How to mod Freedom of Movement and Haste with DLTCEP?
Livegood118
Member Posts: 48
Hi everyone,
I've got two questions and was wondering if anyone here could help me:
1. I want to mod the haste spell so that characters do not incur a fatigue penalty after it expires. After I've opened each iteration of the spell up in DLTCEP, what do I have to change? (You remove an opcode right? – maybe I could compare the haste effect from the spell vs the potion)
2. I would like to mod the "Freedom of Movement" effect on items (namely: Flail of Ages +5, Firecam Armor, Ring of Free Movement - can't think of many important others). What do I need to change to do this?
Many thanks for any help you can provide.
I've got two questions and was wondering if anyone here could help me:
1. I want to mod the haste spell so that characters do not incur a fatigue penalty after it expires. After I've opened each iteration of the spell up in DLTCEP, what do I have to change? (You remove an opcode right? – maybe I could compare the haste effect from the spell vs the potion)
2. I would like to mod the "Freedom of Movement" effect on items (namely: Flail of Ages +5, Firecam Armor, Ring of Free Movement - can't think of many important others). What do I need to change to do this?
Many thanks for any help you can provide.
0
Comments
2. What do you want to modify? The Protection from opcode (#101) against haste (#16)?
Sorry I wrote this when I was heading out the door - yes, I want to stop them from interfering with haste and improved haste.
Should I get rid of 101 or 16 or both?
Give us a screenshot of the effects in DLTCEP and we might be able to see the problem.
Free action itself needs 50+ effects to do correctly.