Didn't IWD used to be harder?
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Last time I played was from the CD version, around 2005 I think. I might not remember much, but I distinctly recall feelings of frustration that the game just isn't giving me at the moment. Maybe it was harder, or maybe I was just very bad at the game back then?
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however nothing has been made more difficult to counterbalance this.
edit: there's a more detailed explanation here ("difficulty comparison") https://lilura1.blogspot.com/2016/12/Icewind-Dale-Enhanced-Edition-Review.html
Also, difficulty has always ebbed and flowed in IWD. If you're in the Vale of Shadows or the Severed Hand, it's no surprise that things aren't feeling very tough. If you're in Dragon's Eye or Dorn's Deep and things still feel easy... well then, the game has gotten substantially easier for you, because those sections were *hard* in the original.
The best part of Icewind Dale, in my opinion, is just how cool and tactical the spawns become when you set the difficulty to Insane. That should help alleviate your boredom, just make sure you turn off the bonus XP option so you don't wind up overleveled for the content (and find the game getting easy again). If going to insane makes things *too* hard, you can turn off the damage bonus on the enemies, too.
(That's actually my favorite way to play IWD: Insane difficulty, no damage bonus for enemies, no bonus XP. You're basically just getting the better spawns, which make the game much more tactical.)
Let just say that, played that way, IWD is much harder than if you go in it with min-max Dwarven Defenders, Sorcerers and Archers.
the only down side is that I didn't make a weidu version for it, so if you have other mods you will have to install them over top of mine ( since my mod is just a copy paste to the override folder )
Taking rolls for your characters as they are, without any adjusting (and thus min-maxing) will also make your game fairer. Really, it will make you actually look at the stats and not their total. No 18-18-18 characters does really make a difference.
Also, don't reload on learing spells and level-ups, take the results of these things no matter if they're positive or not. Missing on several spells will add to the challenge.
Actually, don't reload at all. If you have party members killed, it will make you spend money, and thus limit your overall resources to buy items. Resurrecting elves will make it even more difficult (as it costs hugely). If you don't reload and think about those risks, fights will suddenly become more interesting to you.
This is how I've played IWD:EE the last time and greatly enjoyed it.
So my views share the same points @SomeSort and @Arctodus have given, althouth I add Insane damage to the mix. Even the Vale of Shadows and the Severed Hand will be difficult this way.
This was specifically put in the game to simulate two weapon fighting.
So yeah...it kinda existed, for one class