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Dragon Age: Origins Review

XeroshiXeroshi Member Posts: 182
Now that i have finished my third playthrough of Dragon Age: Origins I think i have gathered some opinions that will convince you, if you haven't already, play this game.
I'm going to start off with the things i enjoyed with the game.

The storytelling in this game is fantastic hell sometimes i believe it rivals the original BG. With some amazingly memorably characters to join you on your quest, and even more side characters there is just so much to become immersed and attached to.

Secondly, the origins system is great making playthroughs as different races actually feel different.

Thirdly, the amount of choices that will intensely affect the story is more than most rpgs i have played, but since i dont want to spoil anything i sadly cant tell you these choices.
Finally, the romances in this game are some of the best i've experienced, though sadly there are only four options.

Sadly we must now come to the cons of this game.
First off, there are numerous glitches, even 8 years later i run into glitches quite often, now i know on pc there're probably unofficial patches but i played on ps3 since my computer would probably have a hard time running paint.

Secondly, The combat is static and boring to watch, at the beginning before you get all the cool flashy moves combat boils down to click a button and wait. now i know baldur's gate, hence why i have a harder time playing the first one over again, but from what i hear the second game does fix this.

Third off, the romance scenes are often very odd to watch, to be honest Alistair and Zevran's romance scenes are the best looking in the game but otherwise its your character with a blank expression making no emotion.

Finally, this mostly goes for console players but the complete lack of the ability to pause in battle really makes strategic thinking far harder making you lose fights you could've otherwise one because you couldn't give your fighter a health potion.

All in all i would give Dragon Age Origins a solid 8/10 for me. with excellent storytelling and great characters all around i havent been able to put this game down since i got it last December. I would recommend this game to all fans of Baldur's Gate and Neverwinter Nights. Now i cant wait to get Dragon age 2 this month!
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Comments

  • [Deleted User][Deleted User] Posts: 0
    edited February 2017
    The user and all related content has been deleted.
  • scriverscriver Member Posts: 2,072
    edited February 2017
    Basically the ME2 from ME transition, except where I believe ME2 succeeded (despite me being less a fan of action games than rpgs), DA2 failed, flopped over, and shat it's expensive new white pants.
  • ThacoBellThacoBell Member Posts: 12,235
    DA:O's biggest weakness for me was the lack of classes.
  • TheElfTheElf Member Posts: 798
    Xeroshi said:

    Secondly, The combat is static and boring to watch, at the beginning before you get all the cool flashy moves combat boils down to click a button and wait. now i know baldur's gate, hence why i have a harder time playing the first one over again, but from what i hear the second game does fix this.

    Fair warning, if you're expecting this you'll likely be disappointed. Imo, the combat was much more click and watch in DA2 than Origins, which I thought was actually pretty good.
  • JuliusBorisovJuliusBorisov Member, Administrator, Moderator, Developer Posts: 22,754
    I'd say the world, characters and romances are the strongest parts of DAO. They continue to be excellent in DA 2 and DAI.
  • MirandelMirandel Member Posts: 530
    ThacoBell said:

    DA:O's biggest weakness for me was the lack of classes.

    Lack of classes? There were several. Or do you compare with DnD class system?
    Xeroshi said:


    Finally, this mostly goes for console players but the complete lack of the ability to pause in battle

    Console version of DAO has no pause?! Wow, I learned so many new things today.

    As of bugs, flat emotions and so on - if you have the possibility to play DAO on PC, do it! But this time with mods. A lot of things were fixed\improved by talented enthusiasts.
  • megamike15megamike15 Member Posts: 2,666
    the console version does have pause. it's a wheel just like mass effect.
  • ArdanisArdanis Member Posts: 1,736
    To me, the absolutely most irritating thing in DA1 was the obnoxious flea bag constantly barking its stupid opinion for the whole camp to hear, particularly when I was in the middle of romantic conversation.
  • ThacoBellThacoBell Member Posts: 12,235
    Mirandel said:

    ThacoBell said:

    DA:O's biggest weakness for me was the lack of classes.

    Lack of classes? There were several. Or do you compare with DnD class system?
    Xeroshi said:


    Finally, this mostly goes for console players but the complete lack of the ability to pause in battle

    Console version of DAO has no pause?! Wow, I learned so many new things today.

    As of bugs, flat emotions and so on - if you have the possibility to play DAO on PC, do it! But this time with mods. A lot of things were fixed\improved by talented enthusiasts.
    THREE, threes classes. Yes you have specializations, but at most only 3 of them (out of almost a dozen) change the way a class is played at all.
  • deltagodeltago Member Posts: 7,811
    ThacoBell said:

    Mirandel said:

    ThacoBell said:

    DA:O's biggest weakness for me was the lack of classes.

    Lack of classes? There were several. Or do you compare with DnD class system?
    Xeroshi said:


    Finally, this mostly goes for console players but the complete lack of the ability to pause in battle

    Console version of DAO has no pause?! Wow, I learned so many new things today.

    As of bugs, flat emotions and so on - if you have the possibility to play DAO on PC, do it! But this time with mods. A lot of things were fixed\improved by talented enthusiasts.
    THREE, threes classes. Yes you have specializations, but at most only 3 of them (out of almost a dozen) change the way a class is played at all.
    I donno. I got creative with the rogue using a two handed maul instead of dinky daggers.

    You could find more creative strategies in the first one opposed to the last two.
  • batoorbatoor Member Posts: 676
    edited February 2017
    ThacoBell said:

    Mirandel said:

    ThacoBell said:

    DA:O's biggest weakness for me was the lack of classes.

    Lack of classes? There were several. Or do you compare with DnD class system?
    Xeroshi said:


    Finally, this mostly goes for console players but the complete lack of the ability to pause in battle

    Console version of DAO has no pause?! Wow, I learned so many new things today.

    As of bugs, flat emotions and so on - if you have the possibility to play DAO on PC, do it! But this time with mods. A lot of things were fixed\improved by talented enthusiasts.
    THREE, threes classes. Yes you have specializations, but at most only 3 of them (out of almost a dozen) change the way a class is played at all.
    You could even buy and reload for a specialization at a shop anyway and it would become unlocked..Leaving any in-game consequences pretty much pointless, at least if I remember correctly.

    I dunno about about anyone else, but I thought it was more amusing and awkward to watch those mature rated romance scenes^^
  • XeroshiXeroshi Member Posts: 182
    I dunno about about anyone else, but I thought it was more amusing and awkward to watch those mature rated romance scenes^^
    True they were quite funny, its just i expected more i mean leliana was super into it but my character seemed like he didn't find it enjoyable at all
  •  TheArtisan TheArtisan Member Posts: 3,277
    You know, guys, I think what I'm about to say may or may not blow a mind or two...
    I enjoyed DA2 more than DA:O

    *runs away and hides*
  • MirandelMirandel Member Posts: 530
    edited February 2017
    ThacoBell said:

    Mirandel said:

    ThacoBell said:

    DA:O's biggest weakness for me was the lack of classes.

    Lack of classes? There were several. Or do you compare with DnD class system?
    THREE, threes classes. Yes you have specializations, but at most only 3 of them (out of almost a dozen) change the way a class is played at all.
    So, you do compare to DnD :) Nothing is wrong with it, but for me since the game is so far away from DnD games we know, did not feel any limitations. In fact, I quite enjoyed the freedom of customization those 3 classes (I'd say, general directions) to my liking. If you think about it, in DnD we also only have Mages, Warriors and Rogues, but since huge limitations of the system every combination of skills within those 3 they call "class". Easy to understand, but so rigid... Well, to me it is.

    You know, guys, I think what I'm about to say may or may not blow a mind or two...

    I enjoyed DA2 more than DA:O

    *runs away and hides*
    I know other people like you. Though I also do know those who played DA2, thought, nothing can be better, but after practically being forced to go through DAO, admitted, that DA2 to them now feels like a simplified mod compare to Origins.
    Still, DA2 was a very interesting experiment, innovative and creative in many aspects.

    Post edited by Mirandel on
  • KuronaKurona Member Posts: 881
    edited February 2017

    You know, guys, I think what I'm about to say may or may not blow a mind or two...

    I enjoyed DA2 more than DA:O

    *runs away and hides*
    I share this opinion, although to be honest I don't really like any of the three. DA2 is more ambitious and definitely less formulaic than Origins. Unfortunately it was rushed to a really crippling extent, thanks to the always visionary EA.
  • ThacoBellThacoBell Member Posts: 12,235
    I find it funny that Dragon Age basically evolved exactly the same way Mass Effect did.
  • SharGuidesMyHandSharGuidesMyHand Member Posts: 2,582

    I played DA:O for the very first time over the summer of last year, and I gave my thoughts on it here: https://forums.beamdog.com/discussion/61014/the-villains-what-still-separates-bg1-from-other-rpgs-after-all-these-years/p1 - and received quite a backlash for doing so.

    In a nutshell, I found the characters, story, and interactions to be VERY compelling, but I had a number of other issues with the mechanics and gameplay that began to add up over time, and eventually discouraged me from continuing my playthrough.

    -The restriction to only four party members was too small for my liking.

    -The limited number of base classes to choose from at the start of the game.

    -The relatively small number of joinable NPCs.

    -The need for a thief to open locked chests (instead of using brute force or a spell).

    -The tedious and repetitive feel of combat - this was the biggest killer for me. Endless waves of anonymous and forgettable mages, foot-soldiers, and monsters, with little variety to the pattern of battles, and significant restrictions on the tactics you can employ (i.e.: you can't attack anyone until after they turn hostile on you, as if the game were basically forcing you to walk head-on into an ambush).

    On the surface, the game looked like it should've been a significant step-up from its RPG predecessors, but although it did take some big steps forward, in many other ways it felt like a step or two back.

  • therdretherdre Member Posts: 79

    You know, guys, I think what I'm about to say may or may not blow a mind or two...

    I enjoyed DA2 more than DA:O

    *runs away and hides*
    *Casts True Sight*
  •  TheArtisan TheArtisan Member Posts: 3,277
    edited February 2017
    therdre said:

    You know, guys, I think what I'm about to say may or may not blow a mind or two...

    I enjoyed DA2 more than DA:O

    *runs away and hides*
    *Casts True Sight*
    *casts Spell Immunity: Divination pre-emptively while wearing a Cloak of Non-detection for good measure, while using a Project Image to remain in the discussion from safety*

    I'll just say that I still think DA:O is an objectively better game in general. But I'm weird that I can enjoy some games more than others even if I consider them worse overall. DA2 was lacking in many aspects but it had a charm that I didn't find in its predecessor.

    Awakening is an unholy abomination that begs for apocalypse though.
  • TheElfTheElf Member Posts: 798
    For all its flaws I liked awakening. My only problem was that they didn't up the baddies to compensate for all the new cool stuff you can do. Still found it strangely fun though to kill bosses in 30 seconds.
  • ThacoBellThacoBell Member Posts: 12,235
    My big problem with Awakening, is that I hate giant. unfocused, open world games.
  • MirandelMirandel Member Posts: 530
    ThacoBell said:

    My big problem with Awakening, is that I hate giant. unfocused, open world games.

    It's horrible and I do not want to do it but can not do otherwise either - I HAVE to ask: how does Awakening (with it's very visible if not pure linear plot line and very strict goals at any given minute) fit that description?
  • ThacoBellThacoBell Member Posts: 12,235
    edited February 2017
    Mirandel said:

    ThacoBell said:

    My big problem with Awakening, is that I hate giant. unfocused, open world games.

    It's horrible and I do not want to do it but can not do otherwise either - I HAVE to ask: how does Awakening (with it's very visible if not pure linear plot line and very strict goals at any given minute) fit that description?
    Go play any open world game released in the last five years. That's awakening.

    *EDIT* I am a gigantic derp and actually mean Inquisition.
    Post edited by ThacoBell on
  • MirandelMirandel Member Posts: 530
    ThacoBell said:

    Mirandel said:

    ThacoBell said:

    My big problem with Awakening, is that I hate giant. unfocused, open world games.

    It's horrible and I do not want to do it but can not do otherwise either - I HAVE to ask: how does Awakening (with it's very visible if not pure linear plot line and very strict goals at any given minute) fit that description?
    Go play any open world game released in the last five years. That's awakening.
    Do you count Skyrim as one of them? Just want to find similar ground. I'd say Awakening (we are talking about DLC for DAO, right?) is much more linear and strict than even DAI - a true BW attempt to make an open world, and has no similarity with freedom (let's call it that for the lack of inoffensive term) of the very definition of "open world game" like Skyrim.

    I am truly just curious since this is the first time I see someone calling Awakening (or any BW game aside DAI) an "open world game".
  • megamike15megamike15 Member Posts: 2,666
    ThacoBell said:

    Mirandel said:

    ThacoBell said:

    My big problem with Awakening, is that I hate giant. unfocused, open world games.

    It's horrible and I do not want to do it but can not do otherwise either - I HAVE to ask: how does Awakening (with it's very visible if not pure linear plot line and very strict goals at any given minute) fit that description?
    Go play any open world game released in the last five years. That's awakening.
    you sure your not mixing awakening up with Inquisition?
  • ThacoBellThacoBell Member Posts: 12,235

    ThacoBell said:

    Mirandel said:

    ThacoBell said:

    My big problem with Awakening, is that I hate giant. unfocused, open world games.

    It's horrible and I do not want to do it but can not do otherwise either - I HAVE to ask: how does Awakening (with it's very visible if not pure linear plot line and very strict goals at any given minute) fit that description?
    Go play any open world game released in the last five years. That's awakening.
    you sure your not mixing awakening up with Inquisition?
    Derp, this right here. Inquisition is what I meant. I actually really really like awakening.
  • MirandelMirandel Member Posts: 530
    ThacoBell said:

    ThacoBell said:

    Mirandel said:

    ThacoBell said:

    My big problem with Awakening, is that I hate giant. unfocused, open world games.

    It's horrible and I do not want to do it but can not do otherwise either - I HAVE to ask: how does Awakening (with it's very visible if not pure linear plot line and very strict goals at any given minute) fit that description?
    Go play any open world game released in the last five years. That's awakening.
    you sure your not mixing awakening up with Inquisition?
    Derp, this right here. Inquisition is what I meant. I actually really really like awakening.
    :)<3 Oh, here I think everyone will agree with you! I know, I do.
  • TheElfTheElf Member Posts: 798
    Hmph. And I just bought Inquisition recently but haven't started it yet. ^^ Ah well, I'm sure the characters will be fun...
  • ThacoBellThacoBell Member Posts: 12,235
    The characters are great. I just simply couldn't get over the gameplay. If you like open world games, it will probably appeal to you.
  • the_spyderthe_spyder Member Posts: 5,018
    While trying to be objective, I would caution that DA2 was, at a design level, a very different game. The intent was to provide a more streamlined gameplay and to "address" some of the perceived issues from the first one.

    for one, you have a lot less control over who the main protagonist is at his/her core. Like with ME, you end up more playing the writer's character than playing your own. there are a lot more scripted events as well, and ones that you can not alter. What I mean by that is, there are distinct chapters which happen more on the rails than in DA:O.

    Finally, the combat was "Jazzed up", being more frenetic, but with fewer actual choices on the part of the player. If you want strategic combat, you will get less of that in DA2 than you got in DA:O. A lot less.

    The original design was to make a game that would work on consoles and so a lot fewer resources were available to the game. There were LOADS of maps that were re-used again and again and AGAIN. Caves would be the same layout but with different entry points and a path blocked off or opened up, and different monsters in it. But you get bored of the maps pretty quickly. Same with the control scheme. it was reduced considerably so that you could control the game with just a few buttons.

    If you like all of those changes, you might enjoy DA2. Just be aware that if you were expected an expansion of what you got in DA:O, a LOT of things were changed and quite a few were "simplified" rather than expanded.
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