Thief Controlled Script Responds to "D" Command, But Doesn't Stealth
grahamers
Member Posts: 30
I just finished BG1:EE and used "thief controlled" AI script on my thief. It worked fine, D-button changed between trap searching and stealthing mode. Now in BG2:EE I chose the same AI script, but the stealth mode does not work anymore. It DOES change between modes when pressing D, and search traps work normally, but stealth mode does not turn on, even if the character says "attempting to hide in shadows" on top of it. My thief just stands theer and there is no subsequent "failed" or "succeeded" message nor does the stealth button geta red outline or get greyed out as if a failure had happened.
If i click the stealth on manually, it works. I get the stealth message correctly on the chat window, but when it fails eventually, it does not turn on again automatically.
I have also tried toddling the "V" key ("attack enemies"/"do not attack enemies") but it does not affect search/stealth mode.
This is character I imported from BG1:EE, in case that matters.
I searched the forums and didn't see anyone post about this, but I did see an unanswered post on reddit describing my exact issues. (I stole much of his description for use here since it was exactly the same thing I was seeing.)
Any thoughts?
If i click the stealth on manually, it works. I get the stealth message correctly on the chat window, but when it fails eventually, it does not turn on again automatically.
I have also tried toddling the "V" key ("attack enemies"/"do not attack enemies") but it does not affect search/stealth mode.
This is character I imported from BG1:EE, in case that matters.
I searched the forums and didn't see anyone post about this, but I did see an unanswered post on reddit describing my exact issues. (I stole much of his description for use here since it was exactly the same thing I was seeing.)
Any thoughts?
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So it appears to be a permanent issue with a thief imported from BG1. Any way to edit the save file to fix this?
The timer(variable) is "RR#HIDE", if you set it to 0 it will start working again. You can either delete the effect from your creature through EEkeeper or Near Infinity, or use the console entering this:
C:Eval('ActionOverride(Player1,SetGlobal("RR#HIDE","LOCALS",0))')
hover the mouse over your character and press enter.ninja'd