Would you like to see a remake of Baldur's Gate with today graphics and advanced cinematics?
_Connacht_
Member Posts: 169
Instead of Baldur's Gate III, that some people desire but I think that would have many issues, I was thinking that it would be cool to see a full remake of Baldur's Gate with current graphics.
Something similar was tried to achieve with the Baldur's Gate Reloaded mod for Neverwinter Nights 2 and the Baldur's Gate II Redux mod for Dragon Age: Origins.
This fan-designed cutscene is an example: https://www.youtube.com/watch?v=DhL8iKN3rVA
I find it amazing and it is based upon 2009 tools. Imagine what could be done with 2017+ graphics.
Imagine the cutscenes and cinematics from other franchises like Dragon Age or Mass Effect to have their graphical equivalents with Sarevok's first encounter, with Irenicus at Ust Natha, with Caelar Argent nervously walking up and down while she has war council.
However, those 2 mods were based upon the mechanics, combat system and skill leveling of those games, rather than the original Baldur's Gate. That is, even in Redux you are limited to the UI and combat mechanics of Dragon Age, you can't play as in Baldur's Gate, you can't even have more than 4 deployed people because of hardcoding.
Besides, they still lacked (obviously) all the voice acting and cinematics that were represented by text lines. This video shows actual Redux gameplay, and it is less amazing, with immobile characters that don't even move lips after the first banter:
https://www.youtube.com/watch?v=WSSKo5B5vx8
This obviously didn't happen in Dragon Age: Origin since every line was voiced and there were many more cinematics.
So, a true remake should have the graphics of today and voice actors for every single line of text, just like in the two trilogies of Dragon Age and Mass Effect. Plus deep cinematics for everything, and not only still-standing characters. But it should also mantain the same gameplay mechanics that made Baldur's Gate (and Icewind Dale) great, with just some minor improvements in balancing.
What would you think about such a possibility?
Something similar was tried to achieve with the Baldur's Gate Reloaded mod for Neverwinter Nights 2 and the Baldur's Gate II Redux mod for Dragon Age: Origins.
This fan-designed cutscene is an example: https://www.youtube.com/watch?v=DhL8iKN3rVA
I find it amazing and it is based upon 2009 tools. Imagine what could be done with 2017+ graphics.
Imagine the cutscenes and cinematics from other franchises like Dragon Age or Mass Effect to have their graphical equivalents with Sarevok's first encounter, with Irenicus at Ust Natha, with Caelar Argent nervously walking up and down while she has war council.
However, those 2 mods were based upon the mechanics, combat system and skill leveling of those games, rather than the original Baldur's Gate. That is, even in Redux you are limited to the UI and combat mechanics of Dragon Age, you can't play as in Baldur's Gate, you can't even have more than 4 deployed people because of hardcoding.
Besides, they still lacked (obviously) all the voice acting and cinematics that were represented by text lines. This video shows actual Redux gameplay, and it is less amazing, with immobile characters that don't even move lips after the first banter:
https://www.youtube.com/watch?v=WSSKo5B5vx8
This obviously didn't happen in Dragon Age: Origin since every line was voiced and there were many more cinematics.
So, a true remake should have the graphics of today and voice actors for every single line of text, just like in the two trilogies of Dragon Age and Mass Effect. Plus deep cinematics for everything, and not only still-standing characters. But it should also mantain the same gameplay mechanics that made Baldur's Gate (and Icewind Dale) great, with just some minor improvements in balancing.
What would you think about such a possibility?
- Would you like to see a remake of Baldur's Gate with today graphics and advanced cinematics?45 votes
- Yes22.22%
- No77.78%
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Comments
But ask yourself, how many times are you going to sit through it?
So all that time and energy and after the first 1 perhaps 2 playthroughs it's skipped.
But the time and energy and money that's been used could have been used to make a new area, a new quest, a new NPC ect. if it had been kept simpler.
My sons have been telling me for years and years, hey Mum, look at how cool this looks, look at the wonderful graphics ect. ect. on loads of games.
And where are all those games now?
Not being played for sure.
Pretty pictures never ever make the difference to whether a game is engaging, exciting, challenging, varied and replayable over and over again.
I'd love to see the Infinity Engine updated, or at least that *style* of isometric D&D.
Polishing a 2nd edition game graphics wise would not fit.
Now taking the storytelling and putting a rules system under it that makes sense and worry about the graphics later would be much more to my liking.
But there's no reason the story could not be told in 3D, and isn't the story the most important thing?
Morrowind was fun. Oblivion was fun. Skyrim was fun. It's entirely possible to make a compelling RPG in 3D. You'd just be replacing BG's complex wizard chess with first-person combat; the plot and all the characters could easily retain their high quality.
Imagine a Skyrim mod that would let you fight dragons as the Slayer.
That's what a proper 3D remake of BG would look like.
Though, it's not necessary. And mods library is too precious to trade it for some graphic enhancement.
First, as others have mentioned, a fully 3D engine wouldn't probably be well-suited to isometric, party-based gameplay—not to mention the fact that pre-rendered 2D backdrops with paint-overs are always going to look prettier and more detailed than real-time 3D.
Second, and this is something I mentioned in another thread already, part of what makes the IE games so fascinating and fun for me is the strong tabletop feeling they evoke. They feel a lot like a tabletop AD&D session—they are, at the very least, the look and sound that used to play in my mind during such sessions. The low-fi graphics are actually a contributing factor as they provide an aesthetic framework for my mind's eye to fill with details, much like the tabletop game takes place mostly in your mind's eye. A higher degree of detail would certainly look pretty, but it would also take much of the charm away (when something's left to your imagination, it can be anything; once it's revealed, it's just another mundane thing you know and is normally underwhelming compared to what your mind had construed and come to expect.)
The few graphical enhancements made for EE (larger portraits, different area graphics) already required those mods containing these elements to be adapted. When it goes to cutscenes, effects or animations used in mods there might be a far larger problem (either modders are no longer active or such things are beyond the skills of most of them). In the end the loss will be greater than the gain.
Yes, BG with better graphics would be cool, but 3D BG just wouldn't work. Make it a remake with much better isometric graphics, it would be infinitely better.