I just discovered another (smaller) oddity for my *not like* part. A lot of really good banters were hidden in overhead texts that I missed on previous playthroughs or it was mixed into other actions and made no sense. I only noticed this after having now installed by chance a mod that turns these banters back into normal dialogues again. Some of them are quite good, no idea why the other way of presenting them was chosen. Since I play EET, it is even more strange to have one part of the game differ from the rest. The mod is http://www.shsforums.net/topic/59181-mod-sod-banter-restoration-for-eet/ and I understand that for technical limitations it's only useable in the EET version. Maybe there are still more *hidden gems* in SoD that modders will unearth? With this solution now it actually would make this from *not like* to *like*.
@PaulaMigrate Indeed, one such banter I triggered when I was walking in the Forest of Wyrms is a three-way dialogue between Baeloth, Voghiln and Glint. Although Glint only gets one line
Basically Baeloth is trying to say how much he likes Voghiln's beard, but Voghiln has difficulty adjusting to Baeloth's alliterative annunciations so Glint has to translate.
Turns out Baeloth is actually quite friendly for a Chaotic Evil sorceror and seems to get along with party members (or at least the ones I had at the moment)
My party at that time was: 1. Fatso Thugargantuan (Gnome Beserker) 2. Glint 3. Baeloth 4. Voghiln 5. Jaheria 6. Rasaad
As Chapter 10 commences it is now 1. Fatso 2. Glint 3. Baeloth 4. Jaheria 5. Khalid 6. Dorn
Edit: Baeloth does not get along with Jaheria or Dorn. This probably won't result in anyone leaving the party, but they definitely don't see eye to eye. Strangely enough, Khalid seems indifferent to him; it's implied however that Khalid is a little oblivious to Baeloth's true nature.
Dorn however, is definitely not and unlike Jaheria, openly threatened Baeloth with bodily harm.
Overall, I loved Siege of Dragonspear, even though it was a little too linear for my taste.
The "best" part for me is a tie between two different events.
The first of these events was the encounter with the NeoIllithid in the Temple of Bhaal/Cyric, mostly because it was a very interesting and original fight, and completely unexpected. It kind of reminded me of the sudden discovery and fight with a "Forgotten One" back in Warcraft III's frozen throne expansion.
The second of these events was, of course, the siege on Dragonspear Castle itself. BG1 and 2 were sorely lacking in large-scale battle type encounters, the closest being the encounter at the Oasis and, perhaps, the final battle with Yaga Shura. I found the siege to be an extremely fun and dynamic encounter, and it definitely tested my knowledge of the game very well.
The worst part for me was the reveal of the final boss and the unresolved plot holes that surrounded him (umbral accord). I never thought Belhifet was that cool of a villain in Icewind Dale to begin with (my favorite being Malavon), and I felt that Beamdog/Overhaul could have picked a more original and interesting antagonist. That being said, the fight itself was quite fun.
The hardest part for me, by far, was figuring out how to defeat the army attacking Bridgefort without losing a single party member or named NPC on the Bridgeport-defending side. Winning in this manner required extremely precise and effective use of fireballs, arrows of detonation, web, chaos, and pretty much every aoe nuke or debuff out there. It took me many tries to do it, but boy did it feel awesome when I finally managed to beat it!
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I did this with a Shadowdancer once. Soloed the encounter. Probably the most fun i've ever had combat wise.
The music was also great.
Since I play EET, it is even more strange to have one part of the game differ from the rest. The mod is http://www.shsforums.net/topic/59181-mod-sod-banter-restoration-for-eet/ and I understand that for technical limitations it's only useable in the EET version.
Maybe there are still more *hidden gems* in SoD that modders will unearth?
With this solution now it actually would make this from *not like* to *like*.
Indeed, one such banter I triggered when I was walking in the Forest of Wyrms is a three-way dialogue between Baeloth, Voghiln and Glint. Although Glint only gets one line
Basically Baeloth is trying to say how much he likes Voghiln's beard, but Voghiln has difficulty adjusting to Baeloth's alliterative annunciations so Glint has to translate.
Turns out Baeloth is actually quite friendly for a Chaotic Evil sorceror and seems to get along with party members (or at least the ones I had at the moment)
My party at that time was:
1. Fatso Thugargantuan (Gnome Beserker)
2. Glint
3. Baeloth
4. Voghiln
5. Jaheria
6. Rasaad
As Chapter 10 commences it is now
1. Fatso
2. Glint
3. Baeloth
4. Jaheria
5. Khalid
6. Dorn
Edit: Baeloth does not get along with Jaheria or Dorn. This probably won't result in anyone leaving the party, but they definitely don't see eye to eye. Strangely enough, Khalid seems indifferent to him; it's implied however that Khalid is a little oblivious to Baeloth's true nature.
Dorn however, is definitely not and unlike Jaheria, openly threatened Baeloth with bodily harm.
The "best" part for me is a tie between two different events.
The first of these events was the encounter with the NeoIllithid in the Temple of Bhaal/Cyric, mostly because it was a very interesting and original fight, and completely unexpected. It kind of reminded me of the sudden discovery and fight with a "Forgotten One" back in Warcraft III's frozen throne expansion.
The second of these events was, of course, the siege on Dragonspear Castle itself. BG1 and 2 were sorely lacking in large-scale battle type encounters, the closest being the encounter at the Oasis and, perhaps, the final battle with Yaga Shura. I found the siege to be an extremely fun and dynamic encounter, and it definitely tested my knowledge of the game very well.
The worst part for me was the reveal of the final boss and the unresolved plot holes that surrounded him (umbral accord). I never thought Belhifet was that cool of a villain in Icewind Dale to begin with (my favorite being Malavon), and I felt that Beamdog/Overhaul could have picked a more original and interesting antagonist. That being said, the fight itself was quite fun.
The hardest part for me, by far, was figuring out how to defeat the army attacking Bridgefort without losing a single party member or named NPC on the Bridgeport-defending side. Winning in this manner required extremely precise and effective use of fireballs, arrows of detonation, web, chaos, and pretty much every aoe nuke or debuff out there. It took me many tries to do it, but boy did it feel awesome when I finally managed to beat it!
If you were only going to uninstall it, why play twice?