SI: Evocation/Necromancy doesn't protect you against your own damaging spells.
[Deleted User]
Posts: 207
Some spells are indeed affected, however. It does make you immune to your own webs, but fireballs, incendiary clouds, meteor swarms, skull traps (SI: Necromancy) affect you normally.
I only tested a bunch of spells of those two schools, but I'm guessing it's not supposed to happen.
I only tested a bunch of spells of those two schools, but I'm guessing it's not supposed to happen.
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This only happens with your own spells. And not only the AoE ones. Enemy spells (or cast by party members) correctly fail to affect you, it seems. But, for example, you can cast magic missile at yourself, with SI:Evocation activated, and it will affect you.
In normal circumstances it would be a great spell to cause mayhem around you without being interrupted constantly, but alas, it doesn't work as it should. As far as I know, Globe of Invulnerability is the only spell which protects you consistently against spells, AoE or not.
Add as first effect to every spell:
Opcode 318
Target = Same as effects
Power = 0
Parameter1 = 61 (SI_EVOCATION) (or appropriate school)
Parameter2 = 110 (SPELLSTATE
Resource = (This spell)
A SPELLSTATE was already added for each school and is set by their respective Spell Immunity subspells.
The same can be done for Spell Level Immunity, once you add Spellstates for each level. No more long lists of Area Effect spells needing specific immunity. It's made adding/cloning these spells so much simpler.
I think I should learn how to mod this game somewhere.