More spesifically, when you buy games there during the current sale your profile gets "xp". There's 3 games to unlock with xp. You can get it for various small activities or from buying games, and buying Tyranny or similarily priced games pretty much gives you enough xp to unlock these 3 other games.
@Silverstar thank you. That was very illuminating and useful. I know the premise of the game is that the game world is dominated by evil and that cannot be changed. I was curious about whether the PC can make choices that meaningfully make that evil world less bad. Your expose helped a lot in that regard.
From what I've seen on YT, the portraits/artwork are already a HUGE improvement over PoE. I think the makers of PoE underestimated how crucial "little" things, like art style, are to bringing characters to life in an RPG.
From what I've seen on YT, the portraits/artwork are already a HUGE improvement over PoE. I think the makers of PoE underestimated how crucial "little" things, like art style, are to bringing characters to life in an RPG.
That's right. And they still do. But they are going places now. Could learn something. Unbearably, Obsidian might even manage to release a noteworthy title before all their employees die of old age
From what I've seen on YT, the portraits/artwork are already a HUGE improvement over PoE. I think the makers of PoE underestimated how crucial "little" things, like art style, are to bringing characters to life in an RPG.
That's right. And they still do. But they are going places now. Could learn something. Unbearably, Obsidian might even manage to release a noteworthy title before all their employees die of old age
Hey @God no spoilers about the future! Next you'll say Bethesda will eventually release a game without any serious bugs...
... huh. It hadn't actually dawned on me that this is an Obsidian game. I mean, I did know but... Obsidian games tend to be great but buggy. I see mention of crashes in this thread, but I myself haven't had a single crash or noticed any bugs. That's unprecedented. Am I in an alternate universe or something?
I snatched it up myself thanks to the GoG sale lol.
I'm really pleased with it - I was *really* surprised at just how much you can talk to your first few companions, and at how quickly they entered the stage as it were. I'm pleased at about 5-6 hours in. Very happy.
I *did* get a crash, but I think it was just my 6 year old PC being finnicky with the first time running new software because it hasn't had a problem since lol.
My only gripe is that the camera angle seems weird to me somehow, but maybe my eyes are going
I stumbled upon this artwork. A rather nice portrait for a female aligned with the Scarlet Chorus crowd, which happens to be what I'll be giving a try in a minute. Hopefully, no game breaking bugs this research session
I really like the story and setting but I think the combat needs more diverse encounters.
I agree somewhat.
It's not that I don't like the story and the setting, but the design and writing are not doing them proper justice. I feel a bit as if I were playing Dragon Age: Origins, which is actually a huge compliment for Obsidian, as in my view their productions' design wasn't exactly on par with that of DA:O before. On the other hand, however, what this also means is that Tyranny, design-wise, rests in a very unfortunate point somewhere halfway between the confines of awkward, long-established clichés and seamless, fluid creativity, a position such that is quite challenging to properly introduce the player to. As is the case with @David_Gaider's fascinating Thedas, many of Tyranny's universe design choices appear arbitrary to the player. It doesn't mean they actually are arbitrary; upon getting sufficiently familiarized with lore, it is often revealed they are all well-thought-out and make perfect sense, yet they just don't feel natural right from the beginning due to the way they are introduced. In my book, this is a serious storytelling shortfall, unless it's a conscious design decision, as is sometimes the case. As it were, certain scenarios, like amnesia shenanigans seen e.g. in PS:T and Gothic or the WTF-I-don't-even-know-how-I-ended-up-here method utilized by e.g. Nox, actually aim to weave discrepancies between what is and what feels natural right into the storyline. However, introducing an already fleshed-out protagonist who reportedly spent all their life within the universe and has no valid reason to be blissfully oblivious of it warrants some more thorough easing in, so as to allow the player to develop a sense of understanding that enables them (but preferably does not force them) to act in-character if so they desire. Dragon Age's Origin stories and Tyranny's Conquest mode (with the preceding character background choices) are welcome steps in that direction, though IMHO they are downright insufficient. While they help the player to identify themselves with the character as a person, they are hardly enough to teach them to actually act in character, which creates shitloads of immersion-breaking confusion, whenever the character is faced with something they are supposedly familiar with that the player is unaware of and has no way of knowing. Worse still, this breeds lots of excessive amounts of unnecessary railroading when the designer wants to circumvent the player's ignorance. One example of this is that Tyranny's protagonist is assuredly a learned lawyer, and yet starts with nearly non-existent awareness of Kyros' laws. That would be totally okay, if the prologue explicitly mentioned that the Fatebinder was skipping classes and barely made it through Kyros' schooling by bedding their professors, or if they carried a fat tome of legal notes that could be freely consulted while issuing their verdicts. But Tyranny does neither of these things, nor anything else for that matter, instead making the player behave in ways they don't really understand while being trapped in a stasis of the awkward feeling they are missing something. This, again, would be okay if done on purpose and built upon by the designers in some way. But, as it is, it's just a sneaky leak in player immersion, one such that may discourage many people from progressing further into the game. Of course, there are no perfect games to date, and that wall of text is just a snarky tutorial with the most demanding design mentor there is. Learn if you will
On the topic of combat, I'll just remark that, having experienced Tyranny, I'm all the more enthusiastic about the idea of being able to avoid fighting altogether in Tides of Numenera.
Looks like there's now a Tyranny nexus section. Currently there's mainly portrait packs, but I also found this nifty looking custom banner pack with 50 additional banners to choose from for the character creation. Good to see the start of yet another modding scene.
Looks like there's now a Tyranny nexus section. Currently there's mainly portrait packs, but I also found this nifty looking custom banner pack with 50 additional banners to choose from for the character creation. Good to see the start of yet another modding scene.
Banners are as easy to make as portraits. All you need is some white line art with a transparent background placed in the banner folder.
I really hate to break it to you, but don't get your hopes up for Tyranny mods. At least not anytime soon. Unity Engine is designed with naïve asset protection rather than openness and extensibility in mind. The game's files are such an awful mess I lack the inclination to even figure out how to find and replace those awful default soundsets, playing with a mute character instead.
And, boy, does this game beg for a Vhailor soundset
So Sirin send the letters in the end, and didn't burn them ? Who's the recipient ?
Haven't met her yet ingame, so I might miss some pieces to the story.
I haven't explored all alliance options yet, but it appears dialogue with Sirin is almost non-existent, as if she were a last-minute addition. Even the beastwoman seems to have more interactions. Which is a shame; in this one-trick-pony roster composing of a reckless brigand, a naïve fanboy, a bitchy cougar, a geriatric nerd, a repulsive beast and a teenage popstar, Sirin is at least remotely likeable
One example of this is that Tyranny's protagonist is assuredly a learned lawyer, and yet starts with nearly non-existent awareness of Kyros' laws.
Guess it depends on what kind of character you play. I focused on lore and I noticed more than a few cases where I was able to bring up an existing law and point out an alternative. That said, you are correct in that the role of the fatebinder doesn't really lend itself to any kind of character (you are expected to be aware of Kyros's laws).
I haven't played Tyranny yet, but I hope it's not as bad as KotOR2, where there was a huge amount of information that the protagonist was aware of that the player wasn't.
This game sounds interesting to me for the lore, character development, and combat, but it sounds like you have to play evil, and I can't stomach that, even in a game. I think they may have made a mistake by alienating a big percentage of their potential player base with that decision.
Comments
More spesifically, when you buy games there during the current sale your profile gets "xp". There's 3 games to unlock with xp. You can get it for various small activities or from buying games, and buying Tyranny or similarily priced games pretty much gives you enough xp to unlock these 3 other games.
From what I've seen on YT, the portraits/artwork are already a HUGE improvement over PoE. I think the makers of PoE underestimated how crucial "little" things, like art style, are to bringing characters to life in an RPG.
And they still do. But they are going places now. Could learn something.
Unbearably, Obsidian might even manage to release a noteworthy title before all their employees die of old age
I'm really pleased with it - I was *really* surprised at just how much you can talk to your first few companions, and at how quickly they entered the stage as it were. I'm pleased at about 5-6 hours in. Very happy.
I *did* get a crash, but I think it was just my 6 year old PC being finnicky with the first time running new software because it hasn't had a problem since lol.
My only gripe is that the camera angle seems weird to me somehow, but maybe my eyes are going
It's not that I don't like the story and the setting, but the design and writing are not doing them proper justice. I feel a bit as if I were playing Dragon Age: Origins, which is actually a huge compliment for Obsidian, as in my view their productions' design wasn't exactly on par with that of DA:O before. On the other hand, however, what this also means is that Tyranny, design-wise, rests in a very unfortunate point somewhere halfway between the confines of awkward, long-established clichés and seamless, fluid creativity, a position such that is quite challenging to properly introduce the player to. As is the case with @David_Gaider's fascinating Thedas, many of Tyranny's universe design choices appear arbitrary to the player. It doesn't mean they actually are arbitrary; upon getting sufficiently familiarized with lore, it is often revealed they are all well-thought-out and make perfect sense, yet they just don't feel natural right from the beginning due to the way they are introduced. In my book, this is a serious storytelling shortfall, unless it's a conscious design decision, as is sometimes the case. As it were, certain scenarios, like amnesia shenanigans seen e.g. in PS:T and Gothic or the WTF-I-don't-even-know-how-I-ended-up-here method utilized by e.g. Nox, actually aim to weave discrepancies between what is and what feels natural right into the storyline. However, introducing an already fleshed-out protagonist who reportedly spent all their life within the universe and has no valid reason to be blissfully oblivious of it warrants some more thorough easing in, so as to allow the player to develop a sense of understanding that enables them (but preferably does not force them) to act in-character if so they desire. Dragon Age's Origin stories and Tyranny's Conquest mode (with the preceding character background choices) are welcome steps in that direction, though IMHO they are downright insufficient. While they help the player to identify themselves with the character as a person, they are hardly enough to teach them to actually act in character, which creates shitloads of immersion-breaking confusion, whenever the character is faced with something they are supposedly familiar with that the player is unaware of and has no way of knowing. Worse still, this breeds lots of excessive amounts of unnecessary railroading when the designer wants to circumvent the player's ignorance. One example of this is that Tyranny's protagonist is assuredly a learned lawyer, and yet starts with nearly non-existent awareness of Kyros' laws. That would be totally okay, if the prologue explicitly mentioned that the Fatebinder was skipping classes and barely made it through Kyros' schooling by bedding their professors, or if they carried a fat tome of legal notes that could be freely consulted while issuing their verdicts. But Tyranny does neither of these things, nor anything else for that matter, instead making the player behave in ways they don't really understand while being trapped in a stasis of the awkward feeling they are missing something. This, again, would be okay if done on purpose and built upon by the designers in some way. But, as it is, it's just a sneaky leak in player immersion, one such that may discourage many people from progressing further into the game.
Of course, there are no perfect games to date, and that wall of text is just a snarky tutorial with the most demanding design mentor there is. Learn if you will
On the topic of combat, I'll just remark that, having experienced Tyranny, I'm all the more enthusiastic about the idea of being able to avoid fighting altogether in Tides of Numenera.
The only person who knows what is going on in this house is Herbie, and he can't tell me on account of being a cat.
I really hate to break it to you, but don't get your hopes up for Tyranny mods. At least not anytime soon. Unity Engine is designed with naïve asset protection rather than openness and extensibility in mind. The game's files are such an awful mess I lack the inclination to even figure out how to find and replace those awful default soundsets, playing with a mute character instead.
And, boy, does this game beg for a Vhailor soundset
I don't get the ending of epistolary of song and stone
So Sirin send the letters in the end, and didn't burn them ? Who's the recipient ?
Haven't met her yet ingame, so I might miss some pieces to the story.
Instead of progressing with my Unfavored leaning male, I started a parallel playthru on the site of Nerat