Killing Corwin
UnderstandMouseMagic
Member Posts: 2,147
I hate, no detest, this NPC. However rude I am, she still follows me around BG.
So I thought lets kill her, see what happens.
And when better than in front of her daughter and the big "good bye".
So she turns red and the whole of BG, all the fist attack her............but she won't die (neither will the daughter).
One of the best lines in BG of the new EE content is "Die Drow" when you encounter Baeloth. No fuss, no bother and you get the evil archmage robe. Not that I always use it, I like Baeloth, but the option is there.
Perfect.
And I want Corwin's bow.
So I thought lets kill her, see what happens.
And when better than in front of her daughter and the big "good bye".
So she turns red and the whole of BG, all the fist attack her............but she won't die (neither will the daughter).
One of the best lines in BG of the new EE content is "Die Drow" when you encounter Baeloth. No fuss, no bother and you get the evil archmage robe. Not that I always use it, I like Baeloth, but the option is there.
Perfect.
And I want Corwin's bow.
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Comments
Not good enough, I want to kill her.
I did play with her all through before....she doesn't get any better in the detestable annoyance stakes IMO.
I think the main problem apart from her being foistered on you.........and the voice/accent...........is the way she is so rude/dismissive of NPC who not only have seen me through BG, but who I always tend to use BG2.
If there was just one line of dialog allowing you to tell her to STFU when she's rude to somebody who, as a Charname I am fond of, it would help.
I just find myself thinking "Who are you, you jumped up nobody".
That goes for both real and virtual life, by the way.
Fair enough.
But that does beg the question why Corwin thinks she can?
There is something suspect about this high ranking FF officer who was nowhere to be found when the FF were in crisis, Scar murdered, Eltan poisoned and being held and utterly corrupt Angelo put in charge.
Simply put, where was she when BG needed her? (literally a few weeks back)
And that question is never asked because God forbid there is some continuity between games.
Let's suppose this isn't a video game and everything made sense: Corwin can do what about the BG1 situation, exactly? She's likely not captain yet, since Scar's got that position (unless they have multiple captains, maybe...) and got promoted in the interim between BG1 and SoD. Therefore, no reason for her to show up before your party is branded as criminals. After that? Well, for starters, there's no reason she would know the party's innocent, and even if she did, doing anything would end up with her being branded as a criminal herself, with all the risks attached including having to fight her own colleagues. Bear in mind if you call out the Flaming Fist who try to arrest you, even they don't trust Angelo but follow him regardless because they have no other choice. Honestly laying low and staying out of the PC's way is literally the best thing she could do in that situation.
It's easy to assume that Corwin was probably part of this border force during the events of BG1, so of course we never met her.
Second, of course there are reasons you have never come across her before, we can all invent scenarios.
But good writing with a sympathetic understanding of "the story so far" doesn't and shouldn't require that.
Corwin is totally unecessary in the way she has been implemented.
It's a problem that should never have arisen.
There are few named FF who would suit the role better, as they had proved themselves as against Angelo and being on your side.
An obvious candidate would be Officer Vai, she's away from BG, she already trusts you, you have already worked for/with her.
SOD is a continuation, it's not a standalone, new creation. And as such should respect what it has been built on.
I don't like Corwin much either, but to kill her in front of the crowd your character would have to be some kind of ultimate god of murder. Oh... well, your supposed to try harder not to be such a god of murder.
And I do have a confession.
The only reason it happened in front of the crowd (and the daughter) was because beforehand I'd tried hard to get rid of her by being rude, the save just before they all leave BG was the only one I had.
So to try out killing her, it was the only option.
The huge crowd of FF attacking her was amusing though, I thought they would go after me.
Perhaps the good people of BG and other FF have the same opinion of Corwin as me?
However, as Amber Scott was reported to have said, Siege of Dragonspear is explicitly tailored to modern day gamers. If you ever wondered what exactly these modern day gamers are and what it means for you as someone who just wants to play great games, here's an article that may give you some insights. Spoiler: modern day gamers are not actual people, but a social phenomenon resulting from tensions in a community of conflicted interests.
It's not only Blizzard and their Chris Metzen, and not only the likes of Amber Scott. This goes way deeper. Just about all of the industry is honestly of the opinion (hell, they'd gladly call their opinion a 'fact', and even give you some bogus numbers to support it) they can make games such that are universal and appeal to everyone, despite at least 5000 years of records of consistent evidence, and the experience of their own lifetimes, that proves the exact opposite. Such naïveté and decadent thinking are very reminiscent of the poor sods who blindly believed they could build a tower high enough to allow them to touch the sky. Very nice of them, to hand me their asses on a plate like that. I will take special pleasure in monopolizing
Interesting link, they really are getting themselves in a mess aren't they?
But this is not really the place for that discussion (though one worth having).
I disagree, there's such a thing as free will. You can do or say whatever you want to anyone you want. There will be consequences but you have the freedom to do it regardless, same principle could/should be the case for RPGs.
Officer Vai (your first named flaming fist) doesn't work because an evil party can (or is forced if you have very low REP) to liquidate her.
Scar doesn't work for story reasons.
The Flaming Fists inside the compound in BG1 don't work because, I assume, most players liquidate them when they go to see Eltan (or if they go the rescue Eltan route).
There *is* one FF guard that contacts you, IIRC, in Northern Baldur's Gate in the final chapter, but he only delivers a few short lines of dialogue and marches off screen. Though I suspect if your REP is low enough he may engage in hostilities.
Certainly you can keep Jaheira without being obliged to recruit Khalid, and I think you can recruit Khalid (without Jaheira in the party) and not be obliged to (re-)recruit her too, although I think they become inseparable once you've got them both in the party at the same time.
Also, I think you can (at least some of the time, maybe it's all of the time, I'm not sure) recruit Dynaheir without Minsc, but not Minsc without Dynaheir, even after you've earlier had both in the party at the same time.
Some clarification by the devs of the coupling rules for SoD would be welcome ...
Also couldn't recruit them and Edwin which is bizarre as there is actually dialog in BG that allows you to do that and explains why you can (have to keep an eye on the witch ect.).
But the only thing I found really unacceptable in SoD are the immersion-breaking invincible instakill Flaming Fist mages that pop up if you engage in, uh, unsolicited violence.
Seriously, if Baldur's Gate had indestructible mercenaries able to gate in just about anywhere and imprison anyone, the entire storyline is basically pointless. Any one of these mages could quite easily make short work of that Caelar gal; no need to field an entire army and involve some random evil deity offspring in it. Not to mention that, being so powerful, they could've prevented Sarevok's ascension just as well, further invalidating the preceding campaign.
In IWD2, one would get a message that the game could not progress because an essential NPC was slain and asking to load a save; hardly a very immersive solution to the problem either. But some kind of a 'Sorry, we didn't anticipate that you'd kill this guy. Please reload and try something else' is at least informative about design constraints and more honest than overpowering the player with invincibles, which creates a largely unwanted sensation of unfair failure.