@LavaDelVortel would you consider traifying the mod? I wonder if it's a difficult process or do you have a habit to just not traifying your mods on a release? Just a simple question, no attack I know there is a AUTO_TRA function in WeiDU, but perhaps is not just that simple to use as it's name suggests.
@Cahir - a final version should be traified, otherwise adding any lines etc is just a huge pain in the back. I guess version 2.0 will be traified, but first - bughunting and that kind of fun!
Looks great, congratulations on the release! I just started a new run two days ago though, so this iwll have to wait a little longer. A question though; How suitable are the stronghold quests and will for an evil PC?
As for the quest and evil PC... well, as rest of the game it may work better with good or neutral, but in the mod you don't really interact with "normal people", so...
I see, thanks for the info. Oh and by the way, is this EET compatible yet? (Would also really like to play your Rakshasa NPC once it gets EET ready, SoD is severely lacking some good fighter options for the early game.)
No EET compatibility yet, I suppose @agb1 will need to help with this, but there are some other things we need to check before we move on to that. EET compatiblity will come with some bugfixing, if some people will report some problematic stuff.
If the wisp that initiates the mod contents isn't showing up for anyone (like me, all of a sudden) for whatever reason... use the following console commands to force the encounter.
A small update. Not sure if anyone else had the problem as Artemius_I, it may be affected by other mods or a huge number of mods, but this version should work a bit better... so 1.1 is up.
4th Janunary 2017 - v.1.1: -fixed name of the dark treants -fixed possible problem with Wisp not spawning (EXTEND_BOTTOM / EXTEND_TOP) -fixed Restore Form spell description -fixed missing "=" in L0WillJ.d file
Maybe. I just hope it will be possible to make a "final release" and that everything will work fine and I won't have to maintain the mod much. BTW, added a banner in the first post. It should look a bit better now.
The area is an edited version of SoD area, with some effects and characters that should make the pace feel a bit more... magical and unusual. I thought it would work well with shamans.
Will may be joined in the grotto. He has some talks, he's voiced (hope he sounds "ghostly" enough) and I hope his character and dialogues may be considered at least a tiny bit enjoyable.
Spirit Treant Maybe you rethink this feature. It kills my DEX (ok) AND lowers my STR (not ok). Please give it s.th. like DEX-5 and STR+5.
All vanilla shapeshifts set your strength rather than modifying it from the caster's strength. This shapeshift works the same way. Maybe a buff to 19 is warranted but it's not supposed to be offensive. It's supposed to provide safe summoning and damage resistance.
Spirit Treant Maybe you rethink this feature. It kills my DEX (ok) AND lowers my STR (not ok). Please give it s.th. like DEX-5 and STR+5.
All vanilla shapeshifts set your strength rather than modifying it from the caster's strength. This shapeshift works the same way. Maybe a buff to 19 is warranted but it's not supposed to be offensive. It's supposed to provide safe summoning and damage resistance.
It maybe by the rules but IMO it makes it lesser than useless. The other advantages are more than compensated by the negative Fire Resistance.
Don't... use it against fire? Cast Protection from Fire, which is... you know, a druid/shaman spell?
I was the one who designed the kit, and when I tested the first iteration of the spell it was so ridiculous I had to tone it down by giving it a limited duration. Even now I think it's pretty stupid for having 50% physical resistance alone. It's not a braindead ability but it's anything but useless.
As in the first post: "Keep in mind that the mod was created with BG2 in mind, so if you try to install the mod on BG1, you will only see the component with the new shamanic kit." Yes, you may install it on BG1EE to use this kit.
I just want to be sure, before installing and start playing - is there any parts of this mod, that require up to date version (2.3...) of game? Because I play on Android, where recent up to date version is only 1.3.... Thanks.
Comments
@trinit - thanks! Hope you'll like it!
https://forums.beamdog.com/discussion/62741/wilson-chronicles-expansion-of-the-furry-paragon#latest
Oh and by the way, is this EET compatible yet? (Would also really like to play your Rakshasa NPC once it gets EET ready, SoD is severely lacking some good fighter options for the early game.)
C:SetGlobal("L0StartWisp","GLOBAL",2)
C:CreateCreature("l0wisp1")
4th Janunary 2017 - v.1.1:
-fixed name of the dark treants
-fixed possible problem with Wisp not spawning (EXTEND_BOTTOM / EXTEND_TOP)
-fixed Restore Form spell description
-fixed missing "=" in L0WillJ.d file
Please add the version number to your WEIDU.LOG entries.
It may prevent future problems with different mod versions.
BTW, added a banner in the first post. It should look a bit better now.
The "effect shows" are great!
Will may be joined in the grotto. He has some talks, he's voiced (hope he sounds "ghostly" enough) and I hope his character and dialogues may be considered at least a tiny bit enjoyable.
Will must wait for another game; this time I have choosen to play a WS myself.
I'm at lvl 14 now and the kit seems ok, too...
Spirit Treant
Maybe you rethink this feature.
It kills my DEX (ok) AND lowers my STR (not ok).
Please give it s.th. like DEX-5 and STR+5.
WS Kits
Did you solve the problem of importing a WS from BG:EE to BG2:EE?
This. Is. Not. Feasible. Use. EEKeeper.
The other advantages are more than compensated by the negative Fire Resistance.
Don't... use it against fire? Cast Protection from Fire, which is... you know, a druid/shaman spell?
I was the one who designed the kit, and when I tested the first iteration of the spell it was so ridiculous I had to tone it down by giving it a limited duration. Even now I think it's pretty stupid for having 50% physical resistance alone. It's not a braindead ability but it's anything but useless.
Yes, you may install it on BG1EE to use this kit.