Favorite character style
Syndaree
Member Posts: 56
Greetings fellow forumers!
Since I've never come across a poll like this on these forums, I decided to create it to satisfy my curiosity.
What is your favorite character style and the one you most naturally gravitate towards when playing RPGs?
Please provide some examples too
Since I've never come across a poll like this on these forums, I decided to create it to satisfy my curiosity.
What is your favorite character style and the one you most naturally gravitate towards when playing RPGs?
Please provide some examples too
- Favorite character style70 votes
- Melee fighter - Strong, heavily armored and ready to bash heads18.57%
- Finesse fighter - Agile, cunning and ready to deliver unavoidable killing blows15.71%
- Magic fighter - Versatile, well protected and ready to melt face18.57%
- Archer - Tactical, precise and ready to deliver death sentences at maximum range  1.43%
- Magic archer - Tactical, intelligent and ready to outplay your enemies from safety  0.00%
- Magician arcanist - Intelligent, knowledgeable and ready to destroy whole battlefields15.71%
- Magician summoner - Resourceful, versatile and ready to summon an army out of thin air  1.43%
- Healer - Wise, compassionate and ready to aid his allies to secure victory  2.86%
- Allrounder - Versatile, tactical and ready for anything  8.57%
- Other - please describe17.14%
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Comments
Favorite examples: Cleric in Neverwinter Nights, Sentinel in Knights of the Old Republic, Fighter/mage in Baldur's Gate
Arcane Monk: Basically an unarmored, unarmed, close-quarter Sorcerer. So much fun with infinite specialization possibilities! Really does add new flavour to NwN's Pale Master. Throwing punches with an skeleton arm? Yes, please!
Disease Carrier: Fell, germ ridden, pestilence spreading, cancer spellcasters. Basically Anti-Healers who specializes in debuffs of the worst kind. Probably my favourite caster playstyle in The Elder Scrolls franchise, given the existence of Namira and Peryite. Also viable for evil Druids and Priests of Talona.
Hunter: Similar to a Ranger at first glance. But without spells, deity, alignment restriction, or Robinhood clicheé attached to them. Just a mere down-to-earth, survivalist with an affinity for alchemy and outdoor cooking. My usual playstyle in Skyrim when I have realism mods like Frostfall installed.
Engineerer: Some games let you create stuff. Other games give you enough tools to forge for lasting a whole steampunk playthrough. Whenever it's the Artificer class from DDO, a Dwemer specialist in TES, or a technic-focused character in Arcanum. This is how things get really done. Not via magical upgrades in Cespenar's shop!
Nowadays, both conceptually and in practice, I tend to gravitate towards what you call "finesse fighters" in games. Swashbucklers, fencers, dagger-throwers, sneaks, diplomats, etc. It scratches my itch to have multiple approaches to a problem (unlike a pure heavy fighter), but at the same time doesn't burden me with too many choices at once.
There are exceptions. In the games in Witcher franchise I don't usually focus on Signs. Also, in games in which no magic is present... well, I tend to focus on meele. Using improvised meele weapon in Falout franchise feels good, until the franchise was transformed to a shoot fest by idiots who bought the license.
I just really like Fighters.
I like playing BG with Blades, Thieves, Rangers (stalkers esp.), etc for this reason.
My favourite NPC is Monty in BG1 and Valygar in BG2 from a class perspective, because I often play the blade myself (sorry Haer'Dalis).
Mechanically I find late SoA and ToB spellcasting entirely boring (fun, but too repetitive), so I shy away from playing out and out spellcasters.
I've not played Monk much, but I think I might enjoy playing that. I like Rasaad.
My IE protagonists are always Rangers (base type) or multiclass F/T. My preferred style is to have my protagonist predominantly solo bow-kite towards the waiting rest of the party, spreading out hostiles, and using stealth to cheat mages of their spell targets, and also melee ambush from stealth targets of opportunity such as unloading dual-wielding on a lone mage from point-blank range.
In Diablo 1, my main was always a rogue, always with a bow.
In Diablo 2, at first I favored Amazon with bows when I was younger, but then I later became a Sorceress (Enchantress) Archer as my main, using Enchant to make arrows do a ton of fire damage with some Cold magic on the side.
In my first MMO, EQ1, I played Ranger exclusively until MUCH later when I played Cleric on the side dual-boxing. Rangers were 95% finesse melee with a side of druid spells for light healing and crowd control.
In Aion, MMORPG, my main was a Cleric (main Healer class) with a good helping of divine damage, unlike EQ1 Clerics who were almost entirely just healing. My second was Assassin, which played very similar to EQ1 Rogue, very stealth based and could unload punishing melee damage.
In p&p DnD, 3.0-3.5E, I have favored pixie Sorcerer(favored class)/rogues, using magic for multiple defensive layerings BG-style. Never really offensive powerhouses, I could prove to be INCREDIBLY hard to hit from both an AC and probability perspective, stacking Blur/Blink/Mirror Image/Stone Skin, and the way house rules were, I had an INSANE AC. By the end of my most famous one's career, she had 120 AC buffed up, and something like a 90 Touch AC. Or, to put it as my DM said "You have such a high AC, a 5,000 year old Immortal (who would have something like 120 levels) actually has to roll to hit you". That was around 28 PC levels, we retired characters to NPCdom at 30th.
(From my standpoint, it's a truly tedious exercise in micromanagement. But also a sterling example of finesse fighting at the highest level.)
Of the options available in the poll, I'd say finesse fighter, magic archer, magician arcanist, and magician summoner are roles I find appealing as well.
Ample use of the wand of frost of course for ice cubes n the 'soda pop' after the fray to go with grilled dread and vampiric wolf meat drops.Nikademus the quasit usually has good recipes, when he ain't out nabbin' the occasional little forest critter scamperin' around. it doesn't help Xzar keeps talkin' bout 'evil bunnies', got the little critter paranoid or something.
So a magic summoner with no business getting into a fight that likes to get into some' hand to hand' as well, I reckon.
Not sure what that classifies as here. It didn't quite seem to fit the poll so I just chose other. Magician/summoner with a penchant for hand to hand, just as long as he can poke the staff through the ribcages of the skellies first.
If playing the dirgesinger I guess similar. Get em all nice n depressed first with a nice sad song so they can't hit didley and save at less than full strength, then sending his skellie in to wipe their tears away.
Lawd, you modders got me playin cold, man, real cold. Feels...nice.
Maybe need a disturbed playstyle option to choose for 'some' folks on the poll.
Well, at least I ain't no sneaky ol assassin or big bruising blackguard, those dude play nasty like, hehheh, although most runs now they get invited to the BBQ afterwards for helpin' out.
And I really have a thing about Two-handed swords. Hmm..I think Spirit armor solves the Kensais lack of protection overall. Without having to cheese the shield amulet recharge in shops. The duration is really long as well.
But yeah the reach with two-handed weapons also helps.
I think I settled on finesse fighter because I tend to subvert normal healing classes into less healing while I alter strength-based classes into finesse ones because I enjoy the idea of it.
I enjoy playing the mage/thief type of character the best. Versatile and deadly. Can use bows, backstab, disappear at will and even unlock doors and chests or render traps irrelevant. Perfect for solo runs if that's your inclination.