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Planescape: Torment: Enhanced Edition released!

JuliusBorisovJuliusBorisov Member, Administrator, Moderator, Developer Posts: 22,754
Enjoy the game!

If you have any questions, check our detailed FAQ - https://www.beamdog.com/planescape_faq.

The day is finally here! The Beamdog team is proud to release Planescape: Torment: Enhanced Edition.

The journey from PS:T to PST:EE has been an interesting one. From acquiring the license, to deciphering the source code, and working through the unique solutions put in place by the original team, the journey has been filled with valuable lessons, some of which we may bring to our other Infinity Engine Enhanced Edition titles.

We’d like to thank the original Black Isle team for bringing Planescape: Torment into this world. We’re all fans of the original and having the chance to bring games like this to both a new generation of players and back to fans who were there at the beginning is why many of us are here at Beamdog. A special thanks goes out to original Black Isle team members Eric Campanella, Kenneth Lee, and Tim Donley for taking the time to answer questions and point us in the right direction.

Everyone at Wizards of the Coast have been amazing throughout the development and release of Planescape: Torment: Enhanced Edition. They're as excited as we are to see more Dungeons & Dragons fans experience Sigil and the phenomenal Planescape setting for the first time or revisit to the planes to relive one of the greatest stories ever told.

Chris Avellone, as always, has been a joy to work with. Chris, you’re a master of your craft and we cannot thank you enough for the opportunity to bring one of your best works from 1999 to 2017. We loved your work as Lead Designer on PS:T and to have you reprise that role on Planescape: Torment: Enhanced Edition has helped us stay true to the spirit of the original game.

To Qwinn for giving us permission to incorporate your work into Planescape: Torment: Enhanced Edition, you are a pathfinder. We’re excited to see what you and other modders do with PST:EE and all of our other Infinity Engine titles.

To the Beamdog community, we hope you love Planescape: Torment: Enhanced Edition as much as we do. Have fun! Oh, and if you see someone with a PST:EE Beta Tester badge on the forums, give them a high five! They’ve put an incredible amount of work in and their names in the credits are well-deserved.

We would also like to thank our family and friends, all of whom have supported us through this incredible experience. You help us stay grounded and push us to be better. Our success is yours.

http://blog.beamdog.com/2017/04/planescape-torment-enhanced-edition-is.html

Comments

  • ShapiroKeatsDarkMageShapiroKeatsDarkMage Member Posts: 2,428
    Also i wish Wotc would publish some new Planescape related material.
  • GreenWarlockGreenWarlock Member Posts: 1,354
    edited April 2017
    Planning to but this day 1 that it is available from the Mac App Store (hopefully soon), but in no rush as it will have to queue up behind Andromeda and the Numenara Torment before I get to play - and I really should finish at least one of my many BG2EE runs. Bur very happy to buy a vote of confidence in what seems to be a very respectful and tasteful update - kudos!

    Edit: and no sooner do I post this than the game show up - and is bought :). Maybe just a quick look to see how it copes with a 5K iMac ;)
    Post edited by GreenWarlock on
  • chrstnmonkschrstnmonks Member Posts: 176
    I love this. This brightens my day!!
  • sparkleavsparkleav Member Posts: 871
    Yay! I can play... sucks that I have to wait till later when I get home from work but there's the Easter long weekend, 4 whole days! It can rain all it wants :)
  • Dev6Dev6 Member Posts: 721
    I'll be sure to check out PST as soon as I finish my run of IWD. I'm sure you guys did a great job as always.

    So IWD2 next? :P
  • ReibornReiborn Member Posts: 156
    Dev6 said:


    So IWD2 next? :P

    YES! IWD2 EE please.
    also missed TOEE if you can check that out as well.
  • Yulaw9460Yulaw9460 Member Posts: 634
    edited November 2018
    Deleted.
    Post edited by Yulaw9460 on
  • flokifloki Member Posts: 9
    I agree please bring IWD2 to EE :)
  • AedanAedan Member, Translator (NDA) Posts: 8,551
    edited May 2017
    Yulaw9460 said:

    That would be TOEEEE then?

    All those E are so lovely :)
    Enhancing The Temple of Elemental Evil would be so great!
    Post edited by Aedan on
  • KamigoroshiKamigoroshi Member Posts: 5,870
    edited May 2017
    Aedan said:

    Enhancing The Temple of Elemental Evil would be so great!

    An "enhanced" ToEE already exists though. And given it's completely free, I'm not sure it would really pay off for Beamdog to sell pretty much the same thing with a $20 price tag. Its modding community is as active as ours after all, if not even more so.

    I'd probably still buy an ToEE:EE if the art source files end up in Beamdog's hands ( Up-do-date graphic overhaul for Greyhawk? Yes, please! ) But that's about it. The Temple+ engine just does that much for sore eyes.
  • AedanAedan Member, Translator (NDA) Posts: 8,551
    edited May 2017
    Well, people said the same about BG and BG2 - and yet :)
    I would definitely by an enhanced edition of TOEE, especially if it comes with new content - and there is definitely room for that!
  • 3dfx3dfx Member Posts: 1
    edited May 2017
    Icewind Dale 2 would be the reasonable choice.
    I was hoping that Arcanum would receive a remaster, now there's a ground rocking game that fell into oblivion for obvious reasons.

    Aedan said:

    Enhancing The Temple of Elemental Evil would be so great!

    An "enhanced" ToEE already exists though. And given it's completely free, I'm not sure it would really pay off for Beamdog to sell pretty much the same thing with a $20 price tag. Its modding community is as active as ours after all, if not even more so.
    The game itself is not free however (and all the mods require it), you still have to buy it either from GOG or Steam. So TToE is a viable option also.
    Post edited by 3dfx on
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