Mirror in Glint's inventory
Haran
Member Posts: 66
There's a mirror in Glint's inventory that cannot be removed. It's probably there because I installed a mod. Before I started playing BGEE I installed SCS, unfinished business, NPC project, and probably several others. Can anyone give me a clue as to where and when this mirror becomes relevant?
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In these cases, it's convenient to use the EE-Keeper and delete an item from the inventory manually. If later you need a certain item for a quest, you can use the console or the EE-Keeper to add it into your game.
SCS identifies joinable NPCs using the entries in PDIALOG.2DA. For the original NPCs, the entries in PDIALOG.2da matched the NPCs script names (i.e., death variables). This isn't true for the SoD joinable NPCs.
Glint's entry in PDIALOG.2DA is "BDGLINT", but his script name is just "GLINT". So, SCS doesn't realize he's a joinable NPC and gives him the marker for some purpose.
The file always.tph in SCS needs to have entries for the new SoD joinable NPCs to manually add them to the "/// Array to identify PCs" section.
SPRINT $script_name_pdialog(~corwin~) ~~ (Edit: Don't need this line, Corwin's entry in PDIALOG.2DA is "CORWIN")
SPRINT $script_name_pdialog(~glint~) ~~
SPRINT $script_name_pdialog(~mkhiin~) ~~
SPRINT $script_name_pdialog(~voghiln~) ~~
Also, I remember that right when I first arrived at the map where we're supposed to find Bealoth and M'hkiin, I saw in the dialogue box something like this: "Bealoth: Dimension door M'hkiin: Dimension door"
DW prefix is likely DavidW. So that sounds like it would be SCS related.
If SCS replaced some of M'hkiin's scripts to SCS ones, she could have shifted to "ENEMY" allegiance upon seeing the PC. That could have caused M'hkiin to trigger a script block that makes her and Baeloth leave the area using a Dimension Door spell.
It sounds like a result of SCS not having been updated for SoD content. The results of installing it on SoD can be unpredictable.