Pre-order hype! Who will your nameless be?
knas
Member Posts: 50
Pre-ordered the moment this went live. It wasn't a big surprise that PS:EE was the secret project but I'm super excited none the less! After just finishing the new Torment Tides of Numenera this comes out at such a great time! (Hardly a coincidence)
So who else is pre-ordering? And what kind of nameless one are you making? I'm leaning towards a brutish playthrough
So who else is pre-ordering? And what kind of nameless one are you making? I'm leaning towards a brutish playthrough
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INT DEX CHR is what I plans now And without vhalor.
Who needs to fight when I can just talk my way out of every encounter and backstab the ones I can't? :V
Want to play the game as a high-charisma wizard? Sure thing! Too much text to read, and you just want to smash your way to the end of the game? Yup. We've got that covered as well.
At the time, it was pretty refreshing to be able to play a character that didn't necessarily have to kill everything in their path to complete the story.
I don't know what kind of Nameless One I'll play this time.
It's always been hard for me to imagine The Nameless One as being anything other than a brutish fighter - I mean, come on, just look at the guy!
That doesn't say "brutish fighter" to me. That says "massive amounts of scar tissue."
I don't even play evil, well, too much... Actually I play a nice character.
PST is the only IE game to have unique cutscenes for spells. Makes you feel incredibly powerful.
Now I can't rest easy until my journal is empty and is unable to be updated anymore. Which means I end up a Warrior lv 6 (usually the experience granted by that point is enough for 6) before becoming a fully fledged mage.
I've yet to play as a thief. I don't see any benefits whatsoever being one.
No need to be a thief at all IMO. Annah will get that job done.
It reduces your armor class...that's about it.
@dockaboomski You don't even need to become chaotic in the process. Lies aren't that much chaotic to tell.
The reason is two-fold.
1. Int and Wis provide you with more memories and bonus exp. The memories themselves give more exp, open new options (often ways to win without combat) and sometimes award actual bonuses to your character. The exp causes you to level faster which increases your powers better than raising things like Str or Dex. (Plus, as a bonus, you get to learn more about TNO and his story.)
2. This is AD&D. You don't really get any bonuses unless your Str, Dex and Con are quite high (typically 16+), and the best bonuses for Str and Con are reserved for fighters only. If you play a mage (and who doesn't?) these stats are largely irrelevant and definitely not worth wasting precious Ability points for. There are plenty of ways to increase your AC and HP and besides...you are IMMORTAL. Even if you die, you just come back. So survival is not really important.
In addition, even if you play a basher, I'd still recommend maxing Int and Wis. Because nothing improves your THACO like gaining levels, and you'll gain them like crazy with high Int and Wis. Again, there are plenty of ways to raise your attack, damage, AC, and HP through items and tattoos. But bonus XP? More memories? Only Int and Wis will do that for ya.
Lastly, I've never been able to commit to a fighter or thief NO because of the lack of armor. For whatever reason they don't provide any defensive perks to being a fighter or thief which hamstrings the class. Meanwhile, since mages don't need and can't use armor anyways, mages seemed to be the favored class of the designers. The spells are amazingly powerful in PST, the items almost all work for mages (so you can get a fantastic AC for a mage) and somehow a mage is even decent in a melee. I've put daggers on my mage and thrown myself into melee countless times and come out the victor...somehow. No spells even needed.
I wish that AD&D had worked the way they tweaked it in PST. Back when that was the PnP mainstay, I adopted many of the same rules for my games. Players loved it. I mean it makes more sense to make a fighter who is decently intelligent if it earns him more exp, right? In regular AD&D, there is absolutely no reason to give a fighter intelligence. Just an observation.
Sometimes you will miss dialog options which could make your life a lot easier. BUT even if my Nameless One had baseline wisdom and charisma scores, there was never a critical point in the game in which an objectively "wise" answer was not available. It's probably impossible to create a completely dumb NO.
Not to mention that unlike BG or IWD, in PST hide in shadows is extremely powerful for you can easily activate it by running out of the enemies' site. And I haven't seen an enemy able to run faster than you. There is a certain joy in killing some of the most fearsome creatures in the planes backstabbing them 5 times in a row, sometimes for over 100 hit point damage.
No mage should have this much muscle tone!