Baeloth

So..
Baeloth is a fun NPC to bring along.
His dialogue is entertaining and he comes with a wide variety of spells.
I have a question regarding his casting abilities though.
I picked him up yesterday and chose first the 'advanced AI' script, and later 'wizard aggressive'.
But he doesn't seem to cast any spells.
Does he require micro managing for his spells, or what am I doing wrong?
Thanks in advance.
/A.
Baeloth is a fun NPC to bring along.
His dialogue is entertaining and he comes with a wide variety of spells.
I have a question regarding his casting abilities though.
I picked him up yesterday and chose first the 'advanced AI' script, and later 'wizard aggressive'.
But he doesn't seem to cast any spells.
Does he require micro managing for his spells, or what am I doing wrong?
Thanks in advance.
/A.
0
Comments
The party has rested, so it can't be that.
I notice he sometimes used Burning Hands in script mode, but stills seems to prefer going into melee.
And for some reason never casts defensive spells such as Mirror Image.
Is he better used as micro-managed?
/A.
so just tell me what offensive spells you want him to cast and I will make it so those are the only ones that he casts ( and it what order, by default im going to do highest level to lowest level)
and depending on how soon I get the info, I can have it done sometime Oct 7, pacific time ( time zone)
I was planning to use Baeloth as an offensive spell caster with directed spells (i.e. not fireball).
First, I would prefer him to cast defensive spells to protect himself.
Ideas of which spells to choose?
/A.
next if he has stoneskin, I will make it so he has it cast at all times ( since it has a huge duration)
then I would give him an offensive list of what to cast, since he is a sorcerer, I would have to be very specific on what he would cast first, since he doesn't cast spells like a wizard does, usually for my mages I do it in this order:
level 5 : hold monster
level 4 : emotion hopelessness
level 3 : slow ( or maybe flame arrow)
level 2 : melf's acid arrow
level 1 : magic missile
and then if he runs out of spells, he will use whatever weapon is in his main hand ( probably more ranged orientated)
I might add armor or shield to the buff list, but the thing is, I don't want to add too many buff spells to the script or else every battle all he will do is be buffing and more buffing, and the time he is done buffing, your battle might be done, although mage armor has a pretty big duration so I might do that one ( if it stacks with his robe that is, if it doesn't, then I wont)
but usually mirror image and stoneskin do the trick ( but for those lower levels I think I will add in shield as well)
so unless otherwise noted, that is how I will make the script, if you want any spells changed or added, just let me know, I will start work on it Saturday October 8 pacific time
Is Hold Monster necessary?
The groups main tank is a Dwarven Defender, played by a friend. He usually succeeds in 'aggroing' foes.
After he has, the rest of us aim for high damage dealt per time unit, and as you say, if Baeloth buffs too much, or spends time on non damage spells, the battle is over before he is done.
/A.
stoneskin will always be cast on the caster at all times
caster will cast mirror image when they see an enemy
spell offensive list: ( in order of casting)
timestop
improved alacrity
comet
dragons breath ( although apparently these spells hurt party members now for some reason so if you want to use these spells and have them not hurt party members like they are supposed to, I can fix those for you as well)
abidalzim's horrid wilting
symbol stun
power word blind
power word stun
finger of death
chain lightning
hold monster
emotion hopelessness
slow
melf's acid arrow
magic missile