Transfering Green Dragon Armor To BG2EE
Raduziel
Member Posts: 4,714
Is that possible? How can I do it?
I know that there's no way ingame to do so, but it breaks my heart to permanently loose the very first armor made of a beast I've slain.
Thanks!
I know that there's no way ingame to do so, but it breaks my heart to permanently loose the very first armor made of a beast I've slain.
Thanks!
0
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It's resource code is BDLEAT05 and the correct name in Dragonscale Armor
Thanks, @Grammarsalad !
You can install and play EET. Since it provides continuous gameplay from BG1 all the way up to ToB, you can simply import it via game console or EE Keeper.
Otherwise, it shouldn't be too difficult to copy the necessary item resources (ITM, BAM/PVRZ) and create a small mod out of it.
link: http://gibberlings3.net/forums/index.php?showtopic=28161&page=45#entry248474
My plan was to add this to the game file and EEKeep into my inventory. Nothing fancy.
I pretty much ended every quest in Athkatla for chapter 2. Moving to D'Arnise now.
I don't know what is EET, can someone explain to me like I was five?
Thanks!
Baldur's Gate: Enhanced Edition Trilogy (EET) is a modification for Baldur's Gate II: Enhanced Edition that merges whole saga into one game and provides continuity between the events of Baldur's Gate, Tales of the Sword Coast, Shadows of Amn, Throne of Bhaal and Siege of Dragonspear expansion (also for both Black Pits adventures).
http://gibberlings3.net/forums/index.php?showtopic=27752
I was reading the readme and it says something about Big World Setup. Don't know what that's about either.
My game is heavily modded (basically item packs, kit packs, aTweaks, IWD spells pack, quest packs like UB and SCS - no big overhaul except for Rogue Rebalancing) and I always installed the mods one by one.
Feeling kind of stupid right now. WTH is Big World? Do I need to reinstall my game? Restart a new game? If so, from BGEE or BG2EE is fine enough? Can I use any mod with this Big World/EET? It will keep my NPCs as they were in BGEE (I always need to edit them using EEKeeper)? Every single item is kept? Doesn't it make BG2EE too easy?
Sorry for the tons os questions, was catch kind of off guard by these things.
More details are here
https://forums.beamdog.com/profile/BigWorldSetup
Remarks - BWS makes an EET install easier but EET can be installed manually as well.
To use either BWS or EET you need to start from a clean install of the original game(s).
EET is played from the BG2EE side, after having imported the BGEE and SoD and related mods.
EET provides automatic transitions between the original game parts.
2. It will keep my NPCs as they were in BGEE (I always need to edit them using EEKeeper)?
3. Every single item is kept?
4. Doesn't it make BG2EE too easy?
1. Most - a list is here http://gibberlings3.net/forums/index.php?showtopic=27741#entry240673
2. If you had an NPC in your BG1-part party and this NPC is also part of BG2/ToB, then the NPC will appear in the BG2 part with the stats, level, spells etc gained in BG1 with you instead of the BG2-version of the NPC. Unless the NPC died (except Imoen + Edwin).
3. No. But you can install additional mods that e.g. transfer some items from your SoD end into Irenicus Dungeon.
4. Again, there a mods that attempt to balance the extra points/levels you gain through BG1 + SoD and manage the level you gain by BG2 start. Furthermore, mods like SCS are installed for the complete game, i.e. you have a single set of rules throughout.
Thank you guys very much for your patience.
@subtledoctor Can you PM me the details of how to do this import? When I need to alter one thing or two in items I use DLTC - never used NearInfinity. Thanks!
Do you guys really think that it is easier to install mods using BigWorld?
I'm trying for two hours to get an installation done and no success. Probably I'm doing something wrong but have no idea what.
But it also highlights conflicts I've never experienced in a manual install.
The more probably answer is that I'm doing something stupid.
About EET: I need to install this before or after the item pack mods in BGEE?
Thanks.
Here is what I did so far:
1) Clean BGEE + SoD Install
2) Clean BG2EE Install
3) Modmerge BGEE/SoD
4) Installed EET
Now I can't install any mods in my BGEE folder (it says that dialogue.tlk is missing) and several mods that I used to install in BGEE folder can't be installed in BG2EE folder (like Thalantyr's Item Upgrade Mod).
Can you pinpoint what am I doing wrong here?
1) Clean BGEE + SoD Install
2) Clean BG2EE Install
3) Modmerge BGEE/SoD (Gog or steam games)
4) BGEE mods, the ones from Part1 of the list http://gibberlings3.net/forums/index.php?showtopic=27741&page=1 referenced by @subtledoctor those are installed in your BGEE game
4) Install EET in the BG2EE game
5) Unpack the mods from Part2 of the list to BG2EE (not installing yet)
6) Unpack the mods from Part3 of the list to BG2EE (not installing yet)
7) Run the BWFixpack http://github.com/BiGWorldProject/BiG-World-Fixpack (this patches some mods for EET compatibility and fixes bugs for some others)
8) Install all the BG2EE mods
9) Run setup-EET_end.exe
10) Optional, run Setup-EET_Gui
In steps 5 + 6 unpack those mods that come as exe archives to somewhere else on your PC first so that they unpack without installing, then move the files to your BG2EE directory.
For install order follow the outlines you find on the respective threads.
Big World Setup doesn't install anything (and SHS is back on)
Manually I can't make BigWorld Fixpack work.
I'm since 8 PM from yesterday trying to make this thing work.
Would love to relax in IWD where things are simple, but Beamdog won't update the bloody game to 2.X and it became unplayable to me.
Will try again, one last time, minimal install (only kit mods, IWD spells, and RR) and see if the god damned BWS works.
http://gibberlings3.net/forums/index.php?showtopic=27741&page=1#
After lots os reinstalls and rage and tears I was able to use BWS (had to give up several components like TDD and NTotSC to make this work).
Right now it is installing, but I've noticed that one component (give Sarevok a proper Deathbringer kit) was skipped because "it requires ToB".
And I do have ToB.
Am I missing something here?
After this install can I try to add some more mods (kit mods to be accurate - especially a kit for Minsc - and Unnoficial Item Pack) or this will bring hellish fire into my computer and burn it to ashes leaving me looking at the screen miserable?
None of these kits were available in BWS selection.
TDD for EE games requires TDDz and NTotSC has a compatible version for EET but maybe not for BGEE.
You can add mods to the BWS and EET afterwards, but with kit mods be careful and look at the readme's as they often have dependencies. Also some mods like F&P or M&G if you have them anticipate that kits are installed first, otherwise you may get odd behaviour.
Hard to say why BWS did not tell you all of the above without knowing how you configured it.
Attached is the installation debug.
Those are the components that failed:
Mod: NPC Kitpack
Component: Anomen Gains Helm Kit on Passing Knighthood Test
Component: Anomen Gains Berserker Kit on Failing Knighthood Test
Component: Prevent CN Anomen Gaining a Holy Symbol
Component: Change Korgan's Kit to Battlerager
Component: Give Mazzy a Proper Truesword of Arvoreen Kit
Component: Give Sarevok a Proper Deathbringer Kit
Mod: Sword Coast Stratagems
Component: Make the starting dungeon slightly harder
Component: Improved Random Encounters
Component: Improved Bodhi (Tactics Remix) -> Original Tactics Improved Bodhi with SCSII scripting
Component: Improved Abazigal's Lair
Reagarding Sword Coast Stratagems >>> they have failed internally in SCS and should be reported to the SCS forum at G3.
Otherwise your installation looks okay. You should have fun with it despite those minor misses as SCS makes those battles still interesting enough.
Too bad the Chateau component didn't installed - it makes that dungeon much more interesting.
After the huge installation, I was able to add some more kits* - except for Palemaster, who couldn't read the game as a BG game, all the others installed just fine.
Nonetheless, when I go to character creation those kits are not listed. They are in the game (just checked in EEKeeper), but they won't show up in the kit selection screen during character creation.
This is not a big deal, because I can just create a plain class and EEKeep the kit, but does someone knows why this is happening?
*All the Faerunian Monastic Orders, Troubadour Bard Kit, Lost Druid, Hivemaster, FG Cleric Kits, True Beserker kit for Minsc and Bearwalker