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Save vs. Death

I'm considering a gnome vs. a dwarf for a run. The dwarf gets the shorty bonus on save vs. death, but the gnome doesn't. What does that mean in game? What are the death saves the PC might face worth mentioning? Thanks.

Comments

  • sarevok57sarevok57 Member Posts: 5,975
    what type of character are you making? a melee type? at level 17, with a dwarf, your save vs death will be 0, and your gnome would be 3, so in the long run, not much difference, and also if its going to be a melee type your character will no doubt be wearing items that give saving throw bonuses, so as long as you can give your character enough bonuses to get your save vs death down to about -1 or -2, then you should be good to go

    and same goes with the save vs spell, since they both get the same great bonus to save vs spell, I believe they hit around 1 when they hit level 17, so again wearing a couple of items of saving throws and that should pit you around -2 or so

    if you really want to make sure your saves are superior, if you can make your save vs death/spell both at -3 and then anything that requires you to save at a -4 penalty wont be able to affect you

    you don't really need to worry about the other saving throws because they are so situational that the time it comes to save against those effects you can just simply cast the right protection spell on yourself so you cant fail ( like protection from petrification for petrify, the appropriate protection from element spell for breath weapons, etc. )

    dwarves are superior when it comes to saving throws, but gnomes are still pretty damn good at it as well, and also remember based on their constitution his how good that bonus is, you need to have at least 18 CON to get the sweetski +5 bonus to those saves, so keep that in mind
  • JuliusBorisovJuliusBorisov Member, Administrator, Moderator, Developer Posts: 22,725
    Choosing a dwarf may also be better if you're planning to use the Claw of Kazgaroth (you may import it into BG2), that impoves your saves at +3 bonus vs. Wands, Polymorph, Breath, Spells but gives a -4 penalty to saves vs. Death.
  • sarevok57sarevok57 Member Posts: 5,975

    Choosing a dwarf may also be better if you're planning to use the Claw of Kazgaroth (you may import it into BG2), that impoves your saves at +3 bonus vs. Wands, Polymorph, Breath, Spells but gives a -4 penalty to saves vs. Death.

    just watch out for that -2 penalty to constitution as well, especially if you are a melee character
  • ArunsunArunsun Member Posts: 1,592
    sarevok57 said:

    Choosing a dwarf may also be better if you're planning to use the Claw of Kazgaroth (you may import it into BG2), that impoves your saves at +3 bonus vs. Wands, Polymorph, Breath, Spells but gives a -4 penalty to saves vs. Death.

    just watch out for that -2 penalty to constitution as well, especially if you are a melee character
    The penalty is particularly harsh on a shorty. Lowering your CON will also lower your saves. Going from 18 to 16 con will lower your shorty saves by one.
  • JuliusBorisovJuliusBorisov Member, Administrator, Moderator, Developer Posts: 22,725
    No, it won't lower your saves. Only base CON matters for the saves - the one that is not red on the character record screen. So using the Claw of Kazgaroth doesn't influence shorty saves.
  •  TheArtisan TheArtisan Member Posts: 3,277
    But you won't be able to regenerate without 20 CON :<
  • GallowglassGallowglass Member Posts: 3,356

    No, it won't lower your saves. Only base CON matters for the saves - the one that is not red on the character record screen. So using the Claw of Kazgaroth doesn't influence shorty saves.

    Yes indeed, I remember testing this point a while ago (and posting it on here), but it's well worth repeating because it isn't widely known.
  • lunarlunar Member Posts: 3,460
    edited October 2016
    Ghoul/ghast touch, mummy touch, spider bites, they all force a save vs death. Failure means bad things happening to your character, be it paralysis, rotting disease or poison. Generally a save vs death is something like a 'fortitude save' of 3e, things you shrug off by being all tough and durable. If you save vs death you avoid a very messy fate.

    Most spells do not require a save vs death, surprisingly even finger of death and disintegrate type spells force save vs spells, even though they kill on a failed save. Only Stinking Cloud and Wail of the Banshee spells force death save, and Irenicus is fond of the latter in vanilla game. Also if you face a real Banshee you need good save vs death as well.
  • JuliusBorisovJuliusBorisov Member, Administrator, Moderator, Developer Posts: 22,725

    But you won't be able to regenerate without 20 CON :<</p>

    Fair enough. But the question was about a gnome vs a dwarf. You know, a gnome can't reach natural 20 CON and thus regenerate, so a dwarf still has an advantage - you can use Remove Curse spell from your cleric or a druid.
  • TressetTresset Member, Moderator Posts: 8,264

    But you won't be able to regenerate without 20 CON :<</p>

    Fair enough. But the question was about a gnome vs a dwarf. You know, a gnome can't reach natural 20 CON and thus regenerate, so a dwarf still has an advantage - you can use Remove Curse spell from your cleric or a druid.
    Well they can, but it takes a while.
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