What will the next big project be? Thoughts and wishes.
IWD
Member Posts: 24
Now that Icewind Dale II EE is off the table because of the source code issue, what do think will be Overhaul's next big project to earn some cash? What are your wishes besides your thoughts? I know Baldur's Gate III will be high on everyone's list, but what else is there you'd like to discover?
Personally, I hope IWD II EE will be possible some day down the road, but for the time being I'd like to see another IWD addon to be made. It should be something linking the two games together and therefore being set in the like 30 years between those. It maybe could be around Oswald Fiddlebender as a main NPC who we all once met in Kuldahar with our first group and who we saw again in Targos with a new group of adventurers. I'd also like to get to know what happened to my old party which fought against Belhifet and later on challenged Icasaracht, before they seemed to have vanished forever and only stories being told. It could tell us more about Luskan or other parts of the Ten Towns. Certainly we MUST have a look on Kuldahar again, because it is such a cool place to be (if only just for the great theme).
Personally, I hope IWD II EE will be possible some day down the road, but for the time being I'd like to see another IWD addon to be made. It should be something linking the two games together and therefore being set in the like 30 years between those. It maybe could be around Oswald Fiddlebender as a main NPC who we all once met in Kuldahar with our first group and who we saw again in Targos with a new group of adventurers. I'd also like to get to know what happened to my old party which fought against Belhifet and later on challenged Icasaracht, before they seemed to have vanished forever and only stories being told. It could tell us more about Luskan or other parts of the Ten Towns. Certainly we MUST have a look on Kuldahar again, because it is such a cool place to be (if only just for the great theme).
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Comments
In the search for the IWD2 source code, they stumbled across the lost art assets of the BG series.
Just like create some new kits or some new NPC's as smaller scale DLC's.
And DLCs with Warlock, Psionic and Favored Soul.
Maybe an NPC for each.
But with IWD 2.X I would be happy enough to stay as a Beamdog's customer.
I hope it is something new, however. At least Gaider's presence puts hope in that direction. Also, outside of Infinity Engine.
Something completely new.
And if, let's say if, they decided to ditch the d&d name altogether and create a new system, like so many games have(Elder Scrolls, Dragon Age), even better.
Also, Abdel Adrian and Viekang (and Coran!) appear in the Sundering-era adventure, Murder in Baldur's Gate.
The changes brought in by 4 and 5ed completely changed how magic works. Not to mention the huge changes to the FR setting itself. With a new race popping up and a lot of main NPCs in the world getting killed off due to the effects of the 4ed changes. Several gods as well.
I don't remember the 3ed rules being changed due to events in the timeline of the Forgotten Realms though. Spells and all that worked the same as in 2ed. The saving throws and stuff like that got changed by that was just mechanics.
* Assassins disappeared as a class in 2E (and the guilds disappeared from Faerun).
* Illusionists changed from a Magic-User subclass with their own XP table, HP table, and spell lists/tables into a specialist wizard (something added for 2E).
* Bards change from a Fighter/Thief/Druid triple-class into an arcane-casting rogue-class
* etc..
From the Realms Roundtable archives, the FR setting team discussed the decision not to create an in-game event for the 2E->3E transition (http://archive.wizards.com/default.asp?x=dnd/fr/20010221), during which they acknowledge that the Time of Troubles gave "an in-game reason for the [1E->2E] rules shifts". The Time of Troubles killed off several gods as well. Bhaal (patron god of assassins in 1E) getting killed by Cyric also killed off every character of the 1E assassin class (including PCs!), since there was no assassin class in 2E. This almost included Artemis Entreri from the Drizzt novels, but R.A. Salvatore managed to convince TSR to retcon Artemis into a fighter/thief (who just happened to kill for money).
IWD and IWD2 demonstrate that it is perfectly fine to create a game with a ruleset that doesn't fit the canon timeline. IWD having 2E bards doesn't create a rip in the space-time-ruleset continuum that sucks your PC into the Outlands. As long as the game is fun, it can use whatever ruleset the creators want (or what WotC will let them use )
Charater development felt totally different between 2nd and 3rd Edition, but gameplay just felt the good old same way, stumping through the frozen north, tracking down and slaying hordes of enemies. Forget about an excessive storyline, just give me something straight forward and hordes to kill. That's IWD. Great stuff!
* There were still assassins in Faerun. And you could play as an assassin by using a Thief Kit class. Still not tied to the lore at all though. Just because you can't play as something doesn't mean the world doesn't have it. If some god burned all the assassins and that is why they aren't in the Realms, sure. Inclusion of a assassin class at that point would be silly. Plus one can still be an assassin. All you have to do is kill people for money. Cyric killing all the current assassins doesn't mean new ones can't spring up shortly after.
*Illusionist getting tied to a different class is just mechanics. Nothing to do with the lore and it affects nothing in the Forgotten Realms world.
*Bards. Same as my reply above.
What 4 and 5ed do is alter the way magic works in the Forgotten Realms. Due to an event 200 years after BG. That makes it different. The world and society is changed, not just some changes to classes or mechanics. Classes and stuff like that are "off the board" anyway. They are just stats and mechanics. But the magic and how it works is basically the science of the Forgotten Realms. So what happened during the Sundering was that the Realms just got "an I-phone". Major event.
As for that Roundtable thingy. The brilliant minds behind ruining the Realms with their "lets turn FR into WoW" ideas, are not being completely honest. The Sundering IS a major event and the magic system, and how the magic and the weave itself works, has been completely changed since the time of the BG games. Most of it happened during the Spellplague, and carried on into 5ed. Which means a new game set before those events, but still has the effects of those events, would just be a massive plot hole.
The 1st to 2nd edition rule changes was explained by... the Time of Troubles (I am sure you have heard of it)
http://www.drivethrurpg.com/product/17363/WG8-Fate-of-Istus-1e-2e?it=1
Amy Cornelson of Beamdog has been hard at work with early artist renditions.
Source: RPGCodex via Amy Cornelson's ArtStation Portfolio