) Control .
RoF or ROF: "rate of fire". Used occasionally by new players in confusion with APR, "attacks per round".
RoFC: Ring of Fire (elemental) Control.
RoR: Rod of Resurrection.
RoW: Ring of Wizardry.
RP: Remove Paralysis.
RR: Rogue Rebalancing mod.
RR: Rogue Rebalancing, mod.
RRoR: Ruby Ray of Reversal.
RRR: Ruby Ray of Reversal.
RT: Rigid Thinking.
RU: Repulse Undead.
S or STR: Strength.
SB: Symbol, Blind.
SD: Symbol, Death.
SF: Symbol, Fear.
SS: Symbol, Stun.
S15': Silence 15'.
SA: Spirit Armor.
Sanc: Sanctuary.
SC: Stinking Cloud, Shapechange.
SCS: Sword Coast Stratagems. One of the most popular mods for BG and BG2. It has partial support for the Enhanced Editions.
SD: Spell Deflection, Shadow Door (some people use "DD": Dimension Door).
SDij: Summon Dijinni (without the "ij" , will be confused with SD).
SE: Summon Effreeti.
Seq: Sequencer, Spell Sequencer.
SF: Summon Fiend, Sunfire.
SG: Shocking Grasp.
SH: Summon Hakeashar, Spiritual Hammer.
Shield.:
Shillelagh.:
SHS: Spellhold Studios modding site.
SI: Summon Insects; Spell Immunity (guessed from context).
SIAb: Spell Immunity: Abjuration.
SIAl: Spell Immunity: Alteration.
SICS: Spell Immunity: Conjuration, Summoning.
SID: Spell Immunity: Divination.
SIE: Spell Immunity: Evocation.
SIN: Spell Immunity: Necromancy.
Sim, Simmy: Simulacrum.
SL: Slay Living.
Sleep.:
Slow.:
SN: Summon Nishruu.
SoA: Shield of the Archons.
SoA: Baldur’s Gate II: Shadows of Amn. It refers both to the original sequel and to the Enhanced Edition of the sequel.
SoB: Shield of Balduran (huge bonus to AC, immunity to beholder rays; actually, this isn't a great abbreviation because it matches a more common one that isn't as nice).
SoC: Sphere of Chaos.
SoO: Strength of One.
SOTA: Shield of the Archons, spell.
SotM: Staff of the Magi.
SP: spell protections; Sorcerer's Place modding site; Slow Poison.
Spider Spawn: (abbreviating will confuse with Stoneskin).
Spook.:
SpS: Spell Shield, Spell Sequencer.
SR: spell resistance, spell revisions (must guess from context).
SR: Spell Revisions, mod.
SS: Stoneskin, Spellstrike, Set Snare (confusing; has to be figured from context).
SS: Can mean Spell Sequencer. This is a bad abbreviation, guaranteed to confuse. .
SSO: Sol's Searing Orb.
ST: Spell Turning, Skull Trap, Spell Trigger, Spell Thurst, Spell Trap (bad abbreviation: guaranteed to confuse your reader).
StF: Stone to Flesh.
STR: Strength.
SunF: Sunfire.
SW: Secret Word.
SymB: Symbol, Blind.
SymD: Symbol, Death.
SymF: Symbol, Fear.
SymS: Symbol, Stun.
TC: triple class, Thief-Cleric.
TF: Thief-Fighter, Teleport Field.
TM: Thief-Mage.
ToB: Baldur’s Gate II: Throne of Bhaal. The official expansion to BG2. It refers both to the original expansion and the Enhanced Edition.
ToBEx: Throne of Bhaal Extender.
TotDG: Tales of the Deep Gardens (quest pack for BG 2).
TotLM: Trials of the Lure Master, a free patch/expansion for the original Icewind Dale: Heart of Winter add-on. It's included in Icewind Dale: Enhanced Edition.
TotSC: Tales of the Sword Coast. The official expansion to Baldur’s Gate I. It refers both to the original expansion and the Enhanced Edition.
TS: True Seeing, Timestop (confusing; must be guessed from context).
TT: Tenser's Transformation.
TU: Turn Undead.
Tutu: Easy Tutu, a mod that puts all BG1 content into the BG2 engine so you can play with enhancements.
TWE: Teleport Without Error.
TWF: Two Weapon Fighting.
UAI: Use Any Item.
UB: Unholy Blight.
UB: Unfinished Business, a commonly used mod that restores content.
UH: Undead Hunter.
Vecna: the Robe of Vecna; base AC 5, makes any mage spell cast wo/ incantation at beginning of round.
Voc: Vocalize.
VT: Vampiric Touch.
W or WIS: Wisdom.
WA: Whirlwind Attack.
WC: Wyvern Call.
WE: Wizard Eye.
Web: Probably shouldn’t be abbreviated.
WeiDU: Weimer's Dialog Updater.
Wish: Probably shouldn’t be abbreviated.
WK: Watcher's Keep (a frequently discussed dungeon from Baldur's Gate 2).
Wo....: usually, Wand of......
WoFB (or WoF): Wand of Fireball.
WoL: Wand of Lightning.
WoMM: Wand of Magic Missiles.
WoMS: Wand of Monster Summoning.
WotB: Wail of the Banshee.
WotC: Wizards of the Coast: a company that owns D&D rights.
WotH: Wand of the Heavens.
WP: Waukeen's Promenade (a frequently visited place in Baldur's Gate 2).
WR: Wondrous Recall.
WW: Warding Whip, Khelben's Warding Whip.
WW: Whirlwind Attack.
ZoSA: Zone of Sweet Air.
Jargon
Buff: An effect that provides a bonus or defense.
Debuff: The contrary of a buff. An effect that impacts negatively a creature in some way other than reducing their hit points.
Disabler: A spell which imposes a negative effect different than damage or debuffing.
EE Keeper: A continuation of Shadow Keeper. An Infinity Engine saved game editor for the Enhanced Editions. It allows you to modify a vast array of data in a saved game.
Infinity Engine: A game engine is the core of one or more games, the base on top of which the contents of the games (like characters, quests, etc.) are built. Games based on the same engine work in a very similar way, a player familiar with one of those games will find it easy to learn how to play another. The Infinity Engine is the engine used for the Baldur’s Gate series, the Icewind Dale series and Planescape:Torment.
Lua: Programming language used for the User Interface and game options. Important for UI modders and users of custom portrait sets.
Magic attack: A type of debuff that removes certain magical defenses. For example, Breach only removes specific protections and combat protections, while Pierce Magic only removes spell protections.
Mod: Short for “modification”. A modification to one of the games. They are files or programs which add or modify aspects of the games. Examples of features modified or added are rules, characters, classes, quests, items, dialogues, spells and abilities.
Mod manager: A mod that installs and sets up other mods, trying to prevent conflicts between them.
override: A folder in your game installation. Files placed here override the game files with the same name. Used primarily by modders and those who want to customize their games.
Specific protection/combat protection: A standard buff. Examples include Stoneskin, PFMW, Pro Evil, and Bless, among many others.
Shadow Keeper: A saved game editor for the original Baldur's Gate II: Shadows of Amn and Throne of Bhaal. It allows you to modify a vast array of data in a saved game.
Spell protection: A special type of buff that only blocks certain spells. This includes MGOI, (Minor) Spell Turning, (Minor) Spell Deflection, Spell Trap, Spell Immunity, Spell Shield, and SOTA.
Tweaks: One of the most popular mods for BG, BG2, and their Enhanced Editions.
vX.X: Version X.X of the Enhanced Edition of the games. The developers aim to make the features of the versions consistent across games, so in many cases the discussions about a certain version refer to all the games, not just one of them.
I attach a PDF document with this full list plus smaller lists organized by category.
Of course, I will appreciate any additions and corrections and will update the list accordingly.
Post edited by Alonso on
13
Comments
APR: Attacks per round
PFMW: Protection from Magical Weapons
SI: Spell Immunity
DUHM: Draw Upon Holy Might
CC: Chain Contingency
MGOI: Minor Globe of Invulnerability (or GOI for Globe of Invulnerability)
Pro Fire: Protection from Fire (also Protection from Petrification, Cold, Acid, etc.)
MSD: Minor Spell Deflection (also MST, Minor Spell Turning)
IH: Improved Haste
GWW: Greater Whirlwind Attack
CS: Critical Strike
IA: Improved Alacrity, the mage spell, or Improved Anvil, the mod
SOTA: Shield of the Archons
Jargon:
Buff: Any spell that provides a bonus or defense.
Debuffer: Any spell that removes a buff.
Disabler: Any spell which imposes a negative effect besides damage or debuffing
Spell protection: A special type of buff that only blocks certain spells. This includes MGOI, (Minor) Spell Turning, (Minor) Spell Deflection, Spell Trap, Spell Immunity, Spell Shield, and SOTA.
Specific protection/combat protection: A standard buff. Examples include Stoneskin, PFMW, Pro Evil, and Bless, among many others.
Magic attack: A type of debuffer that only removes certain spells. For example, Breach only removes specific protections and combat protections, while Pierce Magic only removes spell protections.
CF : Celestial Fury
"A debuff is the contrary of a buff. It is an effect that while it persists hampers the target in some way. Among other effects, debuffs frequently lower attributes, hinder the effectiveness of the target's actions, or cause damage over time."
"Sometimes the term debuff is also used to describe the act of removing buffs on hostile targets, but it is better to refer to such an action as a dispel or cure after the common spells that remove such effects. "
http://wow.gamepedia.com/Debuff
"Debuffs are effects that may negatively impact a player character or a non-player character in some way other than reducing their hit points."
https://en.wikipedia.org/wiki/Status_effect#Debuffs
"1. (role-playing games, video games) An effect that makes a game character weaker; a negative status effect."
https://en.wiktionary.org/wiki/debuff
Keep them coming!
TS: True Sight, lev 6 arcane spell.
you are right, I agree, and I had removed my post 1 minute, actually probably few seconds, before you posted.....
You could have a look at this much more developed list of acronyms on the Bioware site - that site's not going to last too much longer, but you could copy it into your list if you wanted.
https://forum.bioware.com/topic/225464-commonly-used-abbreviations/?p=6286770
WeiDU: ??? (s/o @chimeric)
HoF: Heart of Fury. A difficulty setting for Icewind Dale, introduced in Heart of Winter.
HoW: Heart of Winter. A patch/expansion for the original Icewind Dale. Content is included in Icewind Dale: Enhanced Edition.
TotLM: Trials of the Lure Master, a free patch/expansion for the original Icewind Dale: Heart of Winter add-on. Content is included in Icewind Dale: Enhanced Edition. I think it would also be good to put in Shadow Keeper. That's where EE Keeper comes from, and some people still refer to Shadow Keeper from time to time.
EE Keeper: A continuation of Shadow Keeper. An Infinity Engine saved game editor for the Enhanced Editions. It allows you to modify a vast array of data in a saved game.
Shadow Keeper: A save game editor for the original Baldur's Gate II: Shadows of Amn and Throne of Bhaal. It allows you to modify a vast array of data in a saved game.
IR - Item Revisions, a mod by @Demivrgvs and @Mike1072 (Link)
SR - Spell Revisions, a mod by @Demivrgvs (Link)
RR - Rogue Rebalancing, a mod by @AlexT (Link)
...If my memory isn't failing me.
I know, already told, but wait....
CC: Copper Coronet, tavern in the slums.
and
CC: Chaotic Command, divine spell.
NerdForumite : " Explain to me again why Fighter/Mages are better than Bards!"
ForumiteGeek : " Simple we've been saying it since 1999 ,or more succinctly to put it another way 'SiG!'"
RumpleThreadkin : " So what's your opinion on certain support merchant Cleric NPCs included in new content games?"
SensibleForumite : "SiG!"
"Are Blackguards OP?"
"SiG!"
"Is Flail of Ages a bad@ss weapon or what?"
"SiG!"
"Explain how Aerie is annoying?"
"SiG!"
* This public service announcement is sponsored by 'The Friends of Skarose for a more acronym friendly forums'
Lua: Programming language used for the User Interface and game options. Important for UI modders and users of custom portrait sets.
override: A folder with your game installation. Files placed here override the game files with the same name. Used primarily by modders and those who want to customize their games.
Okay, it's over the character limit, so,
Alphabetical list of abbreviations, PART ONE:
2E- 2nd Edition D&D (Dungeons & Dragons), the game version of D&D from which the BG series got its rule set
2HLS, 2HS - two-handed longsword, two-handed sword
2HWS - two-handed weapon style
AC - Armor class
AD - Animate Dead
AD&D, ADnD - Advanced D&D (Dungeons & Dragons), an intermediate version of D&D after the original D&D
ADHW - Abu-Dalzim's Horrid Wilting
AerS - Aerial Servant (to avoid confusion with Animal Summoning)
AI - Absolute Immunity; artificial intelligence
Aid
Ao... - Amulet of ....; the god AO
AoF - Armor of Faith
AOG - Acronym Overload Glossary - this guide
AoP - Amulet of Power
APR - Attacks per Round
aRPG - action Role-Playing Game
AS - Agannazar's Scorcher, Animal Summoning, Aerial Servant (must be guessed from context)
Asc - Ascension mod
AU - Animate Undead; some people may use SS "Summon Skeleton" (confuses with Stoneskin et al)
Bark - Barkskin
BB - Blade Barrier
BBD - Black Blade of Disaster
BBoD - Black Blade of Disaster
BG - Baldur's Gate; rarely, Bolt of Glory
BGEE or BG:EE - Baldur's Gate, Enhanced Edition
BG2EE or BG2:EE - Baldur's Gate 2, Enhanced Edition
BGFixpack - a commonly used mod that fixes bugs and restores content
BGT - Baldur's Gate Trilogy
BGTweaks - a commonly used mod that increases convenience of play
BH - Burning Hands
Bless
Blind - Blindness
Blur (probably shouldn't be abbreviated)
Bo.. - Belt of....; Bolt of....; Bag of...Bracers of...
BoA - Bracers of Archery
BoCGS - Belt of Cloud Giant Strength
BoD - Bracers of Dexterity (actually GoD, Gauntlets of Dexterity)
BoG - Bolt of Glory
BoH - Bag of Holding
BoHGS - Belt of Hill Giant Strength
BoM - Boards o' Magic - Forum at Sorcerer's Place modding site
BoSGS - Belt of Storm Giant Strength
Breach (probably shouldn't be abbreviated - maybe Br)
BS - Barkskin
BTE - Black Talon Elite - an evil mercenary force in Baldur's Gate 1
BWL - Black Wyrm Lair modding site
BWP - Big World Project - a megamod that tries to install dozens of mods wo/ creating conflicts or instability
C or CON - Constitution
CA - Conjure Animals
Caco - Cacofiend
CarrS - Carrion Summons
Carsomyr - Greatsword +5 only useable by paladins; casts Dispel Magic on every hit
CC - Cone of Cold, Chain Contingency, Chaotic Commands (must guess from context)
CCW - Cure, Cause Critical Wounds
CD - Cure Disease
CEE - Conjure Earth Elemental
CF - Crom Faeyr (a magic hammer, probably the best hammer in BG2) ; Celestial Fury
C/F - Cleric-Fighter
CFE - Conjure Fire Elemental
Ch or CHA - Charisma
Chant (probably shouldn't be abbreviated)
Chaos (probably shouldn't be abbreviated)
CHARNAME (pronounced "shar-NAHM-ee") generic word to refer to the main character, literally "character name"
ChC - Chaotic Commands, Chain Contingency
ChP - Charm Person
ChPoM - Charm Person or Mammal
ChT - Chill Touch
ChO - Chromatic Orb
CK - Cloudkill
CL - Chain Lightning, Call Lightning
CLAE - Conjure Lesser Air Elemental
CLEE - Conjure Lesser Earth Elemental
CLFE - Conjure Lesser Fire Elemental
Clair - Clairvoyance
CLW - Cure Light Wounds
CM, C/M - Cleric-Mage
CMW - Cure Medium Wounds
CO - Chromatic Orb
CoC - Cone of Cold
CoF - Cloak of Fear
CoM - Chosen of Mystra modding site
CON - Constitution
CoND - Cloak of Non-Detection
Conf - Confusion
Contagion (abbreviating will confuse with Contingengy)
Cont - Contingency
CP - Charm Person
CR, C/R - Cleric-Ranger
cRPG - Computer Role-Playing Game
CS - Critical Strike, Color Spray, Champion's Strength (must be guessed from context)
CSW - Cure, Cause Serious Wounds
CT, C/T - Cleric-Thief, Chill Touch
CtB - Check the bodies.
CU - Control Undead
CWB - Call Woodland Beings
CWD - Command Word: Die
D or DEX - Dexterity
D&D - Dungeons and Dragons
DBF - Delayed Blast Fireball
DC - Dire Charm
DD - Dimension Door (some people use instead of SD - Shadow Door)
DD - Dolorous Decay
Det... Detect (anything), Detect Evil, Detect Good, Detect Illusion, Detect Magic
DE - Detect Evil
DF - Death Fog
DH - Defensive Harmony
DInv- Detect Invisibility
DIll - Detect Illusion
Dis - Disintegrate
DM - Dungeon Master, Dispel Magic
DMag - Dispel Magic (without the "ag", will be confused with "dungeon master")
DoE - Defender of Easthaven; a +3 magic weapon with armor class bonuses
Dom - Domination
Doom
DRM - Digital Rights Management
DS - Defensive Spin (Blade character class); Death Spell
DSotSC - Dark Side of the Sword Coast - a commonly used mod that adds content
DT - Detect Traps, Durlag's Tower (a frequently discussed dungeon from Baldur's Gate 1)
DuHM - Draw Upon Holy Might
DW - Death Ward
ED - Energy Drain
EH - Emotion:Hopelessness
Ent - Entangle
EW - Enchanted Weapon
F - Fireball, Freedom (probably shouldn't be abbreviated)
FarS - Farsight
FA - Flame Arrow, Free Action (must be guessed from context)
FAI - Friendly Arms Inn - a frequently visited place in Baldur's Gate 1
FB - Fireball, Flame Blade
FC - Fighter-Cleric
FD - False Dawn
FF - Find Familiar; Flaming Fist (a police force in Baldur's Gate 1)
FFT - Fishing for Trouble (quest pack for BG2)
FM, F/M - Fighter-Mage
FMC, F/M/C - Fighter-Mage-Cleric
FMT, F/M/T - Fighter-Mage-Thief
FM - Feeblemind
FoA - Flail of Ages, starts out +3 with some elemental damage, slows opponents, can be upgraded
FoD - Finger of Death
Fr - Friends
FR - Forgotten Realms (the name of the D&D world setting used in Baldur's Gate)
FS - Flame Strike; rarely, Fire Seeds
FS:B - Fireshield Blue
FS:R - Fireshield Red
FT, F/T - Find Traps,Fighter-Thief
FtS - Flesh to Stone
FWR - Firewine Ruins (a frequently discussed dungeon from Baldur's Gate 1)
G3 - Gibberlings Three modding site
GA - Ghost Armor
Gate (probably shouldn't be abbreviated)
GC - Greater Command
GD - Glitterdust
GM - Greater Malison
Go.... - Gauntlets of...; Girdle of....
GoB - Girdle of Bluntness
GoD - Gauntlets of Dexterity
GoES - Gauntlets of Extraordinary Specialization
GoG - Good Old Games (A download website that sells older games like Baldur's Gate)
GoP - Girdle of Piercing
GoS - Girde of Slashing
GoI - Globe of Invulnerability
GoOS - Gauntlets of Ogre Strength
GoW - Glyph of Warding
GR - Greater Restoration
GT- Ghoul Touch
GWW - Greater Whirlwind
H - Haste, Horror (depending on context? Probably shouldn't be abbreviated.)
HA - Hold Animal
Harm (probably shouldn't be abbreviated)
Heal (probably shouldn't be abbreviated)
HiS/MS - Hide in Shadows, Move Silently - combined stealth action for thieves
HLA - HIgh Level Ability
HM - Hold Monster
HP - hit points; (rare) Hold Person, Holy Power (must be guessed from context)
HS - Holy Smite, Hide in Shadows (must be guessed from context)
HSMS - Hide in Shadows, Move Silently - combined stealth action for thieves
HU - Hold Undead
HW - Horrid Wilting, Abi-Dalzim's Horrid Wilting
HW - Holy Word
I or INT - Intelligence
IA - Improved Alacrity; Improved Anvil mod
IC - In character: an abbrev. used by roleplayers to indicate that they are now speaking as their characters.
ID - Identify
IH - Improved Haste
II - Improved Invisibility
IM - Improved Mantle, Impregnable Mind
IMoD - Improved Mace of Disruption - chance to destroy undead, immune to level drain
Imprison - Imprisonment
Int - Intelligence
Inv - Invisibility
Inv10 - Invisibility 10' Radius
InvP - Invisibility Purge (to avoid confusion with Insect Plague)
InvS - Invisible Stalker (easily confused with Ice Storm)
IP - Insect Plague, Invisibility Purge
IR - Item Revisions
IS - Ice Storm, Iron Skins (must be guessed from context)
ISoM - Impervious Sanctity of MInd
K - Knock
KA - Know Alignment
KWW - Khelben's Warding Whip
LB - Lightning Bolt
LMD - Larloch's Minor Drain
LR - Lower Resistance, Lesser Restoration (must be guessed from context)
LS - longsword
Luck (probably shouldn't be abbreviated)
LW - Limited Wish
Lvl1NPCs - Level One NPC's mod - lets you pick your own character classes for Bioware characters
M - Mantle, Maze (probably shouldn't be abbreviated)
MA - Mage Armor
MAA - Melf's Acid Arrow
Magical Stone
Mass Invisible - Mass Invisibility (abbreviating confuses with Mirror Image)
MB - Magic Blocking
MC - Mass Cure; multiclass
MC, M/C - Mage-Cleric
MD - Magic Damge
MD - Mental Domination
MDR - Magic Damage Resistance
MetSw - Meteor Swarm? Using MS will confuse with Monster Summoning)
M/F, M/C, M/F/T - Mage-Fighter, Mage-Cleric, Mage-Fighter-Thief
MGoI - Minor Globe of Invulnerability
MI - Mirror Image, (rarely, Mass Invisibility)
Mislead (probably shouldn't be abbreviated)
ML - Mislead
MM - Magic Missile, Miscast Magic
MMM - Melf's Minute Meteors
MMORPG - Massively Multiplayer Online Role-Playing Game
MordS - Mordenkainen's Sword (using MS will confuse with Monster Summoning)
MR - Magic Resistance
MRC - minimal reload challenge (a thread started by softcore players to post their game details)
MS - Monster Summoning (MSI, MSII, MSIII) (try MetSw for Meteor Swarm?)
MS - Move Silently (must be guessed from context)
MS - Meteor Swarm, Minor Sequencer (must be guessed - this is a VERY bad abbreviation!)
MSD - Minor Spell Deflection
MSeq - Minor Sequencer (using MS will confuse with Monster Summoning)
MSHS (or MSHiS) Move Silently, Hide in Shadows (combined stealth action for thieves)
MST - Minor Spell Turning
NB - Nature's Beauty
ND - Non-Detection
No... - Necklace of
NoM - Necklace of Missiles (actually Fireballs)
NoS - Necklace of Shielding
NP - Neutralize Poison
NPC - non-player character
NPP - Negative Plane Protection
NR - no-reload game (the equivalent of hard core - death is final; players voluntarily enforce it on themselves)
NRC - no-reload challenge (a thread started by hardcore players to post their game details)
NSotSC - North Side of the Sword Coast - a commonly used mod that adds content
O, Or - Oracle
OC - Original Campaign
OL - Open Locks
OOC - Out of Character; an abbreviation used by roleplayers to indicate that they are now speaking as themselves.
OP - Original Poster
ORS - Otiluke's Resilient Sphere
OS - Offensive Spin (Blade character class)
P - Poison, potion
PB - Phantom Blade
PC - the player character
PD - Pixie Dust
PEH - Potion of Extra Healing
PfA - Protection from Acid
PfC - Protection from Cold
PfEl - Protection from Electricity, Protection from the Elements
PfEn - Protection from Energy
PfEv- Protection from Evil
PfEv10 - Protection from Evil, 10'
PfF - Protection from Fire
PfFC - Protection from Fire, Cold
PfG - Protection from Good
PfG10 - Protection from Good, 10'
PfL - Protection from Lightning
PfM - Protection from Magic
PfME - Protecton from Magic Energy
PfMW - Protection from Magic Weapons
PfNM - Protection from Normal Missiles
PfNW - Protection from Normal Weapons
PfP - Protection from Petrification; Protection from Poison (confusing - must guess from context)
PftE - Protection from the Elements
PfU - Protection from Undead
PH - Potion of Healing
PI - Project Image
PM - Pierce Magic; rarely, Physical Mirror
PMB - Potion of Magic Blocking (see Po...)
PMS - Potion of Magic Shielding (see Po...)
PO - Polymorph Other
Po... - Potion of ....; Periapt of...
PoA, PoAg - Potion of Agility
PoC - Potion of Clarity
PoD, PoDef - Potion of Defense
PoEH - Potion of Extra Healing
PoFA - Potion of Free Action
PoFB - Potion of Fiery Burning
PoG - Potion of Genius
PoH - Potion of Healing
PoHm - Potion of Heroism
PoI - Potion of Insight
PoMB -Potion of Magic Blocking
PoMS - Potion of Magic Sheilding
PoP - Periapt of Poison (a necklace)
PoPaP - Periapt of Proof against Poison (the full name of the necklace)
PoT - Potion of Thieving
PPG - Pocket Plane Group, modding site
ProMW (see Pf for further variants) - Protection from Magic Weapons (Protection from.... abreviations abound)
PrSpr - Prismatic Spray (using PS will confuse with Polymorph Self unless context clear)
PS - Polymorph Self, Pierce Shield, Prismatic Spray (very confusing, must guess from context)
PW:B - Power Word Blind
PW:K - Power Word Kill
PW:SI - Power Word Silence
PW:SL - Power Word Sleep
PW:ST - Power Word Stun
RC - Remove Curse
RD - Raise Dead
Res, Ress, Rez, Rezz - Ressurect
RF - Remove Fear, Resist Fear, Resist Fire
RFaC - Resist Fire and Cold
RI - Reflected Image
RM - Remove Magic, (rarely, Righteous Magic)
Ro... - Ring of..., Rod of...
RoAC - Ring of Air (elemental) Control
RoE - Ray of Enfeeblement
RoEC - Ring of Earth (elemental) Control
RoF or ROF - "rate of fire". Used occasionally by new players in confusion with APR, "attacks per round"
RoFC - Ring of Fire (elemental) Control
RoR - Rod of Resurrection
RoW - Ring of Wizardry
RP - Remove Paralysis
RR - Rogue Rebalancing mod
RRoR - Ruby Ray of Reversal
RRR - Ruby Ray of Reversal
RT - Rigid Thinking
RU - Repulse Undead
S or STR - Strength
S15' - Silence 15'
SA - Spirit Armor
Sanc - Sanctuary
S:B - Symbol, Blind
SC - Stinking Cloud, Shapechange
SCS - Sword Coast Strategems, a difficulty increasing mod
SD - Spell Deflection, Shadow Door (some people use "DD" - Dimension Door)
S:D - Symbol, Death
SDij - Summon Dijinni (without the "ij" , will be confused with SD)
SE - Summon Effreeti
Seq - Sequencer, Spell Sequencer
SF - Summon Fiend, Sunfire
S:F - Symbol, Fear
SG - Shocking Grasp
SH - Summon Hakeashar, Spiritual Hammer
SHS - Spellhold Studios modding site
Shillelagh
Shield
SI - Summon Insects; Spell Immunity (guessed from context)
SI:Ab -Spell Immunity: Abjuration
SI:Al - Spell Immunity: Alteration
SI:CS - Spell Immunity: Conjuration, Summoning
SI:D - Spell Immunity: Divination
SI:E - Spell Immunity: Evocation
SI:N - Spell Immunity: Necromancy
Sim, Simmy - Simulacrum
SL - Slay Living
Sleep
Slow
SN - Summon Nishruu
SoA - Shield of the Archons
SoB - Shield of Balduran (huge bonus to AC, immunity to beholder rays; actually, this isn't a great abbreviation because it matches a more common one that isn't as nice)
SoC - Sphere of Chaos
SoO - Strength of One
SotM - Staff of the Magi
SP - spell protections; Sorcerer's Place modding site; Slow Poison
Spook
SpS - Spell Shield, Spell Sequencer
Spider Spawn (abbreviating will confuse with Stoneskin)
SR - spell resistance, spell revisions (must guess from context)
SS - Stoneskin, Spellstrike, Set Snare (confusing; has to be figured from context)
SS - Can mean Spell Sequencer. This is a bad abbreviation, guaranteed to confuse.
S:S - Symbol, Stun
SSO - Sol's Searing Orb
ST - Spell Turning, Skull Trap, Spell Trigger, Spell Thurst, Spell Trap (bad abbreviation - guaranteed to confuse your reader)
StF - Stone to Flesh
STR - Strength
SunF - Sunfire
Sym:B - Symbol, Blind
Sym:D - Symbol, Death
Sym:F - Symbol, Fear
Sym:S - Symbol, Stun
SW - Secret Word
TC - triple class, Thief-Cleric
TF - Thief-Fighter, Teleport Field
TM - Thief-Mage
ToB - Throne of Bhaal
ToBEx - Throne of Bhaal Extender
TotDG - Tales of the Deep Gardens (quest pack for BG 2)
TotSC - Tales of the Sword Coast
TS - True Seeing, Timestop (confusing; must be guessed from context)
TT - Tenser's Transformation
TU - Turn Undead
Tutu - Easy Tutu, a mod that puts all BG1 content into the BG2 engine so you can play with enhancements
TWE - Teleport Without Error
TWF - Two Weapon Fighting
UAI - Use Any Item
UB - Unholy Blight
UB - Unfinished Business, a commonly used mod that restores content
UH - Undead Hunter
Vecna - the Robe of Vecna; base AC 5, makes any mage spell cast wo/ incantation at beginning of round
Voc - Vocalize
VT - Vampiric Touch
W or WIS - Wisdom
WA - Whirlwind Attack
WC - Wyvern Call
WE - Wizard Eye
Web (probably shouldn't be abbreviated)
Wish (probably shouldn't be abbreviated)
WK - Watcher's Keep (a frequently discussed dungeon from Baldur's Gate 2)
Wo.... - usually, Wand of.....
WoMM - Wand of Magic Missiles
WoMS - Wand of Monster Summoning
WotB - Wail of the Banshee
WotC - Wizards of the Coast - a company that owns D&D rights
WoFB (or WoF) - Wand of Fireball
WoL - Wand of Lightning
WotH - Wand of the Heavens
WP - Waukeen's Promenade (a frequently visited place in Baldur's Gate 2)
WR - Wondrous Recall
WW - Warding Whip, Khelben's Warding Whip
WW - Whirlwind Attack
ZoSA - Zone of Sweet Air
Categorized lists compiled by @Bhryaen :
Miscellaneous Abbreviations:
AOG - Acronym Overload Glossary - this guide
DRM - Digital Rights Management (the copyright coding that keeps us from creating as many copies of a game as we like)
OP - Original Poster
Gaming Abbreviations:
2E- 2nd Edition D&D, the game version of D&D from which the BG series got its rule set
Ao - The central deity from Forgotten Realms lore (also Amulet of..., see Items)
AD&D, ADnD - Advanced D&D, an intermediate version of D&D after the original D&D
AI - artificial intelligence, in gaming usually refers to how creatures are coded to behave
aRPG - action Role-Playing Game
BG, BG1, BG2 - Baldur's Gate 1&2; (also Bolt of Glory, see Magic & Spells)
cRPG - Computer Role-Playing Game
D&D, DnD - Dungeons and Dragons
DM - Dungeon Master (also Dispel Magic, see Magic & Spells)
FR - Forgotten Realms (the name of the D&D world setting used in Baldur's Gate)
GoG - Good Old Games (A download website that sells older games like Baldur's Gate)
MMORPG - Massively Multiplayer Online Role-Playing Game
MRC - minimal reload challenge (a thread started by softcore players to post their game details)
NR - no-reload game (the equivalent of hard core - death is final; players voluntarily enforce it on themselves)
NRC - no-reload challenge (a thread started by hardcore players to post their game details)
OC - Original campaign
OOC - Out of Character
TotSC - Tales of the Sword Coast, the official expansion of BG1
WotC - Wizards of the Coast - a company that owns D&D rights
BG Game Mechanics and BG Gameworld Abbreviations:
2HWS - two-handed weapon style
AB - Attack Bonus
AC - Armor class
AI - Absolute Immunity
APR - Attacks per Round
BTE - Black Talon Elite - an evil mercenary force in Baldur's Gate 1
C or CON - Constitution
Caco - Cacofiend, creature
C/F (or CF)- Cleric-Fighter
Ch or CHA - Charisma
CHARNAME (pronounced "shar-NAHM-ee") generic word to refer to the main character, literally "character name"
CM, C/M - Cleric-Mage
CR, C/R - Cleric-Ranger
CS - Critical Strike, (also Color Spray, Champion's Strength- see Magic & Spells)
CT, C/T - Cleric-Thief, (also Chill Touch- see Magic & Spells)
D or DEX - Dexterity
DI - Detect Illusion (also Detect Invisibility, Disintegrate, see Magic & Spells)
FAI - Friendly Arms Inn - a frequently visited place in Baldur's Gate 1
FC - Fighter-Cleric
FF - Flaming Fist (a police force in Baldur's Gate 1) (also Find Familiar, see Magic & Spells)
FM, F/M - Fighter-Mage
FMC, F/M/C - Fighter-Mage-Cleric
FMT, F/M/T - Fighter-Mage-Thief
FT, F/T - Find Traps, Fighter-Thief
FWR - Firewine Ruins (a frequently discussed dungeon from Baldur's Gate 1)
HiS, HS, HSMS, or MS - Hide in Shadows, Move Silently - combined stealth action for thieves
HLA - HIgh Level Ability
HP - hit points; (also Hold Person, Holy Power, see Magic & Spells)
I or INT - Intelligence
IS - Invisible Stalker, creature (also Ice Storm, Iron Skins, see Magic & Spells)
InvS- Invisible Stalker, creature
MC, M/C - multiclass or Mage-Cleric (also Mass Cure, see Magic & Spells)
MD - Magic Damge
MDR - Magic Damage Resistance
M/F, M/C, M/F/T - Mage-Fighter, Mage-Cleric, Mage-Fighter-Thief
MR - Magic Resistance
MS - Move Silently (also Monster Summoning, Meteor Swarm, Minor Sequencer, Mislead, Mordenkainen's Sword, see Spells & Magic)
MT or M/T - Mage-Thief
NPC - non-player character
OL - Open Locks
OS - Offensive Spin (Blade character class)
PC - the player character
S or STR - Strength
SoA - Shadows of Amn or BG2 (also Shield of the Archons, see Magic & Spells)
SP - spell protections (also Sorcerer's Place modding site, see Modding; and Slow Poison, see Magic & Spells)
SR - spell resistance (also Spell Revisions, see Modding)
SS - Set Snare, thief ability (also Stoneskin, Spellstrike, Spell Sequencer, see Magic & Spells)
STR - Strength
TC - triple class, Thief-Cleric
TF - Thief-Fighter, though this is generally written Fighter-Thief (also Teleport Field, see Magic & Spells)
TM - Thief-Mage, though this is generally written Mage-Thief
ToB - Throne of Bhaal
TU - Turn Undead
TWF - Two Weapon Fighting
UAI - Use Any Item
W or WIS - Wisdom
WA, WW, WWA - Whirlwind Attack
WK - Watcher's Keep (a frequently discussed dungeon from Baldur's Gate 2)
WP - Waukeen's Promenade (a frequently visited place in Baldur's Gate 2)
BG Modding Abbreviations:
Asc - Ascension mod
BGFixpack - a commonly used mod that fixes bugs and restores content
BGT - Baldur's Gate Trilogy
BGTweaks - a commonly used mod that increases convenience of play
BoM - Boards o' Magic - Forum at Sorcerer's Place modding site
BWL - Black Wyrm Lair modding site
BWP - Big World Project - a megamod that tries to install dozens of mods wo/ creating conflicts or instability
CoM - Chosen of Mystra modding site
CtB - Check the Bodies.
DSotSC - Dark Side of the Sword Coast - a commonly used mod that adds content
FFT - Fishing for Trouble (quest pack for BG2)
G3 - Gibberlings Three modding site
IA - Improved Anvil mod (also Improved Alacrity, see Magic & Spells)
IR - Item Revisions
Lvl1NPCs - Level One NPC's mod - lets you pick your own character classes for Bioware characters
NSotSC - North Side of the Sword Coast - a commonly used mod that adds content
PPG - Pocket Plane Group, modding site
RR - Rogue Rebalancing mod
SCS, SCSI, SCSII - Sword Coast Strategems mods, increases difficulty, adds realism to combat, etc
SHS - Spellhold Studios modding site
SP - Sorcerer's Place modding site (also spells protections, see Game Mechanics; and Slow Poison, see Magic & Spells)
SR - Spell Revisions mod (also spell resistence, see Game Mechanics)
ToBEx - Throne of Bhaal Extender
TotDG - Tales of the Deep Gardens (quest pack for BG 2)
TotSC - Tales of the Sword Coast
Tutu - Easy Tutu, a mod that puts all BG1 content into the BG2 engine so you can play with enhancements
UB, UB1, UB2 - Unfinished Business 1&2, a commonly used mod that restores content to BG OC
BG Items Abbreviations:
2HLS, 2HS - two-handed longsword, two-handed sword
Ao... - Amulet of .... (also the god Ao from Forgotten Realms lore, see Gaming)
AoP - Amulet of Power
Bo.. - Belt of....; Bolt of....; Bag of...Bracers of...
BoA - Bracers of Archery
BoCGS - Belt of Cloud Giant Strength
BoD - Bracers of Dexterity (actually GoD, Gauntlets of Dexterity)
BoH - Bag of Holding
BoHGS - Belt of Hill Giant Strength
BoSGS - Belt of Storm Giant Strength
Carsomyr - Greatsword +5 only useable by paladins; casts Dispel Magic on every hit
CF - Crom Faeyr (a magic hammer, probably the best hammer in BG2)
CoND - Cloak of Non-Detection
DoE - Defender of Easthaven; a +3 magic weapon with armor class bonuses
EW - Enchanted Weapon (also Enchant Weapon, see Magic & Spells)
FoA - Flail of Ages, starts out +3 with some elemental damage, slows opponents, can be upgraded
Go.... - Gauntlets of...; Girdle of....
GoB - Girdle of Bluntness
GoD - Gauntlets of Dexterity
GoES - Gauntlets of Extraordinary Specialization
GoP - Girdle of Piercing
GoS - Girde of Slashing
GoOS - Gauntlets of Ogre Strength
IMoD - Improved Mace of Disruption - chance to destroy undead, immune to level drain
LS - longsword
No... - Necklace of
NoM - Necklace of Missiles (actually Fireballs)
NoS - Necklace of Shielding
PEH - Potion of Extra Healing
PH - Potion of Healing
PMB - Potion of Magic Blocking (see Po...)
PMS - Potion of Magic Shielding (see Po...)
P - potion (also Poison, see Magic & Spells)
Po... - Potion of ....; Periapt of...
PoA, PoAg - Potion of Agility
PoC - Potion of Clarity
PoD, PoDef - Potion of Defense
PoEH - Potion of Extra Healing
PoFA - Potion of Free Action
PoFB - Potion of Fiery Burning
PoG - Potion of Genius
PoH - Potion of Healing
PoHm - Potion of Heroism
PoI - Potion of Insight
PoMB -Potion of Magic Blocking
PoMS - Potion of Magic Sheilding
PoP - Periapt of Poison (a necklace)
PoPaP - Periapt of Proof against Poison (the full name of the necklace)
PoT - Potion of Thieving
Ro... - Ring of..., Rod of..., Robe of...
RoAC - Ring of Air (elemental) Control
RoEC - Ring of Earth (elemental) Control
RoFC - Ring of Fire (elemental) Control
RoR - Rod of Resurrection
RoV - Robe of Vecna; base AC 5, makes any mage spell cast wo/ incantation at beginning of round
RoW - Ring of Wizardry
SoB - Shield of Balduran (huge bonus to AC, immunity to beholder rays; actually, this isn't a great abbreviation because it matches a more common one that isn't as nice)
SotM - Staff of the Magi
Vecna - the Robe of Vecna; base AC 5, makes any mage spell cast wo/ incantation at beginning of round
Wo.... - usually, Wand of.....
WoMM - Wand of Magic Missiles
WoMS - Wand of Monster Summoning
WoFB (or WoF) - Wand of Fireball
WoL - Wand of Lightning
WotH - Wand of the Heavens
BG Magic & Spell Abbreviations:
AD - Animate Dead
ADHW - Abu-Dalzim's Horrid Wilting
AerS - Aerial Servant (to avoid confusion with Animal Summoning)
Aid
AoF - Armor of Faith
AS - Agannazar's Scorcher, Animal Summoning, Aerial Servant (must be guessed from context)
AU - Animate Undead; some people may use SS "Summon Skeleton" (confuses with Stoneskin et al)
Bark - Barkskin
BB - Blade Barrier
BBD - Black Blade of Disaster
BBoD - Black Blade of Disaster
BG - Bolt of Glory (usually Baldur's Gate, see Gaming)
BH - Burning Hands
Bless
Blind - Blindness
Blur (probably shouldn't be abbreviated)
BoG - Bolt of Glory
Breach (probably shouldn't be abbreviated - maybe Br)
BS - Barkskin
CA - Conjure Animals
CarrS - Carrion Summons
CC - Cone of Cold, Chain Contingency, Chaotic Commands (must guess from context)
CCW - Cure, Cause Critical Wounds
CD - Cure Disease
CEE - Conjure Earth Elemental
CF - Celestial Fury
CFE - Conjure Fire Elemental
Chant (probably shouldn't be abbreviated)
Chaos (probably shouldn't be abbreviated)
ChC - Chaotic Commands, Chain Contingency
ChP - Charm Person
ChPoM - Charm Person or Mammal
ChT - Chill Touch
ChO - Chromatic Orb
CK - Cloudkill
CL - Chain Lightning, Call Lightning
CLAE - Conjure Lesser Air Elemental
CLEE - Conjure Lesser Earth Elemental
CLFE - Conjure Lesser Fire Elemental
Clair - Clairvoyance
CLW - Cure Light Wounds
CMW - Cure Medium Wounds
CO - Chromatic Orb
CoC - Cone of Cold
CoF - Cloak of Fear
Conf - Confusion
Contagion (abbreviating will confuse with Contingency)
Cont - Contingency
CP - Charm Person
CS - Color Spray, Champion's Strength (must be guessed from context); (also Critical Strike- see Game Mechanics)
CSW - Cure, Cause Serious Wounds
CT, C/T - Chill Touch (also Cleric-Thief- see Game Mechanics)
CU - Control Undead
CWB - Call Woodland Beings
CWD - Command Word: Die
DBF - Delayed Blast Fireball
DC - Dire Charm
DD - Dimension Door (some people use instead of SD - Shadow Door), Dolorous Decay
D..., Det... Detect (anything), Detect Evil, Detect Good, Detect Illusion, Detect Magic
DE - Detect Evil
DF - Death Fog
DH - Defensive Harmony
DI - Detect Invisibility, Disintegrate (also Detect Illusion, see Game Mechanics)
DInv - Detect Invisibility
Dis - Disintegrate
DM - Dispel Magic (usually Dungeon Master, see Gaming)
DMag - Dispel Magic (without the "ag", will be confused with "dungeon master")
Dom - Domination
Doom
DS - Death Spell (also Defensive Spin (Blade character class), see Game Mechanics)
DT - Detect Traps, Durlag's Tower (a frequently discussed dungeon from Baldur's Gate 1)
DuHM - Draw Upon Holy Might
DW - Death Ward
ED - Energy Drain
EH - Emotion:Hopelessness
Ent - Entangle
EW - Enchant Weapon (also Enchanted Weapon, see Items)
F - Fireball, Freedom (probably shouldn't be abbreviated)
FarS - Farsight
FA - Flame Arrow, Free Action (must be guessed from context)
FB - Fireball, Flame Blade
FD - False Dawn
FF - Find Familiar (also Flaming Fist, see Creatures)
FM - Feeblemind
FoD - Finger of Death
Fr - Friends
FS - Flame Strike; rarely, Fire Seeds
FS:B - Fireshield Blue
FS:R - Fireshield Red
FtS - Flesh to Stone
GA - Ghost Armor
Gate (probably shouldn't be abbreviated)
GC - Greater Command
GD - Glitterdust
GM - Greater Malison
GoI - Globe of Invulnerability
GoW - Glyph of Warding
GR - Greater Restoration
GT- Ghoul Touch
GWW - Greater Whirlwind
H - Haste, Horror (depending on context? Probably shouldn't be abbreviated.)
HA - Hold Animal
Harm (probably shouldn't be abbreviated)
Heal (probably shouldn't be abbreviated)
HM - Hold Monster
HS - Holy Smite (also Hide in Shadows, see Game Mechanics)
HP - Hold Person, Holy Power (must be guessed from context) (usually Hit Points, see Game Mechanics)
HU - Hold Undead
HW - Horrid Wilting, Abi-Dalzim's Horrid Wilting
HW - Holy Word
IA - Improved Alacrity (also Improved Anvil mod, see Modding)
IC - Incendiary Cloud
ID - Identify
IH - Improved Haste
II - Improved Invisibility
IM - Improved Mantle, Impregnable Mind
Imprison - Imprisonment
Inv - Invisibility
Inv10 - Invisibility 10' Radius
InvP - Invisibility Purge (to avoid confusion with Insect Plague)
IP - Insect Plague, Invisibility Purge
IS - Ice Storm, Iron Skins (must be guessed from context) (also Invisible Stalker, See Game Mechanics)
ISoM - Impervious Sanctity of MInd
K - Knock
KA - Know Alignment
KWW - Khelben's Warding Whip
LB - Lightning Bolt
LMD - Larloch's Minor Drain
LR - Lower Resistance, Lesser Restoration (must be guessed from context)
Luck (probably shouldn't be abbreviated)
LW - Limited Wish
M - Mantle, Maze (probably shouldn't be abbreviated)
MA - Mage Armor
MAA - Melf's Acid Arrow
Magical Stone
Mass Invisible - Mass Invisibility (abbreviating confuses with Mirror Image)
MB - Magic Blocking
MC, M/C - Mass Cure (also multiclass or Mage-Cleric, see Game Mechanics)
MD - Mental Domination
MetSw - Meteor Swarm? Using MS will confuse with Monster Summoning)
MGoI - Minor Globe of Invulnerability
MI - Mirror Image, (rarely, Mass Invisibility)
Mislead (probably shouldn't be abbreviated)
ML - Mislead
MM - Magic Missile, Miscast Magic
MMM - Melf's Minute Meteors
MordS - Mordenkainen's Sword (using MS will confuse with Monster Summoning)
MS - Monster Summoning, Meteor Swarm, Minor Sequencer, Mislead, Mordenkainen's Sword (must be guessed from context- this is a VERY bad abbreviation!) (also Move Silently, see Game Mechanics)
MSD - Minor Spell Deflection
MSI, MSII, MSIII - Monster Summoning I, II, and III Move Silently (must be guessed from context)
MSeq - Minor Sequencer (using MS will confuse with Monster Summoning)
MST - Minor Spell Turning
NB - Nature's Beauty
ND - Non-Detection
NP - Neutralize Poison
NPP - Negative Plane Protection
O, Or - Oracle
ORS - Otiluke's Resilient Sphere
P - Poison (also potion, see Items)
PB - Phantom Blade
PD - Pixie Dust
PfA - Protection from Acid
PfC - Protection from Cold
PfEl - Protection from Electricity, Protection from the Elements
PfEn - Protection from Energy
PfEv- Protection from Evil
PfEv10 - Protection from Evil, 10'
PfF - Protection from Fire
PfFC - Protection from Fire, Cold
PfG - Protection from Good
PfG10 - Protection from Good, 10'
PfL - Protection from Lightning
PfM - Protection from Magic
PfME - Protecton from Magic Energy
PfMW - Protection from Magic Weapons
PfNM - Protection from Normal Missiles
PfNW - Protection from Normal Weapons
PfP - Protection from Petrification; Protection from Poison (confusing - must guess from context)
PftE - Protection from the Elements
PfU - Protection from Undead
PI - Project Image
PM - Pierce Magic; rarely, Physical Mirror
PO - Polymorph Other
ProMW (see Pf for further variants) - Protection from Magic Weapons (Protection from.... abreviations abound)
PrSpr - Prismatic Spray (using PS will confuse with Polymorph Self unless context clear)
PS - Polymorph Self, Pierce Shield, Prismatic Spray (very confusing, must guess from context)
PW:B - Power Word Blind
PW:K - Power Word Kill
PW:SI - Power Word Silence
PW:SL - Power Word Sleep
PW:ST - Power Word Stun
RC - Remove Curse
RD - Raise Dead
Res, Ress, Rez, Rezz - Ressurect
RF - Remove Fear, Resist Fear, Resist Fire
RFaC - Resist Fire and Cold
RI - Reflected Image
RM - Remove Magic, (rarely, Righteous Magic)
RoE - Ray of Enfeeblement
RP - Remove Paralysis
RRoR - Ruby Ray of Reversal
RRR - Ruby Ray of Reversal
RT - Rigid Thinking
RU - Repulse Undead
S15' - Silence 15'
SA - Spirit Armor
Sanc - Sanctuary
S:B - Symbol, Blind
SC - Stinking Cloud, Shapechange
SD - Spell Deflection, Shadow Door (some people use "DD" - Dimension Door), Summon Djinni
S:D - Symbol, Death
SDij - Summon Djinni (without the "ij" , will be confused with SD)
SE - Summon Effreeti
Seq - Sequencer, Spell Sequencer
SF - Summon Fiend, Sunfire
S:F - Symbol, Fear
SG - Shocking Grasp
SH - Summon Hakeashar, Spiritual Hammer
Shillelagh
Shield
SI - Summon Insects; Spell Immunity (guessed from context)
SI:Ab -Spell Immunity: Abjuration
SI:Al - Spell Immunity: Alteration
SI:CS - Spell Immunity: Conjuration, Summoning
SI:D - Spell Immunity: Divination
SI:E - Spell Immunity: Evocation
SI:N - Spell Immunity: Necromancy
Sim, Simmy - Simulacrum
SL - Slay Living
Sleep
Slow
SN - Summon Nishruu
SoA - Shield of the Archons (usually Shadows of Amn or BG2, see Game Mechanics)
SoC - Sphere of Chaos
SoO - Strength of One
SP - Slow Poison (also spell protections, see Game Mechanics; and Sorcerer's Place modding site, see Modding)
Spook
SpS - Spell Shield, Spell Sequencer, Spider Spawn (abbreviating will confuse with Stoneskin)
SS - Stoneskin, Spellstrike, Spell Sequencer (confusing; has to be figured from context) (also Set Snare, see Game Mechancs)
S:S - Symbol, Stun
SSO - Sol's Searing Orb
ST - Spell Turning, Skull Trap, Spell Trigger, Spell Thurst, Spell Trap (bad abbreviation - guaranteed to confuse your reader)
StF - Stone to Flesh
SunF - Sunfire
Sym:B - Symbol, Blind
Sym:D - Symbol, Death
Sym:F - Symbol, Fear
Sym:S - Symbol, Stun
SW - Secret Word
TF - Teleport Field (also Thief-Fighter, see Game Mechanics)
TS - True Seeing, Timestop (confusing; must be guessed from context)
TT - Tenser's Transformation
TWE - Teleport Without Error
UB - Unholy Blight
UH - Undead Hunter
Voc - Vocalize
VT - Vampiric Touch
WC - Wyvern Call
WE - Wizard Eye
Web (probably shouldn't be abbreviated)
Wish (probably shouldn't be abbreviated)
WotB - Wail of the Banshee
WR - Wondrous Recall
WW - Warding Whip, Khelben's Warding Whip
ZoSA - Zone of Sweet Air
There are likely a lot of no-reloader terms that still aren't in there, as well.
Can I merge what we already have here with your list and put it in the first post? I would give you all the credit for your work, of course.