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Dealing with trolls in Dragon's Eye? Should I have more gold by now?

rickcrrickcr Member Posts: 73
Have a party of four (Berserker, Totemic Druid, Swashbuckler, Sorcerer.) I'm in Dragon's Eye and those stupid trolls and some spiders that need fire to kill them are annoying. My swash that acts as an archer only has about 15 fire arrows and about the same in acid arrows. I'm about to EE Keeper burning hands on my Sorc (since I took Chromatic orb, identify, grease, and magic missile so far) Have about 6 jugs of that burning oil you can pick up.
When looking at a walk through on gameBanshee they mention picking up trollkiller back in Kuldahar, but that costs about 36K and I only have 13K right now. Should I have more by this point?

Just wondering how others deal with the trolls at this (seemingly) rather early point in the game?

I know people manage to solo this game with pretty much every type of class, makes me even more curious how they're doing it if they don't have a fire/acid damage weapon? Is there some place people go to grind some mobs for money before entering dragon's eye?

Thanks

Comments

  • JuliusBorisovJuliusBorisov Member, Administrator, Moderator, Developer Posts: 11,099
    Usually arrows and jugs of burning oil should be enough. Just uyse them to finish trolls, not to harm them.

    Having 13k gold at that stage is fine.

    You can use Flame Blade spell by your druid. For a sorcerer you can choose fire/acid spells for the 2nd level.
    ThacoBellMathsorcerersemiticgod
  • CrevsDaakCrevsDaak Member Posts: 6,910
    Chromatic Orb deals acid damage from level 10 onwards. Never played the whole game so no idea around what level your party is, but it deals a good amount of acid damage and it's a level 1 spell.
  • ChidojuanChidojuan Member Posts: 179
    There are also a few areas where you can funnel them to you. I found the spell Spike Growth to be really effective at weakening enemies quickly so you can finish them off and mop them up with the oil and arrows.
    JuliusBorisov
  • rickcrrickcr Member Posts: 73
    Thanks guys! Good stuff.
    JuliusBorisovsemiticgod
  • BillyYankBillyYank Member Posts: 2,006
    Knock a couple of them down next to each other. Then you can use one bottle of oil to killshot more than one troll at a time. If you knock down a couple of trolls in a bottleneck, the others can't reach you so you can kill them with missile weapons.
    CrevsDaaksarevok57Nimransemiticgod
  • PokotaPokota Member Posts: 197
    and pick scimitar prof for your druid next chance you get - there are more trolls later, so flame blade will be indispensable.

    If anyone has skill with it, there's also the Trollslayer weapon for later. I believe it's a Longsword, but I could be wrong.
  • MeandreMeandre Member Posts: 10
    Pokota said:

    and pick scimitar prof for your druid next chance you get - there are more trolls later, so flame blade will be indispensable.
    [...]

    Oh, did they change this with EE?
    I know that in the original Icewind Dale, the only proficiency/weapon spell combo that worked was Star Metal Cludge, which used the Club proficiency.

    It would be nice if the proficiencies applied to all spells - moon blade, deka, spiritual hammer...

  • PokotaPokota Member Posts: 197
    It may have been the result of a mod I was using, but I did have an easier time with flame blade after taking Scimitar.
  • ThacoBellThacoBell Member Posts: 1,823
    I'm pretty certain that all summoned weapons act as if proficient, regardless of proficiency.
  • subtledoctorsubtledoctor Member Posts: 6,427
    edited March 3
    No, it depends on the spell. What they *should* do is use an unused proficiency for all magic weapons, and have each spell set proficiency as appropriate (ideally increasing with spell level and/or experience level). There's nothing worse than casting a spell meant to give you a better weapon, and see your thac0/APR get worse.

    Unfortunately there are no such unused proficiencies. :(

    Another idea is to have each spell use a particular proficiency, and give you specialization with it. Since multiclass casters max out at specialization, so you can rely on the spell weapon being equal or better than a regular weapon, but no worse.

    On topic: there are only about 15 trolls in the 2nd level of Dragon's Eye. There could be theoretically unlimited trolls in the 4th level if you are super slow taking out the summoner... but realistically I've never faced more than 4 or 6. And there, you can just lure them up to the guy with a flaming sword.

    Another solution: install the Tweaks Anthology mod, the component that lets you trade random loot via a merchant. Each trade costs 1,000gp but it means for 2,000gp you can have a flaming bastard sword and a flaming short sword going into Dragon's Eye.
    ThacoBell
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