Planescape: Torment: Enhanced Edition released!
JuliusBorisov
Member, Administrator, Moderator, Developer Posts: 22,754
Enjoy the game!
If you have any questions, check our detailed FAQ - https://www.beamdog.com/planescape_faq.
The day is finally here! The Beamdog team is proud to release Planescape: Torment: Enhanced Edition.
The journey from PS:T to PST:EE has been an interesting one. From acquiring the license, to deciphering the source code, and working through the unique solutions put in place by the original team, the journey has been filled with valuable lessons, some of which we may bring to our other Infinity Engine Enhanced Edition titles.
We’d like to thank the original Black Isle team for bringing Planescape: Torment into this world. We’re all fans of the original and having the chance to bring games like this to both a new generation of players and back to fans who were there at the beginning is why many of us are here at Beamdog. A special thanks goes out to original Black Isle team members Eric Campanella, Kenneth Lee, and Tim Donley for taking the time to answer questions and point us in the right direction.
Everyone at Wizards of the Coast have been amazing throughout the development and release of Planescape: Torment: Enhanced Edition. They're as excited as we are to see more Dungeons & Dragons fans experience Sigil and the phenomenal Planescape setting for the first time or revisit to the planes to relive one of the greatest stories ever told.
Chris Avellone, as always, has been a joy to work with. Chris, you’re a master of your craft and we cannot thank you enough for the opportunity to bring one of your best works from 1999 to 2017. We loved your work as Lead Designer on PS:T and to have you reprise that role on Planescape: Torment: Enhanced Edition has helped us stay true to the spirit of the original game.
To Qwinn for giving us permission to incorporate your work into Planescape: Torment: Enhanced Edition, you are a pathfinder. We’re excited to see what you and other modders do with PST:EE and all of our other Infinity Engine titles.
To the Beamdog community, we hope you love Planescape: Torment: Enhanced Edition as much as we do. Have fun! Oh, and if you see someone with a PST:EE Beta Tester badge on the forums, give them a high five! They’ve put an incredible amount of work in and their names in the credits are well-deserved.
We would also like to thank our family and friends, all of whom have supported us through this incredible experience. You help us stay grounded and push us to be better. Our success is yours.
http://blog.beamdog.com/2017/04/planescape-torment-enhanced-edition-is.html
If you have any questions, check our detailed FAQ - https://www.beamdog.com/planescape_faq.
The day is finally here! The Beamdog team is proud to release Planescape: Torment: Enhanced Edition.
The journey from PS:T to PST:EE has been an interesting one. From acquiring the license, to deciphering the source code, and working through the unique solutions put in place by the original team, the journey has been filled with valuable lessons, some of which we may bring to our other Infinity Engine Enhanced Edition titles.
We’d like to thank the original Black Isle team for bringing Planescape: Torment into this world. We’re all fans of the original and having the chance to bring games like this to both a new generation of players and back to fans who were there at the beginning is why many of us are here at Beamdog. A special thanks goes out to original Black Isle team members Eric Campanella, Kenneth Lee, and Tim Donley for taking the time to answer questions and point us in the right direction.
Everyone at Wizards of the Coast have been amazing throughout the development and release of Planescape: Torment: Enhanced Edition. They're as excited as we are to see more Dungeons & Dragons fans experience Sigil and the phenomenal Planescape setting for the first time or revisit to the planes to relive one of the greatest stories ever told.
Chris Avellone, as always, has been a joy to work with. Chris, you’re a master of your craft and we cannot thank you enough for the opportunity to bring one of your best works from 1999 to 2017. We loved your work as Lead Designer on PS:T and to have you reprise that role on Planescape: Torment: Enhanced Edition has helped us stay true to the spirit of the original game.
To Qwinn for giving us permission to incorporate your work into Planescape: Torment: Enhanced Edition, you are a pathfinder. We’re excited to see what you and other modders do with PST:EE and all of our other Infinity Engine titles.
To the Beamdog community, we hope you love Planescape: Torment: Enhanced Edition as much as we do. Have fun! Oh, and if you see someone with a PST:EE Beta Tester badge on the forums, give them a high five! They’ve put an incredible amount of work in and their names in the credits are well-deserved.
We would also like to thank our family and friends, all of whom have supported us through this incredible experience. You help us stay grounded and push us to be better. Our success is yours.
http://blog.beamdog.com/2017/04/planescape-torment-enhanced-edition-is.html
24
Comments
Developers, beta-testers, and fans - everyone get in here for a group hug.
[Also, high-fives for everyone!]
Edit: and no sooner do I post this than the game show up - and is bought . Maybe just a quick look to see how it copes with a 5K iMac
I tried modding the old version as I never played it but post few hours it crashed so many times I stopped playing. Today I got the EE you released and I can't wait to get back from work and enjoy the game.
you are the best.
So IWD2 next? :P
also missed TOEE if you can check that out as well.
Enhancing The Temple of Elemental Evil would be so great!
I'd probably still buy an ToEE:EE if the art source files end up in Beamdog's hands ( Up-do-date graphic overhaul for Greyhawk? Yes, please! ) But that's about it. The Temple+ engine just does that much for sore eyes.
I would definitely by an enhanced edition of TOEE, especially if it comes with new content - and there is definitely room for that!
I was hoping that Arcanum would receive a remaster, now there's a ground rocking game that fell into oblivion for obvious reasons. The game itself is not free however (and all the mods require it), you still have to buy it either from GOG or Steam. So TToE is a viable option also.