Stupifier nerfed (!?)
yksimalt
Member Posts: 115
To my dismay it seems The Stupifier has been nerfed.
Previously 25% chance to stun opponent, no save.
Now 10% chance, with save opportunity.
It was my favorite weapon. I suspect a large-scale conspiracy... ;-)
/A.
Previously 25% chance to stun opponent, no save.
Now 10% chance, with save opportunity.
It was my favorite weapon. I suspect a large-scale conspiracy... ;-)
/A.
4
Comments
I miss the old version also. Viconia rocked with that mace! IIRC, it is the only decent mace before that +2 one late in the game, so now Viconia is back to hammers...
Now it's still a good weapon considering that it's so easily accessible when you know where it is.
I usually used it for the party Cleric, and as a side note managed to get the "stun" effect first hit with an evil party going for Drizzt's swords.
Drizzt literally did not know what hit him, and had no time to reflect upon it either as the rest of the group cut him into pieces in his stunned state.
The group still talks about it around the fire before resting...
/A.
And other balance issues like berserker kit rage, goblet of durgag etc are fine.
I think stupifier was fine as it was. Its bg1 content.
it would be reckless to add a poorly designed item and claim it's an enhancement. remember that everything beamdog does is supposed to enhance the game, make it ever more excellent ("enhanced edition"). just adding random stuff doesn't cut it. but, sadly, they apparently very much like adding random stuff, so sanity-checking this addition was long overduem
But then again, that's balanced by the player having to get a "pip" in maces which has a knock on effect elsewhere.
It's far too simple to just point at an issue and say let's change that when the game itself has lots of ways to balance things out.
And then to change it so drastically?
What happened to compromise?
I.E, down to 10% and keep the "no save" or vice versa?
oh right, the durlag's goblet
you see, durlag's goblet was designed for players who already completed BG and imported their party to ToTSC.
durlag's goblet is an absolute end-game item in an ending that was made to be fairly hard for it's time. (not that hard anymore since the game has been made progressively easier over the years) and it probably wasn't meant to be reloaded as a wand.
also no fear-immune kits back then.
if the developers of the day knew that such an item would carry over to the following chapters of the game (SoD), they simply would not have included it, i'm sure, because it was made as one of those end-game curiosities, not something you can play a whole game with and use indefinitely.
also, i think the fear effect from the description and the actual effect don't match. it's supposed to be a trump-all fear, that you can't make yourself immune to, and it's not that.
everything is different now and this item simply screams "reviseee meeeeee"
I just go through sod with a blackguard and easily no reload it with 50 charge of insta heal.
But i dont nerf it in bgee just not allow to sod.
/A.
...it really was like that for any fighter type with Stupifier. Even with the harder mercenary encounters you could sometimes stun two baddies before they got their first spells/attacks off. Whoever was left in the group, that is.
Also, Durlag's Goblet isn't as broken as Greater Restoration used to be in vanilla ToB. ALL of your party fully healed, almost no casting time and has unlimited range. Oh, and the Rod of Resurrection, another unlimited range heal usable by almost anyone that fully heals your allies, but not party wide (it's basically an instant Heal with unlimited range, really).
Oh and about SoD start... I think it's a bit dumb since you have all the items you've hoarded in BG1. It's not fun when you can just use Wands of Fire with 50 charges on every fight, nor to expect the player to do that or something similar to that (it'll be like Ascension Illasera if they change it tho: you can't start a standalone game anymore since it's too hard to get past that).
It is how you choose to use it in your game.
I'd like to see a brave enough (foolish enough) player choose to hit Durlag's Tower at level 1 in a no-reload run, just because the Stupifier stunned at 25%.
The weapon is a fun weapon for many. If your play-style makes it too powerful, the use it differently, or not at all.
The thread was written in a sense of good humour, and it is still a pity Stupifier got nerfed, for us who used it the way we did.
/A.
It was a weapon that gave you a fighting chance against the Demon Knight, after all he had Power Word Stun+Fireball at once and you have no save for that. I would say it was fair.