First, the minor issues:
1. I just did a clean install of BG:EE to fix a problem that prevented the game from launching. I can start up the game now, but I see leftovers from some custom kit mods that I already uninstalled before the clean install.
The invalid reference is the Shaman kit. To fix the Shaman strings, I think I just need a clean dialog.tlk file. But since this is a clean install with no mods, I'm not sure how to fix it.
2. I've gone through all of the relevant .2da files to delete all references to custom kits I was using, since I thought that was what was causing the extra classes with wrong strings, but that didn't change anything. I'm not sure how to get rid of the extra classes.The main problem:
I can't properly install a kit mod for mages on BG:EE. It works fine in BG2:EE, installation and everything. But when I try to install it in BG:EE, all it seems to do is screw up the Wild Mage kit's strings. The new kit, the Alchemist kit, appears in the KITLIST.2da and other tables, and all the other files are in place, and some
of the kit's custom strings appear correctly (potions but not grenades), but when I go to character creation, all I see is some wrong strings where the Wild Mage kit should be, and selecting it gives the Wild Mage kit instead of the Alchemist kit.
Does installing kits on BG:EE require any different steps from installing kits on BG2:EE?