[mod] Will of the Wisps - Shamanic enhancements
LavaDelVortel
Member Posts: 2,870
The mod introduces many shamanic improvements to BGEE Series and IWDEE. After playing Siege of Dragonspear I had a feeling that shamans in BG1 and BG2 would use some nice additions. Keep in mind that the mod was created with BG2 in mind, so if you try to install the mod on BG1, you will only see the component with the new shamanic kit. In mod you can find:
=> the brand new shaman kits: Witchlight Shaman, Town Medium
=> Shaman's Stronghold along with optional change of shaman's class description (to erase "no stronghold" line)
=> Brand new NPC - Will, the undead witchlight shaman (may be joined on the Shaman's stronghold area, which is available for every CHARNAME)
=> A mini-quest to restore a certain area's power (first Stronghold quest which is available to every PC)
=> Optional new items for shamans and exclusive items for undead NPCs (like Will, Hexxat or Ina, the IWDEE mod companion)
=> Optional new enemy types: driders, treants, will-o'wisps (you may now encounter just few of these)
INSTALLATION AND COMPATIBILITY:
Install like any other WeiDU mod, by unzipping the mod in your BG2EE game directory and running Setup-willowisp.exe on Windows or equivalent on other platforms.
You must have an EE version of the game updated to v2.0 or higher. The mod should be compatible with any other WeiDU mod.
This mod also can be installed with (after) the Enhanced Edition Trilogy (EET), before EET_End.
FAQ:
Q: When/Where can I find Will or the shaman stronghold?
A: After destroying the Shade Lord, you will encounter a wisp. Listening to it will start the short quest leading to both.
Q: Will dies instantly when I travel to a different location! Help!
A: Read his joining dialogue... he states that he physically can't leave without visiting his grave first.
Q: How often will I need to return to the stronghold?
A: You will be notified three days since the previous event.
Q: Does Will have conflicts with other NPCs?
A: No. He might not get along so well with everyone, but he won't fight with them.
Q: Can I romance Will?
A: No. You can try, but he'll turn you down. However, he might have something to say if you romance another party member.
Q: Any crossmod content?
A: Yes. If installed, Will may have a small talk (or two) with: Foundling, Pai'Na, Petsy, Quayle, Sirene.
Q: So, there is a component with new items for IWDEE/BG2EE/BGEE, yes?
A: The component is for IWDEE and BG2EE. It cannot be installed on BGEE, those items would be too powerful. Besides, SoD has some Shamanic Items already. Furthermore, IWDEE version does not include one of the items, because it is Bodhi-specific and it wouldn't make sense if players could find it in IWDEE, this one can only be found in BG2EE. But everything else can be found on both BG2EE and IWDEE.
Q: What about the new creatures, component?
A: It adds new creatures to both BG2EE and IWDEE. Some of them are too powerful for a standard BGEE run, in my opinion, and will-o'-wisps are already added by Shades of the Sword Coast. Regarding IWDEE: the setting does not match these creatures perfectly, so I took some liverty when placing them. For exaple, Dark Treants can be encountered on Burial Isle's exterior area, because: a) at least there are some tree's there; b) the area is dark and gloomy in its nature; c) there aren't many more suitable places for them in IWDEE (in my opinion). So, while it's not perfect, it should be ok.
Q: Can I use both new kits on all these games?
A: Witchlight Shaman is automatically installed with the main component on BG2EE (as the kit is used by the new companion). If you skip the main component or it's not available for your game (BGEE, IWDEE), the stand-alone kit may still be installed, regardless of the game (BGEE, BG2EE, IWDEE). Town Medium may be installed on all these games, too. If you already have Town Medium kit installed through a different mod, it won't install again.
CREDITS:
Mod author: Lava Del'Vortel
Kit (WS), feedback, text editing, testing and debugging: Artemius_I
Kit (Town Medium), additional help: morpheus562
Testing and debugging: agb1
Additional technical help: argent77
Voicing: Soul
Music source: Planescape: Torment; Laurent Danis (https://www.jamendo.com/track/689398/rituel)
Stock image used for the portrait: NikitaKalevala (http://nikitakalevala.deviantart.com/art/Stock-624283061)
Thank you to all players who decided to try out this and my other mods I created over the years.
Screenshots:
NOTE: You may need to start a new game OR at least use a savegame from before you started the Umar Hills / Temple Ruins quest.
Weasel Mods Download Link
Dropbox Download Link
Post edited by LavaDelVortel on
34
Comments
Please try to make it EET friendly while it is in the making (doesn't sound like there's too much work here though). I believe Faiths and Powers will include some shamanic kits, it'd be great if this could be checked with @subtledoctor for any issue.
Always cool to see a new mod from you, they are generally of high quality
Also my mods always need some nice proofreading as I'm not native English speaker. But yep, there was some progress!
As for Will - a short note as I don't want people to be surprised. Although it's also a spoiler, so...
I decided to make Will gay. Some may think "but you said there is no romance with him" - yes, there is no romance and that's exactly why I made this decision. That's only a small part of his story, there won't be any quests that will in any way "touch" his sexuality. The thing is that whenever games tell a story of NPCs sexuality, they somehow end up as possible romanceable characters. Well, there are some exceptions, but that's a quite common thing. So here Will may tell you that he fell in love with a man BUT it does not mean he is "available". In-game sexualities may be part of a story, but the character or relationship does not have to be built up all around it. Here it's a minor thing - a feature of a certain character, not a central feature of the NPC.
Sooo, yep. That's my litte spoiler. There is still some content that must be written and proofread. I hope there will be come people who will truly enjoy both the stronghold and the new NPC.
I would like to start LavaDelVortel's mod with a shaman who has finished BG:EE and SoD before.
Those are just some bits. You'll need to check it in game to see all benefits and penalties. You may need to wait for a while, thought. I again got a block. But wrote some stuff before that happened. Maybe I'll code something before that happens.
Plus I'm not really experienced with kits mods, but isn't importing a BG1EE/SoD character to BG2EE a bit risky if you used kit mod in BG1EE/SoD? Just wondering. If you REALLY must, contact @Artemius_I to get an early version of the kit (please, do not make it public, though! It may still be modified, polished etc!)
Some ToB talks are finished and coded. Still working on other ToB content, but much of it is finished.
Special thanks to @Artemius_I for spending so much time on helping me with that mod!
Have fun.
I just started a new run two days ago though, so this iwll have to wait a little longer.
A question though; How suitable are the stronghold quests and will for an evil PC?
I nearly missed the Wisp-Encounter because I fought the Shade Lord at daylight (and I can't remember a game in all these years fighting him at night and after the fight I left the area and never returned).
IMO the encounter should happen at any time or the README/FAQ should say the Wisp-Encounter would only happen at night.
Naga Skin: Cromwell detects it and offers an armor for 15'. But I can only say "no"...
Witchlight Shaman:
- The shaman is low leveled (8) only.
- There is a Special Ability "Restore Form". It only makes sense if he has shapechanged before...
- The "RightClick-description" of "Restore Form" is wrong ("Cure Light Wounds").
The dialogue says: "I could craft ye an armor usin' the skin and a scroll of Protecton from Poison"
So do you have the scroll? You need scroll, skin AND 15 000. Almost nothing here is a bug. I believe NPCs shouldn't always be on CHARNAME's level. No other cre was added (excluding ToB, ofc)
Restore form is not a shapeshifter natural form, as you can see it has a healing icon. It's Will personal healing spell, he may not be healed by any other healing spell, as he's a ghost.
The last one is a bug, what's strange since I added a description, but it seems I did it in a wrong place, maybe. But that's the only bug. It will be fixed in the next version.