Soundtracks for BG:EE, SoD, BG2:EE, IWD:EE are now available
in the Beamdog store.
Wow, bad story progression cues
So, I do all of the areas except Dragonspear Castle. When I get back to camp, I am told to go meet with Caelar, not knowing this is a conversation that will start war. My next stop was to go to Dragonspear Castle after unloading and resting. Since I was told to do something, I decided to go ahead and do it. Now, because of the way I save, I am totally locked out of a zone I didn't even get a chance to explore without going all the way back to the second bridge... That's a crap-ton of gameplay to replay. Dragonspear Castle has several key quest chains in it that I can't do with this character without going back 2 nights worth of gameplay or starting a new player.
The trigger for the next phase should have come from something in the Dragonspear Castle area, not the fact that I planted the barrel.......seriously? Or, better yet, a combination of two things of the barrel and something from the Castle. You can't guarantee the order people will do things in. I like to keep a minimum of saves so that I have to live with the consequences of certain choices, but to push me in a direction with no out because I happened to do something in a certain order, when it is such big story archs of the game seems a bit short-sighted.