PST EE Interface : Right-Click menu missing
Berov
Member Posts: 1
First post.
Great work guys!
Planescape Torment is certainly one of my top favorite games.
I was quite surprised to find that you actually managed to tackle it and bring it back a little polished and modernized. As all the other enhanced editions this one does not disappoint!
I wanted to ask you about the missing right-click menu from the original game. Has it been completely removed from the EE or I'm missing something?
You had probably put a lot of consideration into working on the game, so I guess you have a good reason to scrap it and replace it with a menu at the lower part of the screen, but I would argue that it was a quite useful.
My reasons are these.
While playing Torment before I primarily relied on the mouse controls.
Right-click not only made the menu appear it was also pausing the game without the need to press the space key on the keyboard. This was kind of handy in a literal way.
The menu was also popping right next to my cursor so I didn't have to move around that much.
Currently, right mouse click does exactly the same action as the left one, which is a bit awkward.
I suspect that all this might be related to some functionality decisions taken for the mobile version of the game. I wanted to be sure if it is missing for good and if so if it would be possible to eventually put it back in in the game in a future update. It would be nice to have the option to turn it on and off.
Anyway.
This is not a complaint.
Great work, I expect you bring us the IWD2 game soon.
Regards.
Great work guys!
Planescape Torment is certainly one of my top favorite games.
I was quite surprised to find that you actually managed to tackle it and bring it back a little polished and modernized. As all the other enhanced editions this one does not disappoint!
I wanted to ask you about the missing right-click menu from the original game. Has it been completely removed from the EE or I'm missing something?
You had probably put a lot of consideration into working on the game, so I guess you have a good reason to scrap it and replace it with a menu at the lower part of the screen, but I would argue that it was a quite useful.
My reasons are these.
While playing Torment before I primarily relied on the mouse controls.
Right-click not only made the menu appear it was also pausing the game without the need to press the space key on the keyboard. This was kind of handy in a literal way.
The menu was also popping right next to my cursor so I didn't have to move around that much.
Currently, right mouse click does exactly the same action as the left one, which is a bit awkward.
I suspect that all this might be related to some functionality decisions taken for the mobile version of the game. I wanted to be sure if it is missing for good and if so if it would be possible to eventually put it back in in the game in a future update. It would be nice to have the option to turn it on and off.
Anyway.
This is not a complaint.
Great work, I expect you bring us the IWD2 game soon.
Regards.
3
Comments
But for new blood it's better this way, we are old farts and can learn new tricks.
It was a novel attempt at the time (I was fond of it too), but the new :EE UI is pretty streamlined and is easy to access whatever you're looking for. The radial menu also wouldn't have worked on tablet. I can't say that I miss it for anything other than nostalgia reasons.
WANTED: Dead or Alive
Whoever returns the radial menu to PST:EE will be given an 10m³ gelatinous cube.Sponsored by Juiblex. The winner is required to retrieve the price at the 222nd layer of the Abyss.
I was having a bit of trouble adjusting to PST UI having just recently finished an IWD run. The tablet UI makes it quite a bit easier.
Why are radial menus now being used in shooters for quick communication? (Battlefield, Overwatch etc.) Yeah, they are just quicker/more pleasant to use than even a couple of keypresses. It was the quickest way to get to the dialog action, quite useful in a game where you really want to talk to your companions. ^ THIS ^
Radical idea: how about giving people a setting in the game menu to bring it back?
If the radial menu never got reconstructed, I don't think there is anywhere to "bring it back" from right now.
Maybe someone will release a mod, or a feature request ticket could be filed. However, the odds of it getting an official release are probably a bit low since Chris Avellone came out against the radial, finding it to be one of the things in the original PST that he wasn't terribly fond of.
I honestly hated the radial menu because it was rather difficult to tell what all your options were and you had to keep clicking back and forth just to figure out what it was that you were able to do. The only thing it did better, imo, is force attacking took one less click.
The fact that you can customize a lot of the hot-keys for this game in the options menu pretty much sealed the deal - the UI is just for looks, and I press the keys to do the things lol.
But I hope for Beamdog's next game they look at the NWN2 UI. Despite its flaws there are some great ideas in there, such as context sensitive dropdowns and quickcasting menu. There are also some good ideas in ToEE and Ruins of Myth Drannor that I highlight in my series of posts, above-linked.
ed. - Yay, my 100th comment!