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The LoB + SCS Solo Challenge vs Bhaal´s Cataclysm

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  • alice_ashpoolalice_ashpool Member Posts: 261
    @zaknas were you playing with Ascension too?
  • zaknaszaknas Member Posts: 43
    edited November 2021
    @Blackraven thank you :)

    @alice_ashpool yes
  • jmerryjmerry Member Posts: 3,882
    zaknas wrote: »
    Although I don't know how to escape Amelyssan's time stop like histamiini did in the vid...

    With Ascension, your protagonist gains a new power each time they deal with one of the essence pools. One of those powers grants immunity to Time Stop while it's active.
    Balthazar also has that immunity while he's in Lunar Stance, which is most of the time if you don't force him into one of the other stances.
  • zaknaszaknas Member Posts: 43
    edited November 2021
    Ah nice, I think I will try with a Priest of Lathander and the ravager setup someday.

    I believe a cleric can beat bel, my C/M fought bel 7 times and I killed him once, may be I was lucky, but a priest of Lathander should perform even better here. Without enchanted weapon a cleric can dual wield blazing glory and the root of the problem. And boon of Lathander add 1 apr, and with speed potion he should be able to do 4 apr? Should be much better than my 3 apr C/M. I used enchanted weapon for the Martyr's Morningstar, but its critical bonus damage shouldn't exceed an extra round of attack.

    The players got stalemate probably fought fair and did not exploit the quicksave and load trick to cast spell and drink potions. I won't fight fair because I think LOB is cheating (-11 ac and 5 ST bonus and 3xhp+80... what the hell :| ). Mr_Salty also removed the 5 summons limit in the camp assaults, I will do the same if I try a cleric.
    Post edited by zaknas on
  • StummvonBordwehrStummvonBordwehr Member, Mobile Tester Posts: 1,385
    @Blackraven
    It seems to be an option. I would love to see the cleric class getting more love.

    I only have one questuon/suggestion: if the seeking sword does slashing damage, I would switch the luck belt for the one that boosts slashing damage by 10%.

    It would boost damage output by 1 (the boost is 2 and you loose 1 damage).
  • BlackravenBlackraven Member Posts: 3,486
    @Blackraven
    It seems to be an option. I would love to see the cleric class getting more love.

    Same here. Single-classes in general and Clerics in particular. Pity the forum will be down for weeks, because if I'm going to try this, I will need the wealth of info contained in this thread and the help of LoB-specialists too....
    @Blackraven
    I only have one questuon/suggestion: if the seeking sword does slashing damage, I would switch the luck belt for the one that boosts slashing damage by 10%.

    It would boost damage output by 1 (the boost is 2 and you loose 1 damage).

    Good point! I thought it was Blade/Swashbuckler only but I must have misremembered. I'm also not sure if it's +10 to base weapon damage or to the total slashing damage output (STR-buffed and otherwise boosted), like you suggest. If so, it would be +4 damage per round, so +40 in one turn.
  • zaknaszaknas Member Posts: 43
    edited November 2021
    Yeah I believe a priest of helm can kill bel no problem, even better than a priest of Lathander. Actually I believe even a priest of talos with 3 apr can do it too, but definitely need lots of luck on crit.

    What about the 25% slash resistance? I am not sure how bel's resistance works so I assume it is simply 1230 * 0.75 = 922 per round. After the buff fades you can go dual wield other +3 weapons. You should be able to kill him easily. And thac0 shouldn't be a problem either, my C/M with dual wield penalty and she still had -30 thac0 main hand.

    There are 12 champion's strength scrolls and at least 12 power of potions in the whole game. And throw in Righteous Magic should give you even more damage?

    ...WOW... could the ultimate bel killer actually be the weakest class cleric? this is insane. :D

    I am interested in a priest of Lathander because boon of Lathander might be useful in BG2 ravager form? I don't know.

    Edit: oh, if I understand jmerry correctly, then you don't need righteous magic if you dual wield seeker sword and blazing glory.
    Post edited by zaknas on
  • BlackravenBlackraven Member Posts: 3,486
    jmerry wrote: »
    Another point there: you're not calculating luck correctly. Luck bonuses apply to each die rolled. The expected value and possible range of 2d4 at various luck levels:
    Luck -3: 2 (2-2)
    Luck -2: 2.5 (2-4)
    Luck -1: 3.5 (2-6)
    Luck 0: 5 (2-8)
    Luck +1: 6.5 (4-8)
    Luck +2: 7.5 (6-8)
    Luck +3: 8 (8-8)

    Luck beyond +3 will only provide a to-hit modifier, not anything to damage. Luck +2 is slightly more damage than you thought luck +4 was.

    Thanks for pointing this out. That's great. It means that with Zelvdar's boots and the Ring of Purity (chant effect), Cloverleaf is no longer necessary, while there is no trade-off to wearing the Belt of the Skillful Blade.

    So Seeking Sword deals 25 (8 base +1 Lon +2 LotM +14 STR) * 1.1 (Skillful Blade) = 27 damage per hit (27.5 rounded down), or 108 damage per round with four APR, and Blazing Glory adds another 28 damage (8+3 base +1 Lon +2 LotM+14) for a total of 136 per round, or 1360 in one turn. Taking Belhifet's DR into account (thanks @zaknas), that translates to 1360 x 0.75 = 1020 damage in one turn if you roll an equal number of critical hits and critical misses. So the priest would then still need a couple of rounds to defeat Belhifet.

    However before summoning their Seeking Sword, the priest can still cast Prayer (+1 dmg for one turn at lvl 10) and Righteous Wrath of the Faithful (+2 dmg for one turn at lvl 10), to add 15 dmg/round at 5 APR for eight rounds if cast exactly before the Seeking Sword is summoned. It might be good for roughly another 90 dmg, very close to Belhifet's full health. Buffing with the Locket of Embracing buys the priest one round of buff duration BTW.

    It still won't be enough dut to Belhifet's regeneration, but it shouldn't take long after the Sword's expired.

    @zaknas Slayer form with stacked Boons looks dangerous :)
  • zaknaszaknas Member Posts: 43
    edited November 2021
    @XDarkStrikerX, yeah your calculation reflects much of my C/M experience. But Blackraven's calculation has shown a priest of Helm could kill bel in like 13 rounds with 5 apr and it doesn't depend on luck.

    And I dug up histamiini's Cavalier vid, he started hacking bel at 6:45 and finished as 8:45, I think he was playing at 30fps and let's assume he had the best dps gear (may be not as he could have traded dps for survivability), so 2 turns:
    https://youtu.be/OLq2RO8BebY

    Of course, Cavalier has much better survivability, but my C/M survived long enough without much trouble, had to drink from the goblet every round so no time to recast anything but it was okay. I expect a priest of Helm's survivability would be the same. So even if a priest of Helm isn't better at killing bel, it is still very great, after all it is the puny class cleric :D:):D

    But I am not so sure about the power of Martyr's Morningstar. For a C/M, 15% crit bonus damage is 350*15%*0.75 = 39 when hit right? And let's assume normal hit deals 20 dmg after resistance. In 20 turns with single weapon style, there are 40 attacks, 4 crit hits, 2 misses, 34 normal hits, so 39*4 (martyr) + 40*4 (crit) + 20 * 34 (normal hit) = 996 damage (after resistance). With 2 weapon style martyr main hand again swings 40 times and 2 crits 2 misses 36 hits so 39*2 + 40*2 + 20*36 = 878 damage. However the offhand will swing 20 times and so 20*20 (crits compensate misses) = 400 damage. So dual wield will give 878+400 = 1278 dmg, an extra 1278-996 = 282 damage over single style martyr.

    This is exactly how histamiini's told his C/M story, he wield martyr single style and couldn't kill bel before the champion scroll wore off. He made it in the end relying on crit alone.

    And for a generic cleric who can't use Martyr, assume again it's 20 damage per hit. So dual wield dmg in 20 rounds with 3 apr = 60 attacks * 20 = 1200 (after damage resistance).

    Look at it the other way, martyr in dual wield situation only crit twice and only gives 78 extra damage compared to normal dual wield, actually less as martyr is a +2 weapon and while we need a +3 for normal dual wield.

    My C/M struggled that much (6 deaths in 7 attempts) mainly because I lost a few rounds for the cutscene and escaping bel's dispel. Let's say it was 5 rounds so I could only do around 900 dmg to bel before the buff wore off, and yeah that's why I got killed 6 times...

    But you told me that the cutscene can be skipped, let's say it will save 3 rounds? then the dmg is back up to 1080 for a generic cleric. Shouldn't require a lot of luck.

    And for a PoL or PoH, they should be able to whack bel like a baby.
    Post edited by zaknas on
  • zaknaszaknas Member Posts: 43
    edited November 2021
    12 power potions last for 29 rounds after drinking, champion's strength last for 27 rounds, so 11 scrolls, will last for 17 rounds, not including cutscene and dodging bel's dispel and assume perfect execution. That's why I used the save load exploit. It's easy, drink a potion and save immediately, load that save and drink again.

    And I don't know why, in Mr_Salty's adventure, they suggested only using 6 champion scrolls to pre buff, and save the other 6 for rebuffing during the battle. Seems like they could reach a much better thac0 than I could without buffing. Don't know if they really tested it in the end, but if it could be done, then you would have even more rounds to hack bel.

    I think martyr's 15% bonus won't affect the other weapon?... it's way too powerful if it does.

    Edit: okay after thinking a bit more, even MMS 15% shares with the other weapon it's not that much, in 20 rounds the off hand will only crit once, so only 39 more damage.
    Post edited by zaknas on
  • Grond0Grond0 Member Posts: 7,457
    zaknas wrote: »
    But I am not so sure about the power of Martyr's Morningstar. For a C/M, 15% crit bonus damage is 350*15%*0.75 = 39 when hit right? And let's assume normal hit deals 20 dmg after resistance. In 20 turns with single weapon style, there are 40 attacks, 4 crit hits, 2 misses, 34 normal hits, so 39*4 (martyr) + 40*4 (crit) + 20 * 34 (normal hit) = 996 damage (after resistance). With 2 weapon style martyr main hand again swings 40 times and 2 crits 2 misses 36 hits so 39*2 + 40*2 + 20*36 = 878 damage. However the offhand will swing 20 times and so 20*20 (crits compensate misses) = 400 damage. So dual wield will give 878+400 = 1278 dmg, an extra 1278-996 = 282 damage over single style martyr.

    Isn't Martyr's more competitive than that? You've assumed Belhifet's normal HPs above, but he has 1,130 in LoB. It's not a weapon I've ever used, but won't the damage be based on his LoB HPs - so a single hit would do 126 bonus damage per hit, meaning it should do slightly more damage on average than dual-wielding?
  • XDarkStrikerXXDarkStrikerX Member Posts: 102
    @Grond0 You're right, this is what makes the MMS so great. One can expect to down Belhitet in around 8 crits, which happens on average once every 10 attacks, which would also mean 3 crits per 10 rounds and Bel dying in less than 30 rounds.

    @zaknas Cavalier also has bonus damage against demon at +3 with being able to be specialized with melee weapons for another +2 (forgot to mention that). For 30 damage per round, this is a 17% DPS increase. If i remember right, Bel regen is 2 hp per rounds so you've got to add that extra HP at the end of your total expected number of rounds.
  • zaknaszaknas Member Posts: 43
    @Grond0 wiki says about martyr: "On a critical hit, target loses 15% of their maximum Hit Points (crushing dmg, no save, no counting LoB HP bonus)", so we should use 350 hp to calculate dps. That's why I really think LOB is cheating... buffing monster that much while nerfing our weapons, so unfair :/
    https://baldursgate.fandom.com/wiki/Martyr%27s_Morningstar

    @XDarkStrikerX 2hp/round, 26 hp in 13 rounds or 40 hp in 20 rounds. Translates to an extra 1 or 2 hits, which happens in less than 1 round, isn't that much. Both Cavalier and PoH are dealing insane damage here so regen is not significance.

    Holy crap that +5 damage is a lot. Now I understand why in the vid histamiini's cavalier did around 25 dmg a hit. How many apr does a Cavalier has? Never played one before so can I assume 4 apr? Then it would be 4*25 = 100 dmg a round and 1000 dmg a turn. Blackraven's PoH can do 1020 a turn with 5 apr. Wow they are really close. But my calculation must have got something wrong as it took histamiini 2 turns to kill bel and my math says 12 rounds (including regen). 8 rounds are unaccounted for, that's a lot.

    However, PoH needs to re-summon the seeking sword, which may be impossible as he will need to constantly heal himself. And re-summon will also need an extra round I think. Failing that, PoH has to dual wield normal +3 weapon at 3 apr. The bigger problem is that he may even lose 1 apr every round just because of the act of clicking buttons to drink potion (my C/M had to...). Cavalier does not need to drink potion frequently and he has no such problem.

    But hey, it's still amazing that a cleric can do this well, I have never imagined it can come close to a fighter class character :D
  • BlackravenBlackraven Member Posts: 3,486
    edited November 2021
    Before someone rolls up a Cleric of Helm, note that I was wrong about Zelvdar's Lucky Boots. I just looked them up in EEKeeper and it turns out they offer Dwarves +3 to saves and do not provide any luck bonuses. In my defense I was just spitballing when I brought up the Priest of Helm before. I hadn't (and haven't) played SoD in almost a year. Righteous Magic could be pre-cast to still ensure max damage for one turn.
    Post edited by Blackraven on
  • XDarkStrikerXXDarkStrikerX Member Posts: 102
    edited November 2021
    @zaknas the video was made before the -11 ac was implemented into LoB so i guess that the accuracy wasn't perfect as Champion Strength Scrolls were not needed back then and wasn't even though about. Also the dice luck for rolls would be at +3 at best i think so the cavalier will not deal maximum damage every time.

    @Grond0 looks like MMS is even better than i though! :smile:

    @Blackraven I'm really eager to see a single class priest get through Bel without the bugged 2.5 ST:smile: However i think that CS scrolls disable spells, which means that you would have to cast Righteous Magic before using the scrolls.

    @Harpagornis glad to hear from you again! Thanks for starting one of the most interesting challenge that i've ever played through in a videogame :smile: Also one of the post that i enjoyed reading through the most by far. Will give you an update on my 2 completions probably tomorrow as my old phone struggle with the website a bit and i don't remember the name of my two bhaalspawns :lol: Take care!
    Post edited by XDarkStrikerX on
  • BlackravenBlackraven Member Posts: 3,486
    Also, you might lose a number of attacks due to Belhifet going invisible and having to dispel that?
  • zaknaszaknas Member Posts: 43
    edited November 2021
    ah yes could have lost attacks because of constantly getting hit too. This loss could be even bigger for a PoH as he has 5 apr? I still have confidence he can beat bel easily though, PoL should be no problem either. But now a generic cleric may have trouble.

    And I don't remember bel re-cast invis during my fight. Bel is level 25, so his improved invis should last for 28 rounds, and I beat him in like 16 or 17 rounds with a couple of lucky crits.
  • XDarkStrikerXXDarkStrikerX Member Posts: 102
    edited November 2021
    @zaknas Any fighter/mage character has a much easier time overall than a C/M due to more APR with the MMS itself and fighter potions which takes any duration issues so unless you cannot take away Bel during the duration of 2x enchanted weapon or 20x goblet charge. After a few tests, it takes on average for my F/I with 500+ hp an average of 20 rounds to win with 6-8 goblet charges on double damage (good starting sequencer protection using Mirror Image, Improved Invisibility and Stoneskin, didn't bother with Fireshield Blue for extra damage, also used Strength+ Strength sequencer on Bel to set his strength to 18/50), the only downside being no access to CS. A Fighter/Mage/Cleric would have all of those tools at their disposal, making them potentially better than Cavalier who has no access to MMS 15% crits. His Improved Invisibility casting indeed takes away a few swings and makes him untargettable for a few seconds, which made weapons like the Fractal Blade horrible for it entirely due to this so it can be good to take into account.

    Histaminii's last fight with a Cavalier took around 15 rounds for a win so i'd say that our current assumptions on DPS are becoming pretty accurate. I still don't think that any single class cleric of any kind is going to be as simple as that for some reasons, that fight always have a surprise that i forget about until i get there which requires last minute adjustments. This is also assuming that you will have absolutely no need for any Bel tools for the ambush, which Mr Salty didn't have to care about due to Slay Living, which also might still have a ''guaranteed'' grace period in 2.6 as Bel could have 20 ST for a few seconds like a few other bugged encounters. If it happens during that fight, it could also open a possibility for a quick LR + WoPoly attempt involving reloads. It's relying on a bug, unfair but.... so is the challenge :lol: I keep the hope of eventually finding a way to break the encounter for all class to be able to push through... someday maybe.

    @Harpagornis little update for my completions, Sirus the F/I and Vega the Sorcerer, no specific additional challenges listed on the first page.

    Edit: It seems that Bel could have some kind of grace period in 2.6 for a few rounds... for anything but saves vs spells.
    iay9bb3n6sii.png


    Post edited by XDarkStrikerX on
  • jmerryjmerry Member Posts: 3,882
    From what I've seen of that saving throw bug, it only applies to saves that would be reduced to less than zero by the LoB bonus. Which generally only happens for high-level monsters. It seems to be pretty consistent when that condition is met.

    Belhifet's base save array looks like it matches a level 15-16 paladin.
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