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Neverwinter Nights 2 Enhanced Edition

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Comments

  • loudentloudent Member Posts: 28
    So I'm not sure that NWN2 needs a "remastered" version but I would pay money for some developer to pick it up and bring it into the modern age and fix some bugs. However, many of the reasons I preferred NWN2 over NWN1 are slowly disappearing as BD and the community address them and if the balance ever tips I might shut down my current NWN2 server and build a NWN1 PW

  • necxelosnecxelos Member Posts: 10
    I love this idea!
    DrakeICN said:

    3.5 rules are broken beyond repair, what with 6 APR improved knockdown (almost impossible to resist) no BA limit fighters.

    Basically, during the same time a mage takes to cast magic missile, a fighter can dish out 120 dmg PLUS incapacitate the mage with knockdown (assuming the mage somehow survives the 120 dmg).

    Comparing classes like that never made sense and never will. Also fighters (especially melee) of any kind are allways inferior to casters. So if You want to compare fighter that does what You say he does, Your 3.5 wizard oponnent will just teleport high in the air using sudden swift phase door, stays in the air using fly and bombard the hell out of fighter however he/she pleases. Or just kill the fighter using sudden swift phantasm (fighters have nonexistent will saves) and done if he is in a rush.

    All in all, 3.5 is just better, more refined 3.0 so there's absolutely no reason to stay within frames of 3.0 if You have a choice.


    As for NWN 2 in general. The only reasons I consider it worse than NWN 1 are:
    - Lower level cap (30 vs 40) which can be easily fixed with EE,
    - Harder modding and less/smaller mods (PRC for NWN 2 has like 100 times less content than PRC for NWN 1 and both are basically staples of NWN modding and main reasons to play those games in the first place), which can also be improved with EE,
    ...anything else in NWN 2 is absolutely superior to NWN 1.

    ThacoBellkanisathaThorsson
  • kanisathakanisatha Member Posts: 318
    I would buy it.
    Yes, many of these preferences are exactly that. Preferences. They're often at least partially subjective. For me, people talking about 3.5e being "broken" or anything along those lines may as well be speaking Chinese. For me, 3.5e edition is awesome and makes complete sense, whereas 2e is utterly stupid and gawdawful!! Similarly, I love NwN2 and hate NwN1, this for multiple reasons but most significantly because NwN2 is party-based whereas NwN1 is not.

  • TvinTvin Member Posts: 3
    I would buy it.
    If you made parry work as it was intended, I'd buy it in a second. My understanding of the original was that it didn't work due to the animations? Or the engine not being able to handle the number of attacks that would be allowed? It's been a while, so I don't remember what the exact issue was. Still, a properly implemented parry skill would open up a lot of options for character builds. (I just wanna build BatDude)

  • ThacoBellThacoBell Member Posts: 7,870
    I love this idea!
    @Tvin What's wrong with parry? I've heard people complain about it before, but I've never had any problems. My first NWN2 run was with a swashbuckler/duelist. My standard strategy was to just run into groups of enemies and activate parry. It seemed to work fine to me.

  • FlashburnFlashburn Member Posts: 1,591
    edited December 2018
    I would buy it.
    @ThacoBell
    NWN2's Parry has the exact same problem as NWN1's parry: only 1 attack per flurry may be parried since attacks "double up" at 4+ attacks/round. This problem is made worse by the fact that BAB keeps improving past level 20, unlike in NWN1, which means that certain builds can get to a truly ridiculous number of attacks per round thanks to Perfect Two-Weapon Fighting, like the Kaze no Kama. Against an opponent like that who has 18 attacks per round, Parry will only work against 3 attacks.

    The skill in NWN2 is slightly better than NWN1 because of an added ability to parry a number of attacks beyond your own number of attacks per round but with an increasing -3 skill penalty to each. However, this only applies when facing multiple opponents, since Parry will still only work against up to 3 attacks per enemy.

    If Parry was fixed to work against multiple attacks per flurry, Parry builds could actually be pretty strong. As they are now, they're merely sub-par. You can kill things faster by just attacking normally with such a build.

    ThacoBell
  • TvinTvin Member Posts: 3
    edited December 2018
    I would buy it.
    @ThacoBell
    Basically what Flashburn said. While a rapier wielding duelist parrying and riposting, or an unarmed monk using his enemies' momentum against them are awesome concepts, they don't really work out in high level play.

  • ThacoBellThacoBell Member Posts: 7,870
    I love this idea!
    I mean, I didn't have any issues doing though.

  • TvinTvin Member Posts: 3
    I would buy it.
    Fair enough. I just found it was easier to simply beat stuff to death after a certain level.

  • ArtonaArtona Member Posts: 963
    What problem exactly people have with 3.5 ruleset? I played it only a little bit, and I don't recall anything being broken.

  • GrimjackMVGrimjackMV Member Posts: 68
    edited December 2018
    I wouldn't buy it.
    Sikorsky said:

    What's your opinion on giving us a EE of this great game.

    This would be conditional on new content. If there is no extra content (quests / characters or even expansions) then I am happy with the Vanilla GOG version.

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