If I dual-class a 18/00 STR fighter into a thief, does my thief retain the STR bonuses?
thesoloer
Member Posts: 77
I was thinking of dual-classing at level 2 so I could jumpstart my thief in his THAC0 and damage.
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The question is whether you really want to play a fighter2/thiefX human character, instead of going for the multiclass F/T.
Which, if you're in the mood to play a pureclass thief, is generally a very, very good trade.
So if you dual-class at level 4, you'll gain four levels of +4 and then six levels of +2 (because thieves get the constitution bonus at levels 5, 6, 7, 8, 9, and 10).
Is it worth it? Basically, those two stat points will net you 2 extra HP for every level of fighter you gain before dual-classing. If you're dualing at level 2, that's 4 extra HP, which probably isn't worth it.
If you are looking st other factors as well, you should consider taking a kit, and/or fightering to higher levels (e.g. 7 for additional .5 apr).
Sure, there are other reasons for dual classing, but the OP is specifically about strength.
A F(2)>T dual requires you to go 2,000 XP without a thief and 2,500 XP post-dual to regain your fighter stuff. A F(3)>T dual requires you to go 4,000 XP without a thief and 5,000 XP post-dual to regain your fighter stuff.
In exchange for that delay, you get 4-6 extra HP (depending on your constitution) and one extra proficiency point, which is not nothing. If you're an experienced veteran of BG1, it's really easy to zoom through that extra XP requirement so you don't even really feel the difference. (I could probably get a character to F(3)>T(6) within ten to fifteen minutes if I really wanted to, just because I know where all the massive XP spots are and how to game them.)
If you're relatively new to BG1, though, the F(2) dual will unlock a lot faster for you, and the benefits of getting to level 3 aren't so earthshattering that you'll really miss them. BG2 is a complicated game, so for early runs I'd make everything as simple as possible. I think a F(2)>T dual-class sounds like a great idea for an early run.
Dual-class and get the Claw of Kazgaroth. Just packs some Antidotes and you'll be fine.
BTW: I would never, ever, dual a Fighter before level 7. Recommended is 9 (max HP, more weapon proficiency slots). As a Thief, you'll not struggle to recover your Fighter's abilities. Just go to Mutamim's Garden, Cloakwood and the coast.
A Wizard Slayer dueled into a Thief keeps the item restrictions?