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Button order preference

lefreutlefreut Member Posts: 1,422
***

Button order preference 50 votes

Vanilla/1.3 (Done on the left, Cancel on the right)
48%
GrammarsaladParyslefreutFlashburndvdbangsrudThelsGloomfrostPhælinShandyrCahirJonSnowIsAliveTressetGallowglasssmady3DullSkullTheSecondswitargent77RavenslightVarlothenMush_Mush 24 votes
2.3 (Cancel on the left, Done on the right)
52%
DanathionKamigoroshiPermidion_Starkdibsilofcmk24mashedtatersAstroBryGuybrusHeadbombthebutlersubtledoctorRaduzielGirewanmysterymeepDrazerakjustfeelinathomeGrimLefourbesemiticgodAbathorn 26 votes
Post edited by lefreut on
lolienJuliusBorisovRavenslightShandyrCrevsDaak
«1

Comments

  • TressetTresset Member, Moderator Posts: 7,590
    Vanilla/1.3 (Done on the left, Cancel on the right)
    I must admit... That change did annoy and confuse me initially, and I often pushed the wrong button, but I believe I have just about gotten used to it by now. Not sure which I prefer.

    RavenslightJuliusBorisovgorgonzola
  • RavenslightRavenslight Member Posts: 1,609
    Vanilla/1.3 (Done on the left, Cancel on the right)
    I seem to be checking my settings, or looking through possible options more often than actually setting them, so the having the cancel button on the right has always felt right to me.

    JuliusBorisovgorgonzola
  • lefreutlefreut Member Posts: 1,422
    edited August 17
    Vanilla/1.3 (Done on the left, Cancel on the right)
    ***

    Post edited by lefreut on
    TressetJuliusBorisovgorgonzola
  • ShandyrShandyr Member Posts: 8,263
    Vanilla/1.3 (Done on the left, Cancel on the right)
    The natural order must be restored!

    TressetRavenslightgorgonzolaAxie
  • BillyYankBillyYank Member Posts: 2,732
    2.3 (Cancel on the left, Done on the right)
    I don't know what it is, but it just seems more natural to me to go to the lower right to hit done. I used to hit cancel all the time in 1.3. The odd thing is that the 1.3 order is the way dialog boxes in Windows are set up. It might be that Windows dialogs usually have both buttons in the lower right so even though "OK" is to the left of "Cancel", it's still to the right of the dialog box.

    KamigoroshigorgonzolaGirewan
  • cmk24cmk24 Member Posts: 605
    2.3 (Cancel on the left, Done on the right)
    Cancel on the left seems more natural to me (the default order for Mac dialog boxes).

    gorgonzolaGirewan
  • gorgonzolagorgonzola Member Posts: 2,823
    2.3 (Cancel on the left, Done on the right)
    I don't use mac, but that way is also more natural for me, even if there is not much difference imo as who learns fast learns fast in both ways and who, like me, is slow read always before clicking :smile:

    Girewan
  • ThacoBellThacoBell Member Posts: 9,560
    I have no real preference, though I am used to having done on the right at this point.

  • dibdib Member Posts: 384
    2.3 (Cancel on the left, Done on the right)
    Either one is fine really, as long as it's consistent on all interfaces.

  • lroumenlroumen Member Posts: 1,864
    Depends on gui flow. If you end left, approve left. If you end right, approve right. But all gui screens should end on the same side.

    gorgonzolasemiticgod
  • lefreutlefreut Member Posts: 1,422
    edited August 17
    Vanilla/1.3 (Done on the left, Cancel on the right)
    ***

    Post edited by lefreut on
    JuliusBorisov
  • mashedtatersmashedtaters Member Posts: 2,125
    2.3 (Cancel on the left, Done on the right)
    It's more natural for me to, seems that most programs are written with the ok/done/accept button on the right.
    Baldur's gate is the oddball out on this one, for me.

  • ThelsThels Member Posts: 1,326
    Vanilla/1.3 (Done on the left, Cancel on the right)
    Ehh, Done to the left and Cancel to the right feels way more natural to me, and I always get confused when games swap them out.

    When we go into a screen and edit something, it's much more likely that we want to accept those edits than cancel them. Else why would we have made the edits. Hence, Done is the more natural button to press.

    Combine that with most languages being written from left to right, it makes total sense that buttons are scanned from left to right as well, so Done should be the first button your eyes come across, not Cancel.

    gorgonzola
  • gorgonzolagorgonzola Member Posts: 2,823
    2.3 (Cancel on the left, Done on the right)
    Thels said:


    Combine that with most languages being written from left to right, it makes total sense that buttons are scanned from left to right as well, so Done should be the first button your eyes come across, not Cancel.

    True, but is also true that when you edit something you first do the editing than you approve it, is the last action, so there is also a logic in having it to the right as the last action of the sequence is in the last place of the page.
    Both logics are good, each person will find one or the other more natural.


  • ThelsThels Member Posts: 1,326
    Vanilla/1.3 (Done on the left, Cancel on the right)
    Sure, you edit something, and then accept your changes. I fail to see how that would fit the Accept button to the right as the last action, as that would mean the Cancel button would then be the beforelast action?

  • gorgonzolagorgonzola Member Posts: 2,823
    2.3 (Cancel on the left, Done on the right)
    No, it would mean that the accepting is the usual last action, the cancelling is a change in your plans, even if is itself a last action of a flow it implies a re thinking and a change of opinion.
    Let's say that you want to set a sequencer, you open the window casting the spell, than you select the spells to put in the trigger and finally you confirm, that is the normal flow, if you decide to abort the sequencer creation after you have started it you are well aware that the usual flow has been disrupted.

  • ThelsThels Member Posts: 1,326
    Vanilla/1.3 (Done on the left, Cancel on the right)
    Sure, that makes sense.

    I just fail to see how that relates to Accept being on the right side.

  • gorgonzolagorgonzola Member Posts: 2,823
    2.3 (Cancel on the left, Done on the right)
    Because accept occupy the last place in the normal flow of action and the right side is where in western languages the last word is placed, a flow of text ends.

    But I was thinking about it and maybe logic is not the word we must use dealing with this kind of things, instead we must talk of what is more intuitive or natural to a person. And the fact that this poll at now results in a draw shows how the ting is really subjective, some of us have chosen for an analogy of other games behavior, others for an analogy with operating systems, others for an analogy with text flow in western languages.
    When I quoted you I told "Both logics are good, each person will find one or the other more natural", you feel more natural to have it to the left because so it occupy the first place in the last row, I feel the opposite because so it ends better the flow of actions, but in the end both our positions are just rationalizations of what we feel more natural almost instinctively.

  • CrevsDaakCrevsDaak Member Posts: 7,135
    Actually, it depends on the screen. On some I prefer it to be 2.3 style and in other screens, 1.3 style. Just for convenience because there are some options I toggle more than others.

  • JonSnowIsAliveJonSnowIsAlive Member Posts: 196
    Vanilla/1.3 (Done on the left, Cancel on the right)
    Let's make a very fun game out of this poll.

    Step 1: Concentrate and imagine a world into which Apple sells actual apples instead of weird computers;
    Step 2: Imagine that "Done" and "OK" means the same thing;
    Step 3: Look at the picture below:

    Funny isn't it? "Done" is on the left side of the dialog box! Coincidence? I don't think so.

  • BillyYankBillyYank Member Posts: 2,732
    2.3 (Cancel on the left, Done on the right)
    That's only because the box is so small. As I mentioned in my post above, that is the usual Window order, but...


    When the dialog box is larger, both buttons are down and right.

  • lefreutlefreut Member Posts: 1,422
    edited August 17
    Vanilla/1.3 (Done on the left, Cancel on the right)
    ***

    Post edited by lefreut on
  • ThelsThels Member Posts: 1,326
    Vanilla/1.3 (Done on the left, Cancel on the right)
    @Gorgonzona: Done at the end of the process, sure.

    But the line that holds the Cancel and the Done button is not a line you progress along. Your progress doesn't take you along the Cancel button.

    Logic dictates Done is on the left, not the right, because it's generally more important than the Cancel button.

    But it's really about what people find more convenient and intuitive.

    gorgonzola
  • lroumenlroumen Member Posts: 1,864
    In good ui designs the accept button is closest to the last potential clicking location (of where you set an option).
    If the option is on the right, the accept is there too. Cancel is always furthest away.

    It is all about reducing mouse movement and having to flip your eyes too much when reading. That is also why western style buttons are on the righthandside of the text. Putting them on the left is counter intuitive

    cmk24
  • JonSnowIsAliveJonSnowIsAlive Member Posts: 196
    Vanilla/1.3 (Done on the left, Cancel on the right)
    You could also say, on windows, that the "X" button (the most similar to "Cancel" in terms of functionality here) is on the right side of the box. This makes the "Cancel" button feel like it belongs to the right side as well, at least to me.

    This talk about ergonomics is true in a lot of ways, but if people systematically expect the "Cancel" button to appear on the right side (due to poor prior UI designs, for instance), you're pretty much stuck with it and have to roll with it.

    Whether or not boths buttons appear on the right side is not the issue here. The sole order of the buttons is at stake. As has been pointed out, regardless of the window's size, the "Done" button (or its equivalent) always appears on the left on MS Windows.

  • lroumenlroumen Member Posts: 1,864
    They just follow the rules of ui design.
    Verification follows right after the reading direction.

    For Windows, the interaction part of the window is in the center of the screen, the verification is on the right because it expects western style users.
    If you have a piece of text then the interaction button (boolean or string/value input) follows after, again western style is right.
    If the accept and cancel buttons are far far away from the last clickable item or readable item, or if it is in another frame of reference (pop ups), then the accept is on the side where you expect the user to start reading. So for Western style, if you get two boxes you always expect them to start reading the contents of the left box before going to the box on its right.
    Confirmation is the first thing you want users to see and it follows the reading direction because they are taught to read that way (i.e. not taught through brainwashing).
    Confirmation is the first thing you want users to see just because of marketing reasons as well. Accept these terms no matter what by clicking this next button... Even if the acceptance is totally optional (newsletter subscriptions).

    I think it is way more interesting to know which of the voters is actually non-native left-to-right-reader because that should affect their choice the most.


  • ThelsThels Member Posts: 1,326
    Vanilla/1.3 (Done on the left, Cancel on the right)
    lroumen said:

    In good ui designs the accept button is closest to the last potential clicking location (of where you set an option).
    If the option is on the right, the accept is there too. Cancel is always furthest away.

    I don't agree there.

    Consistency in location would, at least to me, feel more important than being closer to what could have been the most recently pressed box. If due to the layout of the rest of the window, the Accept button is sometimes on the left, and sometimes on the right, that would to me feel like terrible ui design.

    BillyYankgorgonzola
  • BillyYankBillyYank Member Posts: 2,732
    2.3 (Cancel on the left, Done on the right)
    I think we should be keeping muscle memory in mind here. Anyone who's spent a lot of time working in Windows is naturally going move down and right when they're finished, whether they're planning to hit OK or Cancel. So if we're going to stick with the symmetrical buttons, I think the button to the right should be the one that's most likely to be the one the player wants to hit.

    gorgonzola
  • lroumenlroumen Member Posts: 1,864
    Thels said:

    lroumen said:

    In good ui designs the accept button is closest to the last potential clicking location (of where you set an option).
    If the option is on the right, the accept is there too. Cancel is always furthest away.

    I don't agree there.

    Consistency in location would, at least to me, feel more important than being closer to what could have been the most recently pressed box. If due to the layout of the rest of the window, the Accept button is sometimes on the left, and sometimes on the right, that would to me feel like terrible ui design.
    Well, I am just stating the rules of ui design, mostly of 1 window but maybe i did not clarify transitions between windows.
    Consistency between windows is also part of the ui design. If someone made the reading and movement flow of all the windows differently then they made a poor design.
    Suppose one window focuses you to look from left to right and the next from top to bottom, you would go crazy. Those changes in focus and flow can only truly be done if the reference frame is 100% changed, so it does not work well for in-game or in-menu transitions but will work decently between menu-game transitions... and for bg, this scenario is actually only mainmenu-game transitions and not between inventory-spellbook etc menus because those screens are in-game ui parts.

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