Imoen's size-cutting blade
Papa_Lou
Member Posts: 263
Hey dudes.
I'm currently in the Nashkel Mines, and Imoen is doing a pretty good job at piercing some kobold skulls with her bow. For some reason, though, she seems to think she's swinging a sword, as one of the voice clips I hear most often has her saying "my blade will cut ya' down to size!"
So my question is, has anyone ever used Imoen as an up-close-and-personal character, stabbing things with a sword? Every time she's in my party, I've had her using a bow, and I'm curious to find out if she's very useful with the sword she seems so proud of.
I'm currently in the Nashkel Mines, and Imoen is doing a pretty good job at piercing some kobold skulls with her bow. For some reason, though, she seems to think she's swinging a sword, as one of the voice clips I hear most often has her saying "my blade will cut ya' down to size!"
So my question is, has anyone ever used Imoen as an up-close-and-personal character, stabbing things with a sword? Every time she's in my party, I've had her using a bow, and I'm curious to find out if she's very useful with the sword she seems so proud of.
2
Comments
and even with the mits of ogre power, you will really want her to backstab, to really take advantage of the big STR boost
but other than that, I do as you do, just use her as a bower and life is good
Giving her the ogre hands and having her as a secondary melee attacker (after enemies aggro on your tank) is doable but not the best strategy - she'll still die a lot. You could also put a pip in dagger and have her stab, next target, stab, next target, stab, next target, to spread around the poison damage of the dagger of venom. Unfortunately, the enemies she'll actually be able to hit aren't worth the trouble because they usually die in one hit anyway.
Sooooo, no, give her the shortbow and let her pick locks and disarm traps.
Any mage, including Imoen if she dual-classes, can actually deal a lot of damage using Polymorph Self. I don't know if the most recent version of EE still permits it, but at least in older versions, you could switch to spider form to gain 4 attacks per round, then use a Shocking Grasp Minor Sequencer to dispel the spider weapon, and attack with any weapon at 4 APR, still shapeshifted. In certain versions, unfortunately, removing the spider weapon will also return you to natural form. I used this trick in my Party of Spiders run, and found that Jan was especially powerful when using the Firetooth crossbow and his flashers, being able to stun-lock almost anything--including Melissan!
Even if you don't use the Shocking Grasp trick, Polymorph Self can help a lot in melee combat if you use the spider form, ogre form, or flind form. In BG2:EE if not BG:EE, the spider form does lots of poison damage without a saving throw, and in all versions, ogre form and flind form have strong damage output due to their high base damage and APR, though their THAC0 will not match a fighter's.
If a sequencer won't work, then neither will a scroll. The way they closed the exploit was to attach the polymorph effect to the magical weapon (PLYSPID for the spider, PLYFLIND for the flind, etc.) rather than to the shapeshifting spell itself. This means that removing the weapon also removes the polymorph effect by default; it doesn't matter whether you cast Shocking Grasp via scroll or sequencer.
I believe Beamdog took this innovation from @Demivrgvs, who used this exact method to close the exploit in his Spell Revisions mod, long before EE.
I eliminated the exploit, but in exchange SR's Polymorph Self (not to mention Shapechange) is a lot more versatile than before. Sooner or later I think I'll also replace the Flind form with flaming halberd with a Fire Salamander.
Speaking of Shocking Grasp/Chill Touch instead, I don't know if I made them truly appealing (especially the latter). My current build make them count as actual spells (bypass PfMW but blocked by Spell Deflection). I did the same for Cause Wound spells and touch spells in general. What do you think about it?
I never used Shocking Grasp, but it seemed balanced to me. I probably would use it if the stun lasted for 9 to 12 seconds instead of 6. I don't remember Chill Touch; I'm not sure how it was.
I actually liked the Cause Wounds spells. Mostly because they were a fast way of dealing damage to golems, which I understand you want to remove, but also because they bypassed Stoneskin (!) and were therefore a strong means of dealing with enemy mages. The balance depends heavily on whether they strike as weapons, bypassing spell protections, or strike as spells, bypassing weapon immunities. I think they would be more interesting as spells, bypassing PFMW and the like.
Off-topic: @semiticgod any chance to get some quick feedback from you on the current state of SRv4 spells? I asked something similar to @Jaheiras_Witness and it was very useful but we stopped after discussing 1st lvl spells.