BG:EE Level Cap
bigdogchris
Member Posts: 1,336
A user question in the FAQ thread has got me thinking about this for the hundred and seventh time. How should BG:EE handle the level cap by default, considering later importing into BG2:EE? Modders and those who want to change the XP cap configuration file will do so regardless of what the game sets it, but for those of us who don't make those changes, what do you want it set at out of the box?
I've included conservative options, to help keep the balance of difficulty. I've also included more aggressive cap options that allow much higher levels, but would also make the game much easier.
I've included conservative options, to help keep the balance of difficulty. I've also included more aggressive cap options that allow much higher levels, but would also make the game much easier.
- BG:EE Level Cap311 votes
- Leave the Tales of the Sword Coast experience cap in place.18.33%
- Raise the experience cap over TotSC, by a little, but do not allow that increase imported into BG2:EE  3.22%
- Raise the experience cap over TotSC, by a little, and allow that increase imported into BG2:EE31.51%
- Completely uncap the experience, but do not allow that increase imported into BG2:EE  7.40%
- Completely uncap the experience, and allow that increase imported into BG2:EE39.55%
Post edited by bigdogchris on
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I don't want BG2 to be a walk in the park, and the beginning of the game would really be unbalanced, difficulty wise, if you allowed unlimited EXP importing.
About the importing XP thing... If I remember correctly BG2 had a lower starting XP than TotSC. I would like that to be raised possibly, or rather I should say that I wouldn't be against it. But if XP cap would be raised to let's say 300k XP, the whole game would have to be redesigned so that you wouldn't be al too powerful for the first quests. So it would be ok to raise the starting xp in BG2, but to somewhere under the new XP in BG:EE, since the original BG2 starting XP was below TotSC as well.
Edit: Just checked: TotSC had an XP cap of 161000 xp, while BG2 starting xp was 89000 (this was also the XP cap in BG1). And I would like to change my vote to "Raise the experience cap over TotSC, by a little, and allow that increase imported into BG2:EE"
Edit2: Although that might be a bit too powerful, too.... Hm... consistency and continuity over gameplay balance... Can't really decide. But I'm sure the devs will figure this out and it will be great
Uncap it...
Everytime I kill, I take one step closer to godhood...
Everytime an innocent dies... I grow stronger...
You weak fools who shy away from your undeniable and inevitable end...
The purity of the dark oblivion awaits us all, embrace it like a cloak and shroud others in its black majesty...
Beregost will be layed to waste... Baldur's Gate turned into a charnel house... Even the animals of the forest will be slaughtered for the experience of having the blood run through my fingers...
I have become DEATH ! DESTROYER OF WORLDS !
ALL WILL BE MURDERED FOR MY OWN SATISFACTION !
die ! Die ! DIE ! DIIIIIIIIEEEEEEEE!
*ahem*
i play chaotic good... honest.
It punishes completionist players who will go out and complete every quest available as they will reach the cap long before the end f BG1.
I recently played a BGT game and finished BG1 with something around 230k XP. And it didn't make my playing experience any worse or even easier. Some of the first NPCs you meet in BG2 start with 400k XP, so I still had around half the experience of Aerie or Anomen.
I think that there should be a cap to the XP that a character can benefit from but that character should still be allowed to acquire XP as usual. The XP gained over the cap will do nothing until BG2 where it can be used as normal.
This may cause a level jump once importing into BG2. However the kind of XPs you're getting in BG1 isn't really enough to make it a serious jump, if any.
@RomulanPaladin's idea is interesting though; that's a pretty novel approach to this question.
In the original game, the size and number of monster spawns depended on the size of your party when you entered any given area. This effectively scaled the difficulty and XP gains well, because you couldn't farm areas and rush through harder content with two people and get more XP per encounter. Regardless the size of the group, each character still got more or less the same XP.
BG2's engine *always* assumed you had a full party in any given area, so the number of monsters spawned was the same. This is why players can hit SoA's level cap early when soloing or running a smaller sized party; individually, each character gets more XP per encounter when there are less people in the group.
If BG:EE is using BG2's engine and they don't change they way monster groups are spawned, then it will be possible (as in Tutu) to level up more quickly and hit the cap that much faster with a solo PC or small parties.
I personally don't really care if there is a cap or not. I usually play with a full party of 6, so it ends up not making a huge difference. I somewhat prefer having a cap just to have a target to hit.
New max levels would be:
Fighter, Ranger, Paladin, Monk, Barbarian - 9
Clerics - 9
Mages / Sorcerers - 10
Thieves and Bards - 11
Druids - 12
EXP tables can be checked here:
http://playithardcore.com/pihwiki/index.php?title=Baldur's_Gate:_Progression_Charts
Druids level 12-15 is pretty horrible though, but I also read an idea of dual classing a level 15 druid to a fighter, though that would take ages to achieve, and going 9 Berserker / Druid is still a lot better because the first 10 druid levels are acquired the fastest.
Some new stuff is being added.
So raise the cap accordingly.
I'm not in favor of uncaps, because i like to discover everything in games. If doing that would make me such a high level that BG2:EE would be a worse experience because of no challenge, i don't want it.
Regardless, five million divided by six party members--that's 833,333 XP per party member, which is a fair bit of it, admittedly. I think (depending on the class) that puts you somewhere between level 12 and level 15.
That said, it's not like you'd be starting BG2 with high-level abilities. And this is also assuming that you went everywhere and did everything in BG1. Mages, except for sorcerers, won't be able to cast higher-level spells anyway because the scrolls don't exist, and the power curve for warriors is much less sharp than it is for spellcasters.
But maybe the importer could give you the option to reset your character's experience at the start of the game--which would not only allow you to start at an appropriate level for BG2, but it would also allow you to bring your character into BG1 at level 1 again.
By the way, i am going to do whatever there is in BG1
Let godspawns be spawns of a god for god's sake! (did I just say god three times in one sentence? Whoops!)
If you really want no limits, then you can easily mod the game.
A 300,000 XP cap would still provide additional power for solo characters, while also allowing a full group of whatever classes to gain an extra level over the vanilla game. From having soloed BG1 with uncapped XP levels several times, around 500,000 - 750,000 XP is what I had by the end of the game.
I finished the game with 161,000 XP in thief, and over 375,000, but not close to 750,000 XP in Mage.