[mod] Yoshimo Romance
LavaDelVortel
Member Posts: 2,846
After some time I decided to update Yoshimo Romance. In case you never heard about my rather old project:
Yoshimo Romance is a mod for BG2: SoA & ToB that makes Yoshimo, an infamous bounty hunter from original BG2 game, romanceable.
Already curious, my friend? Are you already pondering what this mod includes? What kind of ToB content? Ah, that's excellent. Your curiosity is already a kind of payback.
Mod includes 16 timered talks with Yoshimo (pre-Brynnlaw) plus those fired under certain circumstances - including talk in Brynnlaw and at the entrance of Spellhold. Those who love reading may also enjoy new dialogues for both male and female players fired by in-game events, PIDs and ToB part.
In this mod you will also find some new talks with Imoen (about Yoshimo), 3 talks with Anomen (romance conflict), 2 new cutscenes, new minor characters connected with the romance plot.
Mod also includes some items, a small and hidden in-game quest, new bam files and music tracks, as well as an area in ToB.
Romance Requirements:
Original romance condition: an elven/half-elven/human/halfling/tiefling female of charisma 13 or higher.
Optional romance condition: removes all conditions, including gender; tokens are additional romance conflicts are included in the mod
To discover post-Brynnlaw content you must have succesfully completed pre-Brynnlaw content.
However note, that this mod DOES NOT change Yoshimo's original plot. His original BG2 story is what shaped the character and I decided that I won't change this. But even though he may not stand arm in arm with the Bhaalspawn later in game, that does not mean there is no post-Spellhold content or ToB content. It is, but developed differently than in most romances,
DOWNLOAD LINK
Enjoy!
Yoshimo Romance is a mod for BG2: SoA & ToB that makes Yoshimo, an infamous bounty hunter from original BG2 game, romanceable.
Already curious, my friend? Are you already pondering what this mod includes? What kind of ToB content? Ah, that's excellent. Your curiosity is already a kind of payback.
Mod includes 16 timered talks with Yoshimo (pre-Brynnlaw) plus those fired under certain circumstances - including talk in Brynnlaw and at the entrance of Spellhold. Those who love reading may also enjoy new dialogues for both male and female players fired by in-game events, PIDs and ToB part.
In this mod you will also find some new talks with Imoen (about Yoshimo), 3 talks with Anomen (romance conflict), 2 new cutscenes, new minor characters connected with the romance plot.
Mod also includes some items, a small and hidden in-game quest, new bam files and music tracks, as well as an area in ToB.
Romance Requirements:
Original romance condition: an elven/half-elven/human/halfling/tiefling female of charisma 13 or higher.
Optional romance condition: removes all conditions, including gender; tokens are additional romance conflicts are included in the mod
To discover post-Brynnlaw content you must have succesfully completed pre-Brynnlaw content.
However note, that this mod DOES NOT change Yoshimo's original plot. His original BG2 story is what shaped the character and I decided that I won't change this. But even though he may not stand arm in arm with the Bhaalspawn later in game, that does not mean there is no post-Spellhold content or ToB content. It is, but developed differently than in most romances,
DOWNLOAD LINK
Enjoy!
Post edited by LavaDelVortel on
12
Comments
so even if you no intrest in romancing him i'd still use this mod for the extra talks it adds alone.
Hello @LavaDelVortel , two questions about this mod:
1. My character's charisma is not 13+ by nature, but can the romance still be triggered by the wearing of a stat-boosting item like the Ring of Human Influence?
2. Will the romance still take effect if the mod is installed mid-game, perhaps even after I've already picked up Yoshi?
Thanks.
EDIT: I see that the mod should at least be installed before meeting Yoshi, as it upgrades his starting weapon.
-Updated and enhanced all existing talks
-Updated all scripts to make them work fine with the text update
-Updated gender specific elements to use tokens to make requirements deactivation work smoother
-Added an option to deactivate romance requirements
-Added new romance conflicts / banters
-Added handle_charset for future translations
-Deleted minor character portraits
-Updated WeiDU
As you can see, it's not a small thing. Also, this update opens the romance path to all possible CHARNAMEs (but sice it may affect the perception of the NPC and the original talks weren't created with that option in mynd, it is optional - you may choose to follow old restrictions). Yes, you may romance him as a dwarven lady. Or a male monk. Or a half-orc barbarian-girl with low charisma. It's all up to you.
Anyway, to make it all happen, I also had to update talks, use more tokens and... I've also decided to make the talks better in terms of their content. However, the mod needs to be proofread again. While I handle that, talk to some people -- what should happen? Do you want to get the pre-checked 5.0 with all that changes and test it? Or do you want to see working version, but without proofreading? As many of you may have noticed, I am a bit less active now and + proofreading always takes time, so I have no idea when the newly proofread version would become available. Keeping that in mind, what would you rather make me do? Make it available as pre-5.0 or release it in it's final version (possibly not soon)?
@Ludwig_II - I would rather call it rude than "too much". I offer here a mod that adds a romance for the time he's in party and after it, until the ToB while not changing his fate. Instead I add content using different characters and events. What you ask me to do - after me saying I corrected all dialogues - is that you'd like me to add something that is completelly incompatible with everything I worked on for the last 3 months. It's ike someone gave you a free game because he/she likes you and then you say "it's all great, but can't you give me a different gift? You can add it to this one!" So... no. I won't be adding anything like that. In times like that I wonder why I do anything at all.
Please disregard my previous message, feel bad about writing it now. Sorry again for my rudeness.
I may tell you that once I wanted to add a mod that would bring his ghost back in ToB so he could get redemption, but that would be still different to Keeping Yoshimo and would probably be incompatible with it, as well as with the romance.
Anyway, we're fine.
One question, though: "-Deleted minor character portraits" - why? You sure had your reasons, but deletion is deletion, raises questions
The deleted portraits thing: some portraits (like Yoshimo alts) I was allowed to use. I want to minimalize instances where I use portraits of unknown artists / portraits founds "somewhere". To make it more fair, I've decided to delete portraits of minor characters (mostly characters from dreams CHARNAME has in ToB). Also, I changed my mind on the matter: long time ago, I wanted everyone to have a portrait. These days I think it may be a bit immersion-breaking, because same portraits might have been seen on other websites. Also, original game use portraits to say "this character is important", rather than give every minor character a face. It may give a wrong impression of character's significance
Still no news from someone who was to help with the text. If that continues, I may do as Mirandel says. Let's just wait a bit longer so I was sure that's the right thing to do. Meanwhile, I am testing the changes a bit. I also lowered the music volume a bit, as it was louder than the in-game music.
-Updated and enhanced all existing talks
-Updated all scripts to make them work fine with the text update
-Updated gender specific elements to use tokens to make requirements deactivation work smoother
-Added an option to deactivate romance requirements
-Added new romance conflicts / banters
-Added handle_charset for future translations
-Lowered songs volume to make them match the original tracks
-Deleted minor character portraits
-Updated WeiDU
The new version still needs proofreading! If you see any typos, wrong grammar etc, just report it here. As I mentioned before, from this version up you may decide to skip original romance conditions and romance Yoshimo while playing any Bhaalspawn. To make it work even better, all gender specific lines were slightly rewritten to use tokens. More romance conficts were added too (same sex conficts and EE romance conflicts for both genders). As I said, erased romance conditions is an additional component. You may still install the original conditions and enjoy all the enhancements along with the old romance requirements.
I still think that this:
SAY @108 /* I must admit, my friend, there is a certain delight I would indulge myself with. A peach in honey and ginger. They are delicacies in my homeland. A true marvel for a tongue! */
IF~Global("YoshimoFamily","LOCALS",0)~THEN REPLY @109 /* You’re making me hungry, Yoshimo! It must be quite a treat! */GOTO YoRo03x09
IF~~THEN REPLY @110 /* Bleh, that sounds disgusting! I don’t think I’d be able to try rice wine or that... sweet thing you mentioned. */DO ~SetGlobal("YoshimoFamily","LOCALS",1)~ GOTO YoRo03x10
IF~Global("YoshimoFamily","LOCALS",0)~THEN REPLY @111 /* Hmm, perhaps I might give is a try one day. They don’t sound too bad, compared to some of the other things I’ve eaten, heh. */DO ~SetGlobal("YoshimoFamily","LOCALS",1)~ GOTO YoRo03x09
IF~~THEN REPLY @112 /* Stop babbling, for Bhaal's sake! */GOTO YoRo03x03
END
should be this (in YoRo03x09 he is talking about his siblings):
SAY @108 /* I must admit, my friend, there is a certain delight I would indulge myself with. A peach in honey and ginger. They are delicacies in my homeland. A true marvel for a tongue! */
IF~Global("YoshimoFamily","LOCALS",0)~THEN REPLY @109 /* You’re making me hungry, Yoshimo! It must be quite a treat! */ DO ~SetGlobal("YoshimoFamily","LOCALS",1)~ GOTO YoRo03x09
IF~~THEN REPLY @110 /* Bleh, that sounds disgusting! I don’t think I’d be able to try rice wine or that... sweet thing you mentioned. */
DO ~SetGlobal("YoshimoFamily","LOCALS",1)~GOTO YoRo03x10IF~Global("YoshimoFamily","LOCALS",0)~THEN REPLY @111 /* Hmm, perhaps I might give is a try one day. They don’t sound too bad, compared to some of the other things I’ve eaten, heh. */DO ~SetGlobal("YoshimoFamily","LOCALS",1)~ GOTO YoRo03x09
IF~~THEN REPLY @112 /* Stop babbling, for Bhaal's sake! */GOTO YoRo03x03
END
Version 5.1 is up.
Portrait comparison can be found here.
Beside, he appeared in my epilogues even if I didn't have him with me.
Then, next part would be a special encounter once you're back in Athkatla: you should be approached by a boy and you should get something.
And there is a final enounter in SoA:
Simillar things happen in ToB - not directly through Yoshimo, but through other characters, dreams, encounters.
Anything specific that is supposed to happen before leaving to Spellhold?